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Home>Addon>Addon From The Fog Lite MCPE 1.21.mcaddon
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Addon From The Fog Lite MCPE 1.21.mcaddon

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Addon From The Fog Lite MCPE 1.21.mcaddon
From The Fog Lite Addon for MCPE 1.21 – Optimized for Low-End Devices turns familiar Minecraft survival into an unsettling horror experience. When the world grows dark, even an ordinary trip through the forest can become frightening: distorted sounds, unexpected vision effects, and frightening creatures from the bundled ShadowCraft pack change how you explore, fight, and survive. From the Fog_ Lite Addon for MCPE The most important discovery from examining the supplied ZIP is that this is a seven-pack bundle, not just one From The Fog Lite addon. The core Lite behavior pack implements a sanity-style stress meter, sounds, a health display, and some unrelated utility scripts; the large ShadowCraft pack supplies the horror creatures, while Aplok Guns supplies weapons and equipment. Keeping those roles separate makes installation and gameplay much easier to understand.

1. Addon Overview and Main Features

  • Horror and tension: The Lite script uses a numeric stress property starting at 1 on spawn and capped between 0 and 100. Its darkening effects begin around 70, and further warnings and random sounds can occur above 90.
  • Day and night matter: The script increases this value at night and when hostile monsters are detected within about five blocks. During the day without nearby monsters, the value can decrease; being near a campfire accelerates that decrease.
  • Haunting audio: The matching resource pack contains heartbeat, insanity, and swish audio files plus a HUD definition.
  • Enemies and encounters: ShadowCraft V14.0 adds many horror enemies and scripted stalking/chasing behaviors, including The Man from the Fog, Cave Dweller, Herobrine, Wendigo, Midnight Lurker and others.
  • Defensive equipment: Aplok Guns v1.1.3 includes 11 firearm item definitions, ammunition systems, gun workbenches, tactical armor, night-vision goggles, a grenade and a landmine.
  • Other Lite scripts: The files also include a health-name display, sneak-and-axe tree cutting, and backpack support code. The required backpack entity definitions were not found in the supplied pack set, so backpack functionality should not be assumed to work.
  • Performance note: Although the ZIP is named for low-end devices, it is about 110 MB compressed and contains multiple high-asset packs. No in-game benchmark is included; FPS and compatibility are not guaranteed.

2. Complete List of Packs Included

Pack folder Type What it contributes Pack version Manifest minimum engine
BP FTFlite Behavior Pack Sanity/stress script, health display, tree cutting, backpack-related script 1.0.1 1.20.0
RP FromTheFog Resource Pack Horror sound files and sanity HUD interface 1.0.0 1.13.0
BP ShadowCraf Behavior Pack ShadowCraft V14.0 horror entities, spawn rules, functions, loot, and limited valid recipes 0.0.1 (manifest) 1.17.0
RP ShadowCraf Resource Pack ShadowCraft models, animations, textures, sound effects and localization 0.0.1 (manifest) 1.17.0
BP Aplok Guns Behavior Pack Aplok Guns weapon systems, crafting, armor and JavaScript 1.1.3 1.21.0
RP Aplok Guns Resource Pack Aplok Guns meshes, UI, animations, textures and sounds 1.1.3 1.21.0
RP HEALTHBARE Resource Pack Custom health-bar font glyph 1.0.0 1.17.0
Important: These are the actual top-level folders present in the provided ZIP, including separate Behavior Pack (BP) and Resource Pack (RP) folders. The minimum engine in a manifest is not a guarantee of compatibility with every later release. The health-bar resource pack references a dependency UUID that does not exist among the seven supplied manifests, so it may need an additional matching pack or a dependency fix.

3. Complete Creature and Entity Guide

All custom creature and event-entity definitions below come from the bundled ShadowCraft Behavior Pack. The Lite Behavior Pack by itself does not define these monsters. No rideable or tameable dragon was found in the actual creature definitions.

Main Monsters, Horror Encounters, and Stalking States

Name Entity identifier Description based on included files Melee behavior in entity definition
Cartoon Dweller ccd:cartoon_dweller Cartoon Cat-themed hunter with a melee-targeting AI. Yes
Sackman cda:sackman Pursuing humanoid horror creature with melee AI. Yes
Cave Dweller cn:cave_dweller Cave Dweller threat; hostile targeting and melee attacks. Yes
Cave Dweller Spotted cn:cave_dweller_spotted Cave Dweller spotted/pursuit phase. Yes
Cave Dweller Stalker cn:cave_dweller_stalker Cave Dweller stalking phase. Not explicitly in base components
Cave Dweller Stare cn:cave_dweller_stare Cave Dweller staring/chase phase. Yes
Cave Dweller Reimagined cnr:cave_dweller_reimagined Alternate Cave Dweller model and behavior, with melee pursuit. Yes
Corpse Stalker cpa:corpse_stalker Corpse Stalker enemy that pursues players. Yes
Creation cre:creation Creation horror entity with hostile pursuit routines. Yes
Demonic Watcher dmw:demonic_watcher Demonic Watcher; stalking/chase functions are present. Yes
Eye eye:eye The Eyes; hostile targeting and its own disappearance function. Yes
Grue gra:grue Grue enemy with a dedicated area-effect function. Yes
Goatman gtm:goatman Goatman enemy; chase, scream, and teleport-related functions. Yes
Herobrine Stalker hbm:herobrine_stalker Herobrine stalking state rather than a separate tameable mob. Not explicitly in base components
Herobrine Stalker2 hbm:herobrine_stalker2 Second Herobrine stalking state. Not explicitly in base components
Herobrine Stare hbm:herobrine_stare Herobrine watching/staring state. Not explicitly in base components
Herobrinestage1 hbm:herobrinestage1 Herobrine phase-one entity used by an invocation sequence. Not explicitly in base components
Herobrinestage2 hbm:herobrinestage2 Herobrine combat phase; the entity file specifies 9,999 health. Health value: 9999. Yes
Invocation Of Curse hbm:invocation_of_curse Herobrine invocation entity or event element, not a pet. Not explicitly in base components
Horror hs:horror Additional horror entity; its exact player interaction is not fully documented by the pack. Not explicitly in base components
King Dweller kd:king_dweller King Dweller enemy with chase, ambient and teleport scripts. Yes
Crydolph krp:crydolph CryDolph hostile creature with a chase routine. Yes
Midnight Lurker mdl:midnight_lurker Midnight Lurker threat with its own chase logic. Yes
Midnight Lurker Glow mdl:midnight_lurker_glow Midnight Lurker glowing presentation variant. Not explicitly in base components
Midnight Lurker Watching mdl:midnight_lurker_watching Midnight Lurker watching variant. Yes
Mokey mk:mokey Mokey pursuer with ambient, chasing and teleport functions. Yes
Man Of Darkness mod:man_of_darkness Man of Darkness, a hostile entity with unusual zombie-derived components. Yes
Nightmare Dweller nd:nightmare_dweller Nightmare Dweller with chase and teleport functions. Yes
Starved Stalker svs:starved_stalker Starved Stalker; associated with the Starved Tooth and Starved Dagger items. Yes
Angel test:angel Weeping Angel-themed entity with hostile targeting. Yes
Corpse Of The Man tmftf:corpse_of_the_man Corpse of the Man, a low-health entity linked to the fog storyline. Not explicitly in base components
The Man from the Fog tmftf:mftf The Man from the Fog, a major stalking/chasing horror threat. Health value: 300. Yes
The Man from the Nightmare tmftn:mftn The Man from the Nightmare; chase and teleport functions are included. Yes
The Man in White tmiw:miw The Man in White, another horror stalker. Yes
The One Who Watches toww:the_one_who_watches The One Who Watches; tracks and pursues players. Yes
The One Who Watches Stalker toww:the_one_who_watches_stalker Stalking variant of The One Who Watches. Yes
The One Who Watches Stare toww:the_one_who_watches_stare Staring variant of The One Who Watches. Yes
Wendigo wdg:wendigo Wendigo horror creature; a hostile pursuer with special scripted behavior. Health value: 600. Yes
Yeti yt:yeti Yeti, a strong hostile creature with dedicated chase logic. Yes
Zombie Dweller zd:zombie_dweller Zombie Dweller with hostile pursuit and teleport functions. Yes

Internal Disable Variants and Projectile Entities

The following additional identifiers are also present in the same entity folder. Most ending in _disable are internal disable/configuration variants, not additional standalone monsters that you need to collect or tame.
Identifier Purpose
ccd:cartoon_dweller_disable Disable-state entity used by the associated horror mob.
cda:sackman_disable Disable-state entity used by the associated horror mob.
cn:cave_dweller_disable Disable-state entity used by the associated horror mob.
cnr:cave_dweller_reimagined_disable Disable-state entity used by the associated horror mob.
cpa:corpse_stalker_disable Disable-state entity used by the associated horror mob.
cre:creation_disable Disable-state entity used by the associated horror mob.
dmw:demonic_watcher_disable Disable-state entity used by the associated horror mob.
eye:eye_disable Disable-state entity used by the associated horror mob.
gra:grue_disable Disable-state entity used by the associated horror mob.
gtm:goatman_disable Disable-state entity used by the associated horror mob.
krp:crydolph_disable Disable-state entity used by the associated horror mob.
mdl:midnight_lurker_disable Disable-state entity used by the associated horror mob.
mk:mokey_disable Disable-state entity used by the associated horror mob.
mod:man_of_darkness_disable Disable-state entity used by the associated horror mob.
nd:nightmare_dweller_disable Disable-state entity used by the associated horror mob.
svs:starved_stalker_disable Disable-state entity used by the associated horror mob.
tmftf:corpse_of_the_man_projectil Projectile or special-purpose entity.
tmftf:mftf_disable Disable-state entity used by the associated horror mob.
tmftn:mftn_disable Disable-state entity used by the associated horror mob.
tmiw:miw_disable Disable-state entity used by the associated horror mob.
toww:the_one_who_watches_disable Disable-state entity used by the associated horror mob.
wa:angel_disable Disable-state entity used by the associated horror mob.
wdg:wendigo_disable Disable-state entity used by the associated horror mob.
yt:yeti_disable Disable-state entity used by the associated horror mob.
zd:zombie_dweller_disable Disable-state entity used by the associated horror mob.
The Aplok Guns Behavior Pack additionally defines the entities gabrielaplok:bullet and gabrielaplok:m67_grenade_entity. These are weapon projectiles, not naturally spawning wildlife. Both packs also include a modification of minecraft:player, which is not a new mob.

4. Step-by-Step Gameplay Guide

Step 1: Start a New Survival World

  • Back up your existing worlds, then create a new test world using the same major Bedrock version targeted by this addon, preferably Minecraft Bedrock 1.21.0-era builds.
  • Activate the matching Behavior Packs and Resource Packs. Turn on Beta APIs where available because both the Lite pack and Aplok Guns declare beta script dependencies.
  • Begin in daylight, acquire standard tools and food, and use the daylight period to locate a safe shelter.

Step 2: Understand and Manage the Sanity/Stress System

  • The Lite script initially sets its dynamic property named sanity to 1.0 when the player spawns. Despite its name, larger values represent worse conditions in the provided code.
  • At night, the value goes up unless the script detects a nearby campfire. Hostile creatures within roughly five blocks also increase the value.
  • In daylight without nearby monsters, the value decreases, and it decreases more quickly while a campfire is nearby. Taking damage increases the value by about 0.7.
  • At values around 70–90, the script applies Darkness and Blindness, with occasional disturbing sound effects. Above 90, additional warning messages may appear.
  • This is a reading of the included scripts, not a promise that the HUD or dynamic properties function correctly on every Bedrock version.

Step 3: Obtain Items and Equipment

  • Collect normal Minecraft resources such as iron, copper, coal, wood, gunpowder, redstone, string and gold for the listed crafting recipes.
  • Craft the Gun Workbench, Ammo Workbench and Attachment Workbench from Aplok Guns to access its specialized systems. Some guns use recipes tagged for the Gun Workbench rather than the vanilla Crafting Table.
  • In a test world with cheats enabled, use /function ShadowCraft_V14.0 to receive the specific ShadowCraft items enumerated by that function, or use exact item IDs from the crafting table.
  • Certain horror materials, such as tmftf:man_scale and svs:starved_tooth, are defined without a normal crafting recipe. Their actual drops may depend on custom loot/functions; use Creative mode or /give for testing.

Step 4: Explore and Gather Materials

  • Explore cautiously rather than trying to fight every horror mob. The ShadowCraft pack includes spawn rules for dozens of encounter types.
  • If you hear sounds or see a stalking enemy, reach a secure area or prepare a ranged weapon if Aplok Guns is enabled and functioning.
  • Check enemy loot and the recipes below; the files contain Starved Tooth, Man Scale and Tear of Man, but do not define harvestable dragon parts.
  • The Lite script has optional tree cutting when sneaking with an axe. Because that script contains API references that may be incompatible with some releases, test it separately.

Step 5: Egg Hatching, Feeding, Taming, Riding and Flying

  • Egg hatching: No custom dragon egg, incubation timer, hatch block or dragon-breeding recipe was found in the inspected Behavior Packs.
  • Feeding and breeding: No player-facing dragon feeding, growing or breeding system is defined.
  • Taming: No minecraft:tameable components were found for the custom ShadowCraft horror entities. Do not assume you can tame the monsters.
  • Riding and flight: The pack does not document a practical tame-and-ride or dragon-flight system. An internal rideable component on an unrelated entity is not evidence of an accessible mount feature.

5. Complete Crafting Recipe Tables

The ZIP contains 58 files under recipe directories, but only 52 include valid top-level minecraft:recipe_* entries. The other six ShadowCraft files are empty JSON objects and therefore do not describe usable recipes. In the tables, each recipe pattern uses _ for an empty slot and / to separate rows; the letter legend lists the exact item IDs. Quantities are taken directly from the file.

ShadowCraft items

Result / Item ID Exact pattern (_ = blank) Ingredients / Symbol key Station / Recipe tag Output count
Invocation Of Curse (hbm:invocation_of_curse) _A_ / _B_ / CCC A = minecraft:flint_and_steel; B = minecraft:netherrack; C = minecraft:gold_block crafting_table 1
Vhs1 Tmftf (sc:vhs1_tmftf) _A_ / ABA / _A_ A = tmftf:man_scale; B = sc:vhs_tape crafting_table 1
Vhs Tape (sc:vhs_tape) AAA A = minecraft:iron_ingot crafting_table 1
Starved Dagger (svs:starved_dagger) B / C B = svs:starved_tooth; C = minecraft:stick crafting_table 1

Aplok Guns weapons, materials, equipment and workbenches

Result / Item ID Exact pattern (_ = blank) Ingredients / Symbol key Station / Recipe tag Output count
Ammo Workbench (gabrielaplok:ammo_workbench) CAC / CBC / C_C A = minecraft:gunpowder; B = minecraft:iron_ingot; C = minecraft:planks crafting_table 1
Attachment Workbench (gabrielaplok:attachment_workbench) CAC / CBC / C_C A = minecraft:redstone; B = minecraft:iron_ingot; C = minecraft:planks crafting_table 1
Gun Workbench (gabrielaplok:gun_workbench) CAC / CBC / C_C A = minecraft:redstone; B = minecraft:iron_nugget; C = minecraft:iron_ingot crafting_table 1
Hazard Block (gabrielaplok:hazard_block) ABA / BAB / ABA A = minecraft:gold_ingot; B = minecraft:iron_ingot crafting_table 1
Hedgehog (gabrielaplok:hedgehog) A_A / _A_ / A_A A = minecraft:iron_ingot crafting_table 1
Landmine Item (gabrielaplok:landmine_item) ADA / CBC / ACA A = minecraft:iron_ingot; B = minecraft:redstone; C = minecraft:gunpowder; D = gabrielaplok:plastic_plate crafting_table 1
Sandbag (gabrielaplok:sandbag) BCB / AAA / BCB A = minecraft:sand; B = minecraft:string; C = gabrielaplok:plastic_mass crafting_table 2
Blueprint Attachments (gabrielaplok:blueprint_attachments) AAA / BCB / AAA A = minecraft:green_dye; B = minecraft:paper; C = minecraft:emerald crafting_table 2
Blueprint Guns (gabrielaplok:blueprint_guns) AAA / BCB / AAA A = minecraft:blue_dye; B = minecraft:paper; C = minecraft:diamond crafting_table 2
Cooked Flesh (gabrielaplok:cooked_flesh) Furnace Input = minecraft:rotten_flesh furnace, smoker, campfire, soul_campfire 1
AK-12 (gabrielaplok:ak12) A_D / _B_ / E_C A = gabrielaplok:barrel_medium; B = gabrielaplok:grip; C = gabrielaplok:stock_polymer; D = gabrielaplok:blueprint_guns; E = gabrielaplok:ak12_mag gun_workbench 1
AK-47 (gabrielaplok:ak47) A_D / _B_ / E_C A = gabrielaplok:barrel_medium; B = gabrielaplok:grip; C = gabrielaplok:stock_wood; D = gabrielaplok:blueprint_guns; E = gabrielaplok:ak47_mag gun_workbench 1
AWP (gabrielaplok:awp) A_D / _B_ / E_C A = gabrielaplok:barrel_long; B = gabrielaplok:grip; C = gabrielaplok:stock_sniper_polymer; D = gabrielaplok:blueprint_guns; E = gabrielaplok:awp_mag gun_workbench 1
Desert Eagle (gabrielaplok:deagle) A_C / _B_ / D__ A = gabrielaplok:barrel_medium; B = gabrielaplok:grip_pistol; C = gabrielaplok:blueprint_guns; D = gabrielaplok:deagle_mag gun_workbench 1
FN FAL (gabrielaplok:fnfal) A_D / _B_ / E_C A = gabrielaplok:barrel_medium; B = gabrielaplok:grip; C = gabrielaplok:stock_wood; D = gabrielaplok:blueprint_guns; E = gabrielaplok:fnfal_mag gun_workbench 1
Glock17 (gabrielaplok:glock17) A_C / _B_ / D__ A = gabrielaplok:barrel_medium; B = gabrielaplok:grip_pistol; C = gabrielaplok:blueprint_guns; D = gabrielaplok:glock17_mag gun_workbench 1
Glock18 (gabrielaplok:glock18) A_C / _B_ / D__ A = gabrielaplok:barrel_medium; B = gabrielaplok:grip_pistol; C = gabrielaplok:blueprint_guns; D = gabrielaplok:glock18_mag gun_workbench 1
M249 (gabrielaplok:m249) A_D / _B_ / E_C A = gabrielaplok:barrel_long; B = gabrielaplok:grip; C = gabrielaplok:stock_sniper_polymer; D = gabrielaplok:blueprint_guns; E = gabrielaplok:m249_mag gun_workbench 1
M4A1 (gabrielaplok:m4a1) A_D / _B_ / E_C A = gabrielaplok:barrel_medium; B = gabrielaplok:grip; C = gabrielaplok:stock_polymer; D = gabrielaplok:blueprint_guns; E = gabrielaplok:m4a1_mag gun_workbench 1
Mossberg (gabrielaplok:mossberg) A_D / _B_ / E_C A = gabrielaplok:barrel_long; B = gabrielaplok:grip; C = gabrielaplok:stock_wood; D = gabrielaplok:blueprint_guns; E = gabrielaplok:bullet_12gauge gun_workbench 1
MP5-A5 (gabrielaplok:mp5a5) A_D / _B_ / E_C A = gabrielaplok:barrel_short; B = gabrielaplok:grip; C = gabrielaplok:stock_polymer; D = gabrielaplok:blueprint_guns; E = gabrielaplok:mp5a5_mag gun_workbench 1
Bucket Petroleum (gabrielaplok:bucket_petroleum) Shapeless minecraft:bone; minecraft:coal_block; minecraft:bucket crafting_table 1
Copper Ingot (minecraft:copper_ingot) AAA / AAA / AAA A = gabrielaplok:copper_nugget crafting_table 1
Copper Nugget (gabrielaplok:copper_nugget) A A = minecraft:copper_ingot crafting_table 9
Gunmetal Ingot (gabrielaplok:gunmetal_ingot) AA / AA A = gabrielaplok:gunmetal_scrap crafting_table 4
Gunmetal Ingot (gabrielaplok:gunmetal_ingot) AAA / AAA / AAA A = gabrielaplok:gunmetal_nugget crafting_table 1
Gunmetal Nugget (gabrielaplok:gunmetal_nugget) A A = gabrielaplok:gunmetal_ingot crafting_table 9
Gunmetal Scrap (gabrielaplok:gunmetal_scrap) BCB / ACA A = gabrielaplok:copper_nugget; B = minecraft:iron_nugget; C = minecraft:coal crafting_table 2
Plastic Mass (gabrielaplok:plastic_mass) A A = gabrielaplok:bucket_petroleum crafting_table 9
Plastic Plate (gabrielaplok:plastic_plate) AA / AA A = gabrielaplok:plastic_mass crafting_table 1
Sulfur Powder (gabrielaplok:sulfur_powder) Shapeless minecraft:coal crafting_table 1
Gunpowder (minecraft:gunpowder) Shapeless gabrielaplok:sulfur_powder crafting_table 1
Barrel Long (gabrielaplok:barrel_long) A__ / _B_ / __A A = gabrielaplok:gunmetal_ingot; B = gabrielaplok:barrel_medium crafting_table 1
Barrel Medium (gabrielaplok:barrel_medium) A__ / _B_ / __A A = gabrielaplok:gunmetal_ingot; B = gabrielaplok:barrel_short crafting_table 1
Barrel Short (gabrielaplok:barrel_short) A__ / _A_ / __A A = gabrielaplok:gunmetal_ingot crafting_table 1
Grip (gabrielaplok:grip) AAA / BAA A = gabrielaplok:gunmetal_ingot; B = minecraft:lever crafting_table 1
Grip Pistol (gabrielaplok:grip_pistol) AA / BA A = gabrielaplok:gunmetal_ingot; B = minecraft:lever crafting_table 1
Stock Polymer (gabrielaplok:stock_polymer) BBB / AAB / _AB A = gabrielaplok:gunmetal_ingot; B = gabrielaplok:plastic_plate crafting_table 1
Stock Sniper Polymer (gabrielaplok:stock_sniper_polymer) BBB / A_B / _AB A = gabrielaplok:gunmetal_ingot; B = gabrielaplok:plastic_plate crafting_table 1
Stock Wood (gabrielaplok:stock_wood) AAB / AAB / _AB A = minecraft:planks; B = gabrielaplok:plastic_plate crafting_table 1
M67 Grenade (gabrielaplok:m67_grenade) _AB / ACA / CAC A = gabrielaplok:gunmetal_ingot; B = gabrielaplok:plastic_plate; C = minecraft:gunpowder crafting_table 1
Helmet 6B47 (gabrielaplok:helmet_6b47) ABA / C_C / ___ A = minecraft:iron_ingot; B = minecraft:green_dye; C = minecraft:green_dye crafting_table 1
Juggernaut Boots (gabrielaplok:juggernaut_boots) B_B / C_C / A_A A = minecraft:iron_block; B = minecraft:green_dye; C = gabrielaplok:plastic_plate crafting_table 1
Juggernaut Chestplate (gabrielaplok:juggernaut_chestplate) A_A / CBC / ABA A = minecraft:iron_block; B = minecraft:green_dye; C = gabrielaplok:plastic_plate crafting_table 1
Juggernaut Helmet (gabrielaplok:juggernaut_helmet) ABA / CDC / ABA A = minecraft:iron_block; B = minecraft:green_dye; C = gabrielaplok:plastic_plate; D = minecraft:glass crafting_table 1
Juggernaut Leggings (gabrielaplok:juggernaut_leggings) ABA / C_C / A_A A = minecraft:iron_block; B = minecraft:green_dye; C = gabrielaplok:plastic_plate crafting_table 1
Night Vision Goggles (gabrielaplok:nv_goggles) CCC / ABA / C_C A = minecraft:diamond; B = minecraft:iron_ingot; C = minecraft:iron_nugget crafting_table 1
Vest 6B3 (gabrielaplok:vest_6b3) A_A / ACA / ABA A = minecraft:iron_ingot; B = minecraft:green_dye; C = gabrielaplok:plastic_plate crafting_table 1
No valid crafting recipe is supplied for: sc_red_fog, sc_remove_red_fog, svs_starved_tooth, tmftf_corpse_of_the_man_projectil, tmftf_man_scale, tmftf_tear. Ammunition and magazine assembly may be handled by Aplok Guns scripts/workbench interactions rather than normal recipe JSON; no invented recipe has been added.

6. Special Equipment Effects and Mechanics

Feature / Equipment Source pack Verified effect or implementation detail
Sanity HUD and effects BP FTFlite / RP FromTheFog Tracks a 0–100 property, applies Darkness and Blindness at high values, and triggers horror sound effects.
Health display BP FTFlite / RP HEALTHBARE Script writes each entity's current health onto its name tag using colored values and a custom glyph. Missing glyphs or a missing pack dependency can affect display.
Starved Dagger ShadowCraft A custom weapon crafted using Starved Tooth and a Stick. The named per-tick effect function is empty, so no additional potion effect can be verified from it.
Tear of Man ShadowCraft Its tick function grants short Night Vision to an entity holding tmftf:tear in the main hand.
Red Fog / Remove Red Fog ShadowCraft Both item identifiers exist, but their named effect functions are empty in the supplied build; do not rely on an unverified fog-changing effect.
VHS Tape and Safety Instructions Tape ShadowCraft Craftable themed items. A related function triggers a creepy sound; no full video playback system was established by the inspected files.
Night Vision Goggles Aplok Guns Wearable head item; the name and script systems suggest night-vision equipment. Verify actual activation and duration in game.
Juggernaut Chestplate Aplok Guns Custom armor with 10 protection, 250 durability in the item definition.
Juggernaut Helmet Aplok Guns Custom armor with 8 protection, 160 durability in the item definition.
6B3 Body Armor Aplok Guns Custom armor with 8 protection, 300 durability in the item definition.
6B47 Helmet Aplok Guns Custom armor with 6 protection, 100 durability in the item definition.
Firearms and attachments Aplok Guns Guns, magazines, bullet entities, optics, attachments, and related workbench scripts are present; actual controls depend on the Bedrock version and UI pack.

7. Useful In-Game Commands

Enable cheats in a test world before using commands. Run commands one at a time. Custom commands and older .mcfunction syntax can behave differently on newer versions.
Command Use
/function ShadowCraft_V14.0 Runs an included function that gives the player ten ShadowCraft item types.
/summon tmftf:mftf Spawns The Man from the Fog for controlled testing.
/summon cn:cave_dweller Spawns a Cave Dweller.
/summon wdg:wendigo Spawns a Wendigo.
/summon hbm:herobrinestage2 Spawns the high-health Herobrine phase.
/give @s svs:starved_dagger 1 Gives one Starved Dagger.
/give @s tmftf:tear 1 Gives one Tear of Man.
/give @s gabrielaplok:ak47 1 Gives an Aplok Guns AK-47 item.
/give @s gabrielaplok:gun_workbench 1 Gives the Gun Workbench block/item.
/time set day Changes to daylight, which can help reduce the Lite stress property when monsters are absent.
/gamerule doMobSpawning false Prevents normal mob spawning while testing; already spawned mobs may remain.
/kill @e[type=tmftf:mftf] Removes instances of The Man from the Fog in the current execution scope; use carefully.
The exact IDs are derived from the Behavior Pack definitions. If Minecraft reports an unknown item or entity, verify that its corresponding BP is active, check Content Log errors, and confirm API/version support.

8. Step-by-Step Installation and Load Order

  • Download and back up the archive. Unzip it; the seven top-level folders each contain a nested folder holding manifest.json and pack_icon.png. Import the innermost actual pack folder (the folder directly containing manifest.json), not the outer wrapper folder.
  • On supported Bedrock platforms, package each inner BP or RP folder as an individual .mcpack archive or copy the folder into development_behavior_packs or development_resource_packs as appropriate. Do not rename manifest UUIDs or break the folders.
  • Install the main BP FTFlite + RP FromTheFog first and test the HUD/sound setup.
  • If you want the actual hostile creatures, install BP ShadowCraf + RP ShadowCraf. Without this pair, the Lite pack alone does not add ShadowCraft monsters.
  • For guns and tactical equipment, install BP Aplok Guns + RP Aplok Guns. Beta APIs is required by its manifest description.
  • Only enable RP HEALTHBARE if the health glyph is needed, and check its manifest dependency: it references a UUID that is absent from the supplied bundle.
  • Create a new test world, enable the matching packs under Behavior Packs and Resource Packs, enable Beta APIs if the game exposes that experiment, and read the game Content Log for any missing module or dependency error.
  • Start the world and test the Lite HUD, one ShadowCraft enemy and a simple Aplok Guns item before importing an existing survival world.

Suggested Resource Pack Priority (Top to Bottom)

  • 1. RP FromTheFog — prioritize the sanity HUD overlay.
  • 2. RP Aplok Guns — weapon models, controls and UI. If gun buttons disappear, temporarily swap this with FromTheFog and retest.
  • 3. RP HEALTHBARE — optional glyph/health-bar resource.
  • 4. RP ShadowCraf — horror mob models and sounds.

Suggested Behavior Pack Priority (Top to Bottom)

  • 1. BP FTFlite — sanity and utility scripts.
  • 2. BP Aplok Guns — gun/gameplay scripts.
  • 3. BP ShadowCraf — horror entities, functions and spawn rules.
Load-order caveat: This is a testing order, not a confirmed fix. RP FromTheFog and RP Aplok Guns both modify UI files, so conflicts may require merging their HUD definitions; pack order alone may not combine both interfaces. The two Behavior Packs also both modify the player entity. If errors persist, test the pairs independently.

9. MCPE / Minecraft Bedrock Version Compatibility

The data below is a cautious file-based assessment, not a record of hands-on testing. The full bundle requires Aplok Guns with min_engine_version 1.21.0, and both JavaScript packs reference @minecraft/server 1.12.0-beta. Beta APIs can change incompatibly between versions, so a minimum engine number alone cannot guarantee operation. As of 2026, Mojang also uses 26.x Bedrock version numbers (for example, 26.40), rather than calling those releases 1.26.x.
Game version Assessment Status Reason
MCPE 1.19.x Not supported for full bundle Not supported for full bundle Aplok Guns requires Bedrock 1.21.0 or newer, and the other scripts target newer APIs.
MCPE 1.20.x Not supported for full bundle Not supported for full bundle From The Fog Lite requires at least 1.20.0, but Aplok Guns requires 1.21.0.
MCPE 1.21.0–1.21.10 Possible / unverified Possible / unverified Closest target range from names and manifest; Beta APIs dependencies and custom UI still require testing.
MCPE 1.21.20–1.21.80 Partial / unverified Partial / unverified Script API versions and UI behavior can change within 1.21; compatibility cannot be assumed.
MCPE 1.21.90–1.21.132 Partial / higher risk Partial / higher risk Later Script API changes may break older beta dependencies and the player/HUD scripts.
Bedrock 26.x, including 26.40 Untested / update may be required Untested / update may be required Newer 2026 version family; older beta script dependencies, commands, and UI modifications need validation.
“MCPE 1.26+” (often intended to mean Bedrock 26.x) Do not treat as confirmed compatibility Do not treat as confirmed compatibility The full bundle has not been demonstrated working on 26.x; keep backups and test each pack.
A green status would require an actual verified test on the indicated release; no such testing was supplied. Orange means potentially usable only after testing and/or fixes, not that the whole bundle is verified. Official references: Minecraft Script Module Versioning and Minecraft Bedrock Edition 26.40 changelog.

10. Troubleshooting and Common Issues

Issue Likely cause and action
Pack appears empty or does not import You selected the outer nested folder rather than the inner folder containing manifest.json. Repackage the inner folder as .mcpack.
No monsters appear The Lite BP alone does not add ShadowCraft monsters. Enable both ShadowCraft BP and RP, then inspect spawn rules and difficulty.
Sanity HUD is missing Ensure RP FromTheFog is enabled and test it without RP Aplok Guns; both edit HUD-related resources.
Guns do not load or controls are missing Enable both Aplok Guns packs, Beta APIs where available, and test the weapon UI pack above/below the fog UI pack.
Error about @minecraft/server 1.12.0-beta The manifest requests a beta API version that may not exist on the installed Bedrock release. This requires a compatible build or code/manifest migration.
Health display shows symbols or no icons The custom font glyph may be unavailable; RP HEALTHBARE also declares an unmatched dependency UUID in this archive.
Low FPS on budget phones Disable optional Aplok Guns or ShadowCraft packs, reduce graphics and simulation distance, and test the minimal Lite BP+RP pair.
Monsters spawn but are invisible or silent Ensure matching ShadowCraft RP is installed and prioritized correctly.
Tree cutting or backpack fails The tree script contains potentially incompatible API references; backpack script refers to bps: entities not provided in the seven pack manifests.
Crafting shows no recipes Some recipes require a specialized Aplok workbench and six ShadowCraft recipe files are empty. Confirm actual recipe IDs and correct station.
Player UI or inventory glitches Two RPs change UI files and two BPs change the player entity; isolate conflicting packs one pair at a time.
A world works in 1.21 but not in 26.x New script APIs, command grammar or custom UI may require updates; keep a separate backup of the original world.

11. Frequently Asked Questions

Does this addon contain Herobrine?

Yes, the accompanying ShadowCraft Behavior Pack includes several Herobrine states and an invocation item.

Is this the same as just installing From The Fog Lite?

No. The ZIP contains seven pack folders. Most of the horror mobs are from ShadowCraft, not BP FTFlite.

Does it work on low-end devices?

The title suggests that intention, but the full ZIP is large and contains multiple packs. Actual FPS was not tested. Start with the Lite BP and RP only.

How do I hatch dragon eggs?

You cannot follow a custom dragon-hatching guide for this archive: the inspected packs do not contain such a system.

Can I tame or fly any of the monsters?

No custom monster taming or rideable-dragon flight mechanic was found in the relevant entity definitions.

How do I keep my sanity high?

In the code, higher numeric sanity values are actually harmful. Stay away from nearby hostile mobs, use daylight, and keep near a campfire to reduce the value.

What happens at high sanity values?

At about 70 or above, the script applies vision-obscuring effects. Above 90, random warning messages and disturbing sounds may also occur.

Are all recipe items craftable?

No. There are 52 valid recipe entries and six empty ShadowCraft recipe JSON objects. Other materials may come from drops or commands.

Can I use the addon without Aplok Guns?

You can test the Lite and ShadowCraft pairs separately, though pack dependencies and behavior should be checked in your own world.

Do I need Beta APIs?

The two relevant JavaScript Behavior Packs reference beta API modules. Aplok Guns explicitly asks for Beta APIs; enable it when your Bedrock version offers that experiment.

Does it support Minecraft 26.x?

Not verified. Compatibility may require script and UI migration due to the beta dependencies and older commands.

Can I play on Minecraft Java Edition?

Not directly. These are Bedrock/MCPE Behavior and Resource Packs, not Java Edition mods.

12. Authors, Credits, and Source Information

Component Credit shown in archive Evidence
Lite Behavior Pack Noob (manifest description); “Noob Gamer” appears in a warning string BP FTFlite / manifest and sanity.js
Lite Resource Pack Individual author not conclusively identified RP FromTheFog manifest says “Subscribe to support the channel”
ShadowCraft V14.0 LR GAMES BP and RP ShadowCraf manifests
Aplok Guns v1.1.3 Gabriel Aplok Aplok Guns manifests, credits and localization
Health Bare V1 1.21 @shadowgamer100k RP HEALTHBARE manifest
Bundled compilation / modified archive Not verified Seven-pack compilation; do not claim a single author created every component
Technical source for this guide Supplied translated ZIP; JSON files, manifests, JavaScript and mcfunction files Code inspection only, no in-game benchmarks or formal compatibility tests
Final advice: For the most reliable trial, install From The Fog Lite BP+RP first; add ShadowCraft only when the base horror HUD works; then add Aplok Guns if you need survival weaponry. Keep a separate world backup before experimenting with the full seven-pack set.

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