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Furniture Life V2 MCPE 1.21.mcaddon

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Furniture Life V2 MCPE 1.21.mcaddon
Furniture Life V2 (2000+) for Minecraft Bedrock Edition (MCPE) 1.21+ turns an empty Minecraft build into a detailed, interactive home or city. Decorate rooms with furniture, appliances, lights, curtains, food displays, plants and outdoor props; introduce human NPCs; and ride bicycles, motorcycles or cars. This guide is based on the addon's actual pack files and explains its recipes, materials, trading system, NPC behavior, vehicle controls, installation and version limitations. Furniture Life V2 Living Room Promo Want a working kitchen, a cozy bedroom or an entire neighborhood with roads, shops and people? Furniture Life V2 is built around decoration and roleplay rather than combat, boss fights or dragon breeding. The downloadable package is labeled "2000+"; the inspected archive specifically contains 1,618 shaped crafting recipe files with 1,503 unique output identifiers, plus many furniture block variants. The number in the title should not be interpreted as a separately verified count of distinct craftable objects.

1. Addon Overview and Main Features

  • Home interior: beds, tables, chairs, benches, wardrobes, refrigerators, sinks, bathroom fixtures, television sets, lamps and clocks.
  • Decoration: paintings, flowers, baskets, potted plants, trees, shelves, wall decorations and seasonal accessories.
  • Outdoor builds: fences, gates, doors, street furniture, mailboxes, vehicles, plants and street details.
  • Interactive furniture: scripted on/off or open/close states for compatible objects such as lamps, candles, doors and curtains. Not every decorative item is interactive.
  • Human NPCs: male and female citizens with visual variants, trader characters and the ability to direct eligible citizens to stay, wander, follow or sit.
  • Vehicles: vintage bicycle, scooter motorcycle, touring motorcycle, car, old truck and sports coupe, each defined as a custom vehicle entity.
  • Survival progression: harvest Tree Sap from specified logs, craft furniture, earn Coins by trading materials and purchase goods from traders.
  • Furniture Book: new players are granted a placeable guide item when the behavior scripts are running.
Important: The package contains JavaScript game scripts and depends on the @minecraft/server and @minecraft/server-ui modules. Installing the resource pack by itself will not activate the NPC, currency or furniture interactions.

2. Complete List of Addon Packs

Pack Pack Version Minimum Declared Engine UUID Purpose
Furniture Life V2 — Behavior Pack (BP) 1.0.4 1.20.30 1d8a63d8-0c93-0268-7d72-a7d49cc07646 Recipes, custom block/item/entity behavior, trading, sap drops, script-driven interactions and vehicles.
Furniture Life V2 — Resource Pack (RP) 1.0.4 1.20.30 2373ce6d-5652-a85a-b19a-9d5bee9ff398 Furniture models, textures, translations, animations and sounds.
Both packs have mutual UUID dependencies and must be enabled together. The behavior pack declares @minecraft/server version 1.13.0 and @minecraft/server-ui version 1.1.0. The engine minimum alone does not guarantee that these script modules exist in every older game version.

3. New Mobs, Human NPCs and Vehicles

There are no new dragons, hatchable dragon eggs or tameable fantasy creatures in this addon. Its living characters are custom human NPCs, while the six vehicles are rideable entities. Furniture objects that happen to use entity definitions are not separate animals or hostile mobs.
NPC / Entity Entity Identifier Description and Gameplay Role
Male Citizen ph_furn:npc.male_npc Human NPC with multiple appearances and professions. Can wander; its interaction menu includes stay, wander, follow and sit behaviors.
Female Citizen ph_furn:npc.female_npc Human NPC with a range of outfits and professions. Shares the citizen interaction menu and behavior options.
Trader ph_furn:seller_npc Stationary merchant with different visual variants and one of four trading tables: materials/dyes, selling mined materials for Coins, vehicles/spawn eggs, or food.
Citizen Spawner / Generator ph_furn:npc.spawn_npc Helper entity that transforms into a randomly selected male or female citizen when spawned. It is not a separate permanent NPC species.
The NPC spawn-rule files target the Plains biome, on grassy surfaces at light level 7–15. Those rules cover male citizens, female citizens and traders. Actual spawning still depends on the game engine, world conditions and functioning scripts.

