Bring Jenny into your Minecraft world with this two-pack character addon, featuring custom Jenny variants, a specially configured house structure, animations, sounds, and a custom bed. This is an adult-themed addon; review its content before using it, especially in worlds shared with younger players. The guide below describes the features present in the addon files and distinguishes them from features the addon does not provide.
- The addon contains one Behavior Pack and one Resource Pack. Both are needed for its custom entities, models, textures, sounds, and behaviors.
- It adds two main Jenny variants: a clothed version and a nude version. The pack also defines temporary entities used for animations and structure-based sequences.
- Jenny can be spawned using the addon’s custom items or commands. The custom items load saved structures; they are not eggs that hatch.
- A Jenny house structure is configured to generate in certain biomes. Natural generation is most relevant in newly generated chunks.
- The addon does not define dragon mobs, egg incubation, breeding, mountable or flying behavior, crafting recipes, or custom equipment.
| Pack |
Purpose |
Important details |
| JennyModBeh (Behavior Pack) |
Defines entities, custom items, the bed block, functions, and world-generation rules. |
Its manifest depends on the Resource Pack. Pack version 1.0.0; declared minimum engine version 1.13.0. |
| JennyModRes (Resource Pack) |
Provides entity models, textures, animations, sound definitions, and English display names. |
Pack version 1.0.0. Activate it together with the Behavior Pack. |
| Entity |
Role |
Notes |
cumin:jenny |
Main clothed Jenny variant. |
Has walking behavior, 20 health, and can be attracted by gold ingots, diamonds, and emeralds. Attraction does not tame her. |
cumin:jenny_nude |
Main nude Jenny variant. |
Has similar basic movement and item-attraction behavior to the clothed variant. Adult-themed appearance. |
cumin:jenny_blowj |
Temporary animation-state entity. |
Used internally by an adult-themed animation sequence; not a separate companion or mount. |
cumin:jenny_nude_blowj |
Temporary animation-state entity for the nude variant. |
Used internally by an adult-themed animation sequence. |
cumin:jenny_nude_search_bed |
Helper entity for a bed-related sequence. |
Can trigger a sound and transform into a temporary animation entity when the relevant bed behavior runs. |
cumin:jenny_nude_struc |
Structure helper entity. |
Loads the saved nude Jenny structure as part of an internal sequence. |
cumin:jenny_s3x |
Temporary bed-animation entity. |
Used internally by a bed-related animation and removed after its timer ends. |
- Enable cheats or use Creative mode. The custom items and commands are easiest to access this way.
- Get a custom item. Use
/give @s cumin:jenny 1 for the clothed variant or /give @s cumin:jenny_nude 1 for the nude variant.
- Place Jenny. Hold the item and use it on a suitable block. The item runs a function that loads the corresponding saved structure near you. These items look like spawn eggs but do not hatch.
- Find the house. The addon configures a Jenny house feature for forest, flower forest, and plains biomes, while excluding ocean, river, and lake biomes. Generation may not occur in chunks that were already explored before the addon was enabled.
- Hatching: There is no egg-incubation system. The custom items load a structure when used on a block.
- Raising: No breeding, baby-growth, or animal-care progression is defined in the addon files.
- Taming: Gold ingots, diamonds, and emeralds attract Jenny, but the behavior does not implement taming or ownership.
- Riding or flying: The entity definitions do not include a player-riding or flying system. Jenny is not a rideable mount or dragon.
- Collecting materials: The addon does not define a resource-gathering progression or crafting ingredients. Its entity definitions refer to a loot table, but no matching loot-table file is included in the pack files inspected, so custom drops should not be assumed.
| Recipe |
Ingredients |
Result |
| Custom crafting recipes |
None defined in the addon files. |
The Jenny items and bed must be obtained through Creative inventory, commands, or the addon’s world structures where applicable. |
The addon does not define custom armor, weapons, tools, or equipment effects. The custom bed is a block used by addon behaviors; it is not wearable equipment. Jenny’s item-attraction behavior is not an equipment effect.
| Command |
What it does |
/give @s cumin:jenny 1 |
Gives the clothed Jenny custom item. |
/give @s cumin:jenny_nude 1 |
Gives the nude Jenny custom item. |
/summon cumin:jenny |
Directly summons the clothed Jenny entity. |
/summon cumin:jenny_nude |
Directly summons the nude Jenny entity. |
/give @s cumin:jenny_bed 1 |
Attempts to give the custom bed block, if custom-block commands are supported by the game version. |
/function clear_jenny |
Loads the saved clothed Jenny structure near the command executor. |
/function clear_jenny_nud2 |
Loads the saved nude Jenny structure near the command executor. |
/gamerule sendcommandfeedback true |
Restores command feedback if the bed behavior has turned it off. |
Commands using custom identifiers require the Behavior Pack to be active. The function commands load structures, so make sure there is enough clear space nearby.
