Dinosaurs & Weapons Add-On is a large-scale Minecraft PE experience that mixes survival, taming, high-powered combat, and custom creature design into one custom pack. From giant prehistoric predators and flying reptiles to rare magical swords, laser weapons, and upgrade gear, the add-on turns a normal survival world into a battlefield and a living dino ecosystem. The project found in this folder includes a behavior pack and a resource pack, with a script-driven system for custom item effects, mounts, and combat actions. It is designed for MCPE 1.20.50 and newer, with best results on MCPE 1.21 to 1.24.
- The add-on is based on a custom dinosaur and weapon system created by Panda's Community and re-packaged with the official script layer used in this project.
- The behavior pack controls the mechanics, recipes, mob logic, combat effects, and custom item behaviors.
- The resource pack adds textures, 3D models, particles, sounds, and entity visuals.
- The pack includes a large number of tameable creatures, wild mobs, and weapon sets built around speed, strength, defense, fire resistance, and special abilities.
- There is also a built-in guidebook/item system that helps players understand the content and start faster.
| Package |
Purpose |
Notes |
| Dinosaurs & Weapons Add-On BP |
Behavior logic, gameplay scripts, recipes, mob behavior, item effects |
Main gameplay layer; required for the add-on to work correctly |
| Dinosaurs & Weapons Add-On RP |
Textures, models, particles, sounds, entity visuals |
Required for correct visuals and animations |
| Guidebook / controller / saddle items |
Starter tools, dino management, crafting support |
Used for learning, controlling tamed creatures, and mounting |
| Mob |
Type |
Description |
| Arthropleura |
Insectoid giant |
Huge ground creature with heavy body and strong presence; works as a powerful giant mob. |
| Triceratops |
Herbivore |
One of the most recognizable pre-historic mounts with a strong build and useful saddle support. |
| Mammoth |
Huge herbivore |
Very large, high-health creature suited for travel and heavy combat. |
| Dilophosaurus |
Predator |
Fast and aggressive early-game dino with strong attack pressure. |
| Gallimimus |
Runner |
Fast and agile, mostly useful for movement and pursuit across the terrain. |
| Stegosaurus |
Defensive herbivore |
Heavy dino with strong armor-like profile and a tough body. |
| Edmontosaurus |
Large herbivore |
Powerful herd creature with big size and good visual presence. |
| Parasaurolophus |
Water and land dino |
Elegant long-necked creature with good mobility and a distinct design. |
| Meganeura |
Flying insect |
Large flying mob that adds aerial movement and dangerous contact attacks. |
| Deinocheirus |
Large scavenger |
Big and athletic, useful for roaming and high-damage engagement. |
| Leech |
Creature |
Small but harmful biological mob suited to swamp and jungle-style scenarios. |
| Yangchuanosaurus |
Predator |
Fast and dangerous carnivore with strong offensive traits. |
| Titanoboa |
Giant serpent |
Large snake-like creature designed around intimidation and close-range pressure. |
| Carbonemys |
Giant turtle |
Slow but very durable and solid in defensive combat. |
| Carnotaurus |
Heavy predator |
Fast, aggressive, and highly dangerous in direct attack situations. |
| Mosquito |
Insect |
Small but annoying flying creature that fits the survival and natural ecosystem style. |
| Phiomia |
Ancient herbivore |
Medium-sized dino with a classic prehistoric appearance and calm behavior. |
| Ankylosaurus |
Tank |
Very defensive and durable; excellent for guarding or smashing through pressure. |
| Brachiosaurus |
Giant sauropod |
Extremely tall creature with a classic dinosaur silhouette and big travel presence. |
| Tyrannosaurus |
Alpha predator |
One of the apex creatures in the add-on with strong attack power and large size. |
| Therizinosaurus |
Unique dino |
Unusual design and special role as a strange but memorable prehistoric creature. |
| Beelzebufo |
Giant toad |
Large amphibian with a strong visual identity and a combat-oriented profile. |
| Moschops |
Ancient mammal |
Primitive but tough creature that fits the prehistoric ecosystem theme. |
| Baryonyx |
Predator |
Fish-eating dino with a streamlined hunting identity. |
| Amargasaurus |
Long-necked herbivore |
Spiky dino with strong presence and recognizable late-dinosaur style. |
| Giganotosaurus |
Huge predator |
Massive carnivore that resembles an even more dominant apex hunter. |
| Pachycephalosaurus |
Headbutt dino |
Strong head-based combat identity and heavily armored skull profile. |
| Acrocanthosaurus |
Spined predator |
High-energy predator with a strong attack profile and Jurassic feel. |
| Deer |
Wild animal |
Common neutral animal that adds variety to the world and helps with survival flow. |
| Sabrewulf |
Hybrid mob |
Creature with a wild beast profile and a dramatic combat appearance. |
| Dodo Bird |
Bird |
Simple tropical bird that adds life and movement to the environment. |
| Compsognathus |
Small hunter |
Fast small dino that adds agility and pack-style jungle encounters. |
| Pycnonemosaurus |
Fast dino |
Specialized toward speed and movement; useful in fast pursuit scenarios. |
| Betterfly |
Flying insect |
Large ornamental or enemy-type flying creature that fits the magical world style. |
- Step 1: Install the packs. Put the resource pack and behavior pack into the Minecraft PE add-ons folder, then load the resource pack first and the behavior pack second. This prevents missing textures and broken script behavior.
- Step 2: Get the starter tools. Craft the Dino Guidebook and Dino Controller to learn the features of the add-on, identify creature behavior, and manage mounts more smoothly.
- Step 3: Gather materials. The add-on uses items such as dinosaur meat, fire sticks, leather, string, magic crystals, and rare upgrade materials. These items are used for weapons, mounts, and tech upgrades.
- Step 4: Spawn or tame creatures. Use spawn eggs to summon the new mobs or explore the world to find them naturally. Some creatures require a tame or interaction method after they are summoned or encountered.
- Step 5: Saddle and ride. Craft a Dino Saddle and then mount a rideable creature. Larger creatures are better for travel, while flying or agile creatures are better for scouting and combat.
- Step 6: Train or manage combat behavior. Many creatures work above standard vanilla pets because they are built for attack, speed, defense, or aerial movement. The guidebook helps players understand which ones are best for different situations.
- Step 7: Craft stronger weapons. The addon includes many swords, staffs, axes, ranged launchers, and magic-based weapon sets. These weapons provide buffs and special effects rather than only raw damage.
- Step 8: Upgrade gear. Use power enhancement, range enhancement, plasma batteries, and other special components to make weapons stronger and more reliable in combat.
| Item |
Recipe |
Result |
| Dino Guidebook |
Book + dinosaur meat in a full pattern |
Starter guidebook |
| Dino Controller |
Iron ingot + dinosaur meat in the crafting grid |
Controls or manages dino-related systems |
| Dino Saddle |
Leather + string + iron ingot + fire stick |
Mount support for rideable creatures |
| Beam Crossaxe |
Fire stick + thunder element + magic crystal + decayed pixie powder |
Power weapon with energy effects |
| Black Hole Staff |
Devil crystal + gold ingot + decayed pixie powder |
Magical staff with heavy projectile and area effect |
| Power Enhancement |
Advanced crafting material recipe |
Weapon stat upgrade |
| Range Enhancement |
Advanced crafting material recipe |
Improves attack distance or effectiveness |
| Plasma Battery |
Energy-based material recipe |
Required for stronger tech and weapon systems |
| Combustion Module |
Technology upgrade item |
Used for advanced gear and weapon assemblies |
| Magic Sword / Wand / Dagger set |
Tiered materials and special resource items |
Early through mid-game magical combat gear |
| Laser Launchers |
Specialized launcher patterns using rare crafting materials |
High-damage ranged weapons |
There are also many additional swords, axes, armor pieces, skill tools, and launcher variants in the add-on, including iron, gold, diamond, netherite, and special fantasy-tier versions. Most of the combat gear is designed around effect-based attacks instead of pure vanilla weapon stats.
| Equipment type |
Effect |
Use case |
| Strength weapons |
Strength buff |
Used for heavy damage and direct offense |
| Resistance weapons |
Resistance buff |
Great for tank builds and defensive play |
| Speed weapons |
Speed buff |
Useful in mobility-heavy combat and travel |
| Jump boost weapons |
Jump boost |
Ideal for aerial movement and fast mobility |
| Night vision weapons |
Night vision |
Useful in caves, underground areas, and darker biomes |
| Water breathing weapons |
Water breathing |
Helpful for underwater exploration and aquatic combat |
| Fire resistance gear |
Fire resistance |
Safer in lava zones, hot biomes, and dangerous terrain |
| Attack effect weapons |
Poison, slowness, weakness, instant damage, wither |
Designed for advanced combat and PvE pressure |
| Particle weapons |
Custom visual effects |
Creates a strong anime-like action feel and special attack identity |
| Command |
Purpose |
| /give @s purerain_dino:dino_guidebook 1 |
Get the starter reference book |
| /function purerain_dino/purerain/dino/dino_controller |
Run the dino control system |
| /summon purerain_dino:triceratops |
Spawn a specific dino |
| /summon purerain_dino:tyrannosaurus |
Spawn a powerful apex predator |
| /effect @s strength 60 1 |
Temporary strength boost |
| /effect @s speed 60 1 |
Temporary movement speed boost |
| /effect @s fire_resistance 60 1 |
Temporary fire immunity |
| /particle purerain_dino:... |
Use custom particles tied to special equipment |
- Download the behavior pack and the resource pack from the same source.
- Place both in the Minecraft PE add-ons folder.
- Load the resource pack before the behavior pack. This is the most important rule to avoid broken textures or entity errors.
- For best results, create a new world or re-open the current world after placing the packs.
- If you use other add-ons in the same world, keep only the required packs and disable conflicting packs. The add-on uses custom entity IDs and item IDs, so pack conflicts can break spawns or crafting.
- Make sure you are using a compatible MCPE version, ideally 1.21 or 1.22, before testing advanced combat systems and custom scripts.
- If the pack fails to show correctly, remove duplicate versions, re-download the files, and re-enable the packs in the correct order.
| MCPE version |
Status |
Reason |
| 1.20.50 |
Compatible |
Minimum engine version used by the add-on; stable for basic use. |
| 1.21.x |
Compatible |
Best supported version for the current pack structure and scripts. |
| 1.22.x |
Partially compatible |
Most systems work, but some script behaviors may shift slightly. |
| 1.23.x |
Partially compatible |
Visual and script support is usually good, but not fully guaranteed. |
| 1.24.x |
Partially compatible |
Works well in many worlds, but newer engine changes may affect custom effects. |
| 1.25.x |
Not fully supported |
Some packs may have script or rendering issues depending on experimental settings. |
| 1.26+ |
Limited support |
Newer MCPE versions may change script and rendering behavior; official support is not guaranteed. |
- Textures are missing. Load the resource pack before the behavior pack or reinstall both packs.
- Creatures do not spawn. Make sure the add-on is active in the world and the pack is not conflicting with other custom packs.
- Crafting recipes do not work. Use the correct ingredient set and check that the behavior pack is enabled.
- Weapons do not apply effect. Some weapons are script-driven and may require a world with the add-on running correctly.
- World crashes or script errors. Remove duplicate packs, update to a compatible version, and avoid stacking too many large custom packs in one world.
| Question |
Answer |
| How do I get the guidebook? |
Craft it from a book and dinosaur meat using the recipe layout included in the add-on. |
| Can I ride all dinosaurs? |
Not all creatures are mountable. The best rideable species are large herbivores or specially designed creature types with saddles and support logic. |
| Do I need experimental settings? |
For the best results, use a compatible version and keep features enabled when the add-on requires script behavior. |
| Is the pack for survival or PvP? |
It is mainly a survival and action add-on, but the weapon set also supports combat-focused play. |
| Can I use it on the latest MCPE version? |
It works best on 1.21 to 1.24; newer versions may be partially compatible but not guaranteed. |
| Field |
Information |
| Original pack source |
Panda's Community |
| Pack authors |
PureRainCube Studio and Next Studio |
| Pack version |
1.1.3 |
| Official channel |
https://whatsapp.com/channel/0029VbA9kgJ2phHSFPBmEA3s |
| Discord |
linktr.ee/next_dc |
| Email |
contact@pureraincube.com |
| Twitter / X |
@PureRainCube |
| Note |
This folder contains a custom localized project based on the original Panda's dinosaur-and-weapons add-on system. |
Dinosaurs & Weapons Add-On is a strong choice for players who want prehistoric creatures, fantasy weapon progression, and high-impact combat in one custom MCPE pack. It is best enjoyed in a world that supports both behavior and resource packs, with a careful load order and a compatible MCPE version. If used correctly, it delivers a full survival adventure with dino taming, mount riding, custom trading, and action-heavy weapon combat.