All Six Vehicles

Vehicle Entity Identifier Role
Vintage Bicycle ph_furn:vehicles.vintage_bike Single-seat bicycle for city streets and casual travel.
Scooter Motorcycle ph_furn:vehicles.scooter_motorcycle Compact rideable scooter with color-changing interactions.
Touring Motorcycle ph_furn:vehicles.touring_motorcycle Touring-style road motorcycle with a custom model and controls.
Car ph_furn:vehicles.car Driveable automobile with engine-related events, rider handling and paint variants.
Old Truck ph_furn:vehicles.old_truck Vintage truck with a rideable vehicle definition.
Sports Coupe ph_furn:vehicles.sports_coupe Sporty car with custom sounds, interactive paint and vehicle events.

4. Step-by-Step Gameplay Guide: Items, Eggs, NPCs, Riding and Materials

Step 1: Receive Your Starting Items

  • Create or join a world with both packs enabled and working. On a player's first eligible spawn, the script gives a Furniture Book and 15 Coins and records a player tag to prevent repeating the starter gift.
  • If the script does not run, check the behavior pack first. With cheats enabled, administrators can obtain replacements using the commands in Section 7.
  • Place the Furniture Book in the world to interact with its pages. Its entity definition provides a Next Page interaction; damaging the placed guide triggers its close-and-return behavior.

Step 2: Gather Tree Sap

  • Find and break standard Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove or Cherry logs.
  • When one of those exact log block types is broken, the addon script independently rolls an 80% chance to drop one ph_furn:tree_sap. That is a probability per qualifying block, not a guaranteed drop.
  • Use Tree Sap with the ordinary resources shown in the detailed recipes below. Many furniture recipes combine it with planks, iron, redstone, dyes, glass or other vanilla items.
  • A materials trader may also exchange 1–5 Coins for 10–20 Tree Sap, depending on the trade offer.

Step 3: Craft and Place Furniture

  • Use a Crafting Table. All 1,618 recipe files in the inspected package specify the crafting_table recipe tag.
  • Find the target object in Section 5. Follow its grid exactly: the letters represent ingredient slots, and a dot means an empty crafting slot.
  • Make sure the required custom Tree Sap is available, along with vanilla materials. Check the listed output quantity because recipes can produce more than one object.
  • Place crafted furniture into a sufficiently clear area. Some doors, curtains and oversized objects require additional vertical or horizontal space because they consist of more than one block.
  • Interact with supported furniture to toggle doors, curtains, lamps, candles and other dynamic states. Plain decorative props may not have interactive actions.

Step 4: Use Traders and Coins

  • Find a Trader in a suitable Plains area or spawn one with administrator commands.
  • Different traders use different trade lists. A seller offering wood supplies might not sell vehicles; look for the type of trader that has the item you need.
  • One trade list exchanges raw materials such as coal, iron ingots, quartz, gold, amethyst, emeralds and diamonds for Coins. Other lists offer Tree Sap, dyes, spawn eggs, vehicles or food.
  • Vehicle offers use spawn eggs associated with the corresponding custom vehicle entity; follow the display name to select the desired model.

Step 5: Spawn Citizens, Manage NPCs and Use Spawn Eggs

  • Purchase or obtain a Citizen Spawner spawn egg, or summon ph_furn:npc.spawn_npc with cheats. Its entity definition randomly transforms into a male or female citizen.
  • Interact with a citizen to open its menu. The four available actions are Stay here, Wander around, Follow me! and Have a seat. The interface itself labels Follow as survival-mode-only.
  • Egg incubation is not applicable: these are spawn eggs, not hatchable eggs. There is no incubation timer, nest or dragon breeding system in the inspected files.
  • Animal-style taming or breeding is not applicable: citizen behavior is controlled through NPC interactions rather than feeding items for domestication.

Step 6: Ride and Recolor Vehicles

  • Get a suitable vehicle spawn egg from a vehicle trader or summon its entity with a command. Place or spawn the vehicle on open ground.
  • Approach and use its ride interaction. The vehicle entities include rideable and rider-control behavior; control details may vary by keyboard, touch controls or controller.
  • For supported cars, engine-related events and sound animations are built into the entity files. Use the on-screen interaction or control prompts rather than assuming a universal key.
  • Hold a compatible dye and interact with the vehicle to trigger the Change Color action. The vehicle data includes multiple paint variations.
  • Flying is not supported: no aircraft or player-controlled flight mechanic was found among the six vehicle entities. Vehicles are road or ground transport.

Step 7: Collect More Materials for Large Builds

  • Gather ordinary Minecraft resources through normal survival gameplay, prioritizing logs, wood planks, iron, dyes, glass, stone, redstone and materials needed for specific decorations.
  • Keep a chest for Tree Sap and another for dyed variants to simplify repeated furniture crafting.
  • Use the recipe table to plan exact quantities before building a full house, café, garage or street. The same general furniture category can have different material combinations for each color or style.