- Make a backup of the world before adding packs.
- Import both
Jenny-BP.mcpack and Jenny-RP.mcpack into Minecraft, if using the provided pack files.
- Create a new world or open the settings for an existing world.
- In the world’s Behavior Packs settings, activate JennyModBeh.
- In the world’s Resource Packs settings, activate JennyModRes as well. The Behavior Pack declares a dependency on the Resource Pack, so both should be enabled.
- If other packs modify the same entities or blocks, place Jenny’s packs above conflicting packs in their respective pack lists so their definitions have priority. Keep the Jenny Resource Pack enabled alongside its Behavior Pack.
- For a chance to find the naturally generated house, explore newly generated chunks in the configured biomes. Existing chunks are not guaranteed to be updated.
- Test the addon in a separate world first if using a game version newer than the pack’s apparent target range.
The manifests declare a minimum engine version of 1.13.0, while the files use formats including 1.16.100 and 1.17.0. This is metadata, not proof of successful testing on every release. The addon also includes older command syntax, so later releases may require updates. The color indicates an assessment from the files, not a runtime test.
| Game version |
Assessment |
Reason |
| Before 1.13.0 |
Not supported by the declared minimum |
The manifests specify 1.13.0 as the minimum engine version. |
| 1.13.0 to 1.15.x |
Unverified / partial |
The minimum metadata includes these versions, but some item files use a 1.16.100 format. |
| 1.16.100 to 1.19.40 |
Closest apparent target range; untested |
The item format and older command style appear most consistent with this range. This is not a guarantee of compatibility. |
| 1.19.50 to 1.20.x |
Unverified / may need changes |
The pack contains legacy execute command syntax that may not work as expected in newer versions. |
| 1.21.x to 1.26+ |
Unverified; compatibility not guaranteed |
The files do not identify these versions as tested, and older commands or components may need updating. |
- The item does not spawn Jenny: Confirm that both packs are active, use the item on a block, and check that there is enough clear space for the structure.
- Jenny appears invisible or has missing textures: Confirm that JennyModRes is enabled and has priority over packs that replace the same entity assets.
- The house does not appear: It is configured for specific biomes and may generate only in newly created chunks. Try a new world or unexplored area in a forest, flower forest, or plains biome.
- Commands report an unknown entity or item: Check spelling and the
cumin: namespace, activate the Behavior Pack, and confirm that cheats are enabled where required.
- The animation or bed sequence does not work: The sequence depends on addon entities, structures, and resource assets. Verify that both packs are active; newer game versions may also be incompatible with older commands.
- Command messages stop appearing: A bed behavior sets command feedback off. Run
/gamerule sendcommandfeedback true to turn it back on.
- A recipe or drop cannot be found: The addon files do not include custom crafting recipes, and a referenced loot-table file was not present in the inspected pack.
- Does the addon add dragons? No. Its added characters and helper entities are Jenny-related; no dragon entity is defined.
- Do the custom spawn items hatch? No. They load a saved structure when used on a block.
- Can I tame Jenny with diamonds or emeralds? Those items can attract her, but the addon does not define a taming system.
- Can I ride or fly with Jenny? No rideable or flying player behavior is defined.
- Can I craft the Jenny items or bed? No custom recipes are included in the addon files.
- Do I need both packs? Yes. The Behavior Pack provides gameplay logic and depends on the Resource Pack for its assets.
- Is version 1.26+ confirmed to work? The addon files do not confirm that. Treat it as unverified and test it in a backup world.
| Field |
Information |
| Original author credited in the current pack manifests |
Amogus |
| Behavior Pack name |
JennyModBeh |
| Resource Pack name |
JennyModRes |
| Pack version |
1.0.0 |
| Declared minimum engine version |
1.13.0 |
| Pack-generation tool listed in metadata |
bridge. 1.8.3 |
| Translation or support contact |
Not listed in the current manifests. |