5. Complete Crafting Recipe Table: All 1,618 Recipes

The following is a direct inventory of all 1,618 shaped crafting recipes in the provided Behavior Pack, not a sample list. It covers 1,503 distinct output identifiers; certain outputs have alternative patterns. Each recipe retains its exact result ID and quantity. Pattern rows are separated by a slash, letters correspond to the ingredient key, and · marks an empty square. All recipes use a Crafting Table. An item name is taken from the English language file when available; otherwise it is converted from its internal identifier.

Quick Reference: Example Recipes

Furniture Output ID Quantity 3×3 Pattern Ingredients
Air Conditioning ph_furn:air_conditioning 2 ·D· / BAB / ECE A = Tree Sap; B = Redstone; C = Powder Snow Bucket; D = White Dye; E = Iron Ingot
Yellow Alarm Clock ph_furn:alarm_clock 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Yellow Dye; D = Iron Ingot
Arch Door Item ph_furn:arch_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Planks; C = Yellow Dye
Antique Tv ph_furn:antique_tv 1 DCD / BAB / DDD A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Planks
Scarecrow ph_furn:scarecrow 1 ·B· / CAC / ·D· A = Tree Sap; B = Carved Pumpkin; C = Wheat; D = Stick
Green Barbecue Grill ph_furn:barbecue_grill 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = Green Dye

Full Alphabetical Recipe Catalog

Recipes # (4)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Grape Juice Cup ph_furn:juice_cup_3 3 ·C· / BAB / ·B· A = Tree Sap; B = Glass Bottle; C = Purple Dye
Lime Juice Cup ph_furn:juice_cup_4 3 ·C· / BAB / ·B· A = Tree Sap; B = Glass Bottle; C = Lime Dye
Orange Juice Cup ph_furn:juice_cup_2 3 ·C· / BAB / ·B· A = Tree Sap; B = Glass Bottle; C = Orange Dye
Strawberry Juice Cup ph_furn:juice_cup 3 ·C· / BAB / ·B· A = Tree Sap; B = Glass Bottle; C = Red Dye

Recipes A (8)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Air Conditioning ph_furn:air_conditioning 2 ·D· / BAB / ECE A = Tree Sap; B = Redstone; C = Powder Snow Bucket; D = White Dye; E = Iron Ingot
Antique Tv ph_furn:antique_tv 1 DCD / BAB / DDD A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Planks
Arch Door Item ph_furn:arch_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Planks; C = Yellow Dye
Art Easel (Flowers) ph_furn:easel_3 1 ·C· / BAB / BDB A = Tree Sap; B = Stick; C = Painting; D = Green Dye
Art Easel (Fruit Basket) ph_furn:easel 1 ·C· / BAB / BDB A = Tree Sap; B = Stick; C = Painting; D = Yellow Dye
Art Easel (Landscape) ph_furn:easel_1 1 ·C· / BAB / BDB A = Tree Sap; B = Stick; C = Painting; D = Light Blue Dye
Art Easel (U.F.O.) ph_furn:easel_2 1 ·C· / BAB / BDB A = Tree Sap; B = Stick; C = Painting; D = Blue Dye
Azalea Bonsai ph_furn:bonsai 1 C / A / B A = Tree Sap; B = Flower Pot; C = Dark Oak Sapling

Recipes B (482)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Balck Crystal Chandelier ph_furn:crystal_chandelier_2 1 ·B· / AAA A = Small Black Candle Holder; B = Iron Ingot
Bamboo Pole ph_furn:bamboo_pole 3 BBB / ·A· A = Tree Sap; B = Bamboo
Bar Stool ph_furn:large_stool 3 B / A / C A = Tree Sap; B = Wool [data 15]; C = Iron Ingot
Basket Plant (Bush) ph_furn:basket_plant_3 1 A A = Basket Plant (Flowered)
Basket Plant (Fern) ph_furn:basket_plant 3 ·C· / BAB / BBB A = Tree Sap; B = Sugar Cane; C = Yellow Flower
Basket Plant (Fern) ph_furn:basket_plant 1 A A = Mini Cactus
Basket Plant (Flowered) ph_furn:basket_plant_2 1 A A = Basket Plant (Fern)
Basket Plant (Flowered) ph_furn:basket_plant_5 1 A A = Basket Plant (Bush)
Basketball Hoop ph_furn:basketball_hoop 2 CCC / CAC / BBB A = Tree Sap; B = String; C = Oak Slab
Bathtub 1 ph_furn:bathtub_1 1 BAD / CCC A = Tree Sap; B = Water Bucket; C = Quartz Block; D = Brown Dye
Bathtub 2 ph_furn:bathtub_2 1 BAD / CCC A = Tree Sap; B = Water Bucket; C = Quartz Block; D = Black Dye
Bathtub 3 ph_furn:bathtub_3 1 BAD / CCC A = Tree Sap; B = Water Bucket; C = Quartz Block; D = White Dye
Bench 1 ph_furn:bench_1 3 DA· / CCC / BBB A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Bench 2 ph_furn:bench_2 3 DA· / CCC / BBB A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Bench 3 ph_furn:bench_3 3 DA· / CCC / BBB A = Tree Sap; B = Stick; C = Planks; D = White Dye
Birthday Cake ph_furn:birthday_cake 1 B / A / C A = Tree Sap; B = Torch [data 6]; C = Cake
Black Alarm Clock ph_furn:alarm_clock_5 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Black Dye; D = Iron Ingot
Black and Green Roof (45°) ph_furn:roof_45_5 6 BBB / AAA A = Black Worn Brick; B = Green Roof Block
Black and Green Roof (In) ph_furn:roof_corner_in_5 6 B·B / ABA / ·A· A = Black Worn Brick; B = Green Roof Block
Black and Green Roof (Out) ph_furn:roof_corner_out_5 6 ·B· / BAB / A·A A = Black Worn Brick; B = Green Roof Block
Black and Orange Roof (45°) ph_furn:roof_45_2 6 BBB / AAA A = Black Worn Brick; B = Orange Roof Block
Black and Orange Roof (In) ph_furn:roof_corner_in_2 6 B·B / ABA / ·A· A = Black Worn Brick; B = Orange Roof Block
Black and Orange Roof (Out) ph_furn:roof_corner_out_2 6 ·B· / BAB / A·A A = Black Worn Brick; B = Orange Roof Block
Black and White Small Tile ph_furn:kitchen_wall_2 8 BBB / BAB / BCB A = Tree Sap; B = Quartz Block; C = Black Dye
Black and White Tile ph_furn:kitchen_wall 8 BCB / BAB / BBB A = Tree Sap; B = Quartz Block; C = Black Dye
Black Antique Sign ph_furn:coffeeplate_4 1 A A = Black Bakery Sign
Black Arcade Sign ph_furn:coffeeplate_8 1 A A = Black Grocery Sign
Black Bakery Sign ph_furn:coffeeplate_2 1 A A = Black Coffee Sign
Black Ball Lamp ph_furn:ball_lamp 2 ·B· / CAD A = Tree Sap; B = Glass Bottle; C = Glowstone Dust; D = Black Dye
Black Barbecue Grill ph_furn:barbecue_grill_5 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = Black Dye
Black Bathroom Sink ph_furn:bathroom_sink_2 2 D· / BA / C· A = Tree Sap; B = Planks; C = Quartz Block; D = Black Dye
Black Bathroom Worktop ph_furn:bathroom_worktop_sink_4 2 CA / BD A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Bathroom Worktop Sink ph_furn:bathroom_worktop_sink_1 1 B / A A = Black Bathroom Worktop; B = Water Bucket
Black Beach Towel ph_furn:beach_towel_5 1 B / A A = White Beach Towel; B = Black Dye
Black Bedside Lamp ph_furn:bedside_lamp_1 1 A / B A = Black Roof Lamp; B = Stick
Black Bedside Table ph_furn:bedside_table_5 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Birdhouse ph_furn:birdhouse_5 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = Black Dye
Black Blanket Pile ph_furn:blankets_pile_3 3 B· / CA / D· A = Tree Sap; B = Wool [data 7]; C = Wool; D = Wool [data 15]
Black Blender ph_furn:blender_5 1 B / A / C A = Empty Jar ; B = Black Dye; C = Iron Ingot
Black Building Trim ph_furn:building_trim_2 3 BAB A = Tree Sap; B = Concrete [data 15]
Black Building Trim (Corner Out) ph_furn:building_trim_corner_out_2 3 B / A / B A = Tree Sap; B = Concrete [data 15]
Black Cabinet Corner ph_furn:kitchen_cabinet_corner_6 3 C· / BA / BB A = Tree Sap; B = Planks; C = Black Dye
Black Cabinet Corner ph_furn:top_cabinet_corner_6 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = Black Dye
Black Cabinet Double ph_furn:kitchen_cabinet_double_6 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Cabinet Drawers ph_furn:kitchen_cabinet_drawers_6 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Candle Holder ph_furn:large_candle_holder_2 1 AA A = Small Black Candle Holder
Black Chair ph_furn:chair_6 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Black Chalkboard Menu ph_furn:easel_menu 1 ABA A = Blackboard Single; B = Chain
Black Coffee Cup ph_furn:coffee_cup_5 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = Black Dye
Black Coffee Cup ph_furn:coffee_cup_5 2 A A = Black Coffee Cups
Black Coffee Cups ph_furn:coffee_cups_5 1 AA A = Black Coffee Cup
Black Coffee Maker ph_furn:coffee_maker_5 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Black Dye; E = Iron Ingot
Black Coffee Sign ph_furn:coffeeplate 2 BAC A = Tree Sap; B = Oak Sign; C = Black Dye
Black Coffee Sign ph_furn:coffeeplate 1 A A = Black Exit Sign
Black Coffee Table ph_furn:coffee_table_single_6 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Black Cooking Pot ph_furn:cooking_pot_5 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = Black Dye
Black Cooler ph_furn:cooler_5 1 BAC A = Tree Sap; B = Powder Snow Bucket; C = Black Dye
Black Decoration Pot ph_furn:decoration_pot_8 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Black Dye
Black Desk (Left) ph_furn:desk_left_5 1 A A = Black Desk (Middle)
Black Desk (Middle) ph_furn:desk_middle_5 1 A A = Black Desk (Right)
Black Desk (Right) ph_furn:desk_right_5 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Desk (Right) ph_furn:desk_right_5 1 A A = Black Desk (Left)
Black Desktop Lamp ph_furn:desktop_lamp_1 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = Black Dye
Black Divider Panel ph_furn:oriental_panels_3 1 ·B· / AAA A = Light Brown Divider Panel; B = Black Dye
Black Dog House ph_furn:dog_house_6 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = Black Dye
Black Door Item ph_furn:black_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Black Dye
Black Door Triple Item ph_furn:black_door_triple_item 2 A / A / A A = Black Door Item
Black Drawers ph_furn:drawers_5 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Easel Menu ph_furn:blackboard_easel 1 ·A· / ·B· / B·B A = Blackboard Single; B = Stick
Black Exit Sign ph_furn:openplate_9 1 A A = Black Shop Sign
Black File Cabinet ph_furn:file_cabinet_1 4 DCD / DAD / DBD A = Tree Sap; B = Chest; C = Black Dye; D = Iron Ingot
Black Fireplace ph_furn:fireplace_2 1 BBB / BAB / BCB A = Tree Sap; B = Dark Oak Planks; C = Coal
Black Float Lounger ph_furn:float_lounger_5 1 BA A = White Float Lounger; B = Black Dye
Black Floor Lamp ph_furn:floor_lamp_1 1 A / B / B A = Black Roof Lamp; B = Stick
Black Food Sign ph_furn:openplate_4 1 A A = Black Arcade Sign
Black Game Console ph_furn:game_console_1 1 CBC / DAD / BEB A = Tree Sap; B = Redstone; C = Comparator; D = Redstone Torch; E = Black Dye
Black Glass Door Item ph_furn:black_glass_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Glass; C = Black Dye
Black Grocery Sign ph_furn:coffeeplate_6 1 A A = Black Antique Sign
Black Industrial Lamp ph_furn:industrial_lamp_1 1 B / A A = Black Ball Lamp; B = Iron Ingot
Black Kettle ph_furn:kettle_5 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = Black Dye
Black Kitchen Chair ph_furn:kitchen_chair_6 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Black Large Mirror ph_furn:large_mirror_3 2 A / A / A A = Black Mirror
Black Large Pot ph_furn:flower_pot_big_1 3 BCB / BAB / BBB A = Tree Sap; B = Clay Ball; C = Black Dye
Black Large Wall Frame ph_furn:large_wall_frame_4 1 A A = Black Large Wall Frames
Black Large Wall Frame ph_furn:large_wall_frame_6 1 A A = Black Large Wall Frame
Black Large Wall Frames ph_furn:large_wall_frame_2 1 AAA A = Black Tabletop Frame
Black Large Wall Frames ph_furn:large_wall_frame_2 1 A A = Black Large Wall Frame
Black Light Post (Base) ph_furn:light_post_base 3 AAA / BBB A = Black Light Post (Middle); B = Iron Ingot
Black Light Post (Middle) ph_furn:light_post_middle 3 ·B / CA / ·B A = Tree Sap; B = Iron Ingot; C = Black Dye
Black Light Post (Top) ph_furn:light_post_top 3 ·B· / ·C· / AAA A = Black Light Post (Middle); B = Glowstone Dust; C = Yellow Stained Glass
Black Lotions ph_furn:lotions_1 2 ·E· / CAD / ·B· A = Tree Sap; B = Brick; C = Black Dye; D = White Dye; E = Gold Nugget
Black Mailbox ph_furn:mailbox_4 1 BA / B· / B· A = Black Wall Mailbox; B = Stick
Black Mirror ph_furn:wall_mirror_2 3 ·B· / AAA A = Brown Mirror; B = Black Dye
Black Mug ph_furn:mug_5 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = Black Dye
Black Office Chair ph_furn:office_chair_5 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool [data 15]; D = Stick
Black Old Tv ph_furn:old_tv_2 1 BCB / DAD A = Tree Sap; B = Redstone; C = Light Blue Stained Glass Pane; D = Planks
Black Outdoor Chair ph_furn:outdoo_chair_6 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Black Dye
Black Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left_5 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Black Dye
Black Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle_5 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Black Dye
Black Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right_5 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Black Dye
Black Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single_5 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Black Dye
Black Outdoor Couch (Left) ph_furn:outdoor_couch_left_5 1 A A = Black Outdoor Couch (Single)
Black Outdoor Couch (Middle) ph_furn:outdoor_couch_middle_5 1 A A = Black Outdoor Couch (Right)
Black Outdoor Couch (Right) ph_furn:outdoor_couch_right_5 1 A A = Black Outdoor Couch (Left)
Black Outdoor Couch (Single) ph_furn:outdoor_couch_single_5 4 BBB / CAC A = Tree Sap; B = Wool [data 15]; C = Log
Black Outdoor Couch (Single) ph_furn:outdoor_couch_single_5 1 A A = Black Outdoor Couch (Middle)
Black Outdoor Table ph_furn:outdoor_table_5 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Black Pattern Antique ph_furn:pattern_antique_1 8 CCC / BAB / CCC A = Tree Sap; B = Wool [data 4]; C = Wool [data 15]
Black Piano ph_furn:piano_2 1 CCC / DAD / CBC A = Tree Sap; B = Noteblock; C = Dark Oak Planks; D = String
Black Piano Stool ph_furn:piano_stool_2 3 C / A / B A = Tree Sap; B = Dark Oak Planks; C = Wool [data 14]
Black Present ph_furn:big_present_4 1 AA A = Black Small Present
Black Rocking Chair ph_furn:rocking_chair_6 1 A / B A = Black Chair; B = Stick
Black Roof (45°) ph_furn:roof_45_8 6 BBB / AAA A = Black Worn Brick; B = Black Roof Block
Black Roof (In) ph_furn:roof_corner_in_8 6 B·B / ABA / ·A· A = Black Worn Brick; B = Black Roof Block
Black Roof (Out) ph_furn:roof_corner_out_8 6 ·B· / BAB / A·A A = Black Worn Brick; B = Black Roof Block
Black Roof Block ph_furn:roof_block_2 6 ·A· / BBB / BBB A = Black Dye; B = Orange Worn Brick
Black Roof Lamp ph_furn:large_roof_lamp_2 3 CBC / CAC / ·D· A = Tree Sap; B = Glowstone Dust; C = Paper; D = Black Dye
Black Roof Plate ph_furn:roof_plate_2 8 BB / BB B = Black Roof Block
Black Roof Tip (45°) ph_furn:roof_45_tip_2 6 BBB B = Black Roof Block
Black Roof Tip (In) ph_furn:roof_corner_in_tip_2 6 B·B / ·B· B = Black Roof Block
Black Roof Tip (Out) ph_furn:roof_corner_out_tip_2 6 ·B· / B·B B = Black Roof Block
Black Rustic Sofa (Left) ph_furn:sofa_rustic_left_6 1 A A = Black Rustic Sofa (Single)
Black Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_6 1 A A = Black Rustic Sofa (Right)
Black Rustic Sofa (Right) ph_furn:sofa_rustic_right_6 1 A A = Black Rustic Sofa (Left)
Black Rustic Sofa (Single) ph_furn:sofa_rustic_6 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 15]; C = Log
Black Rustic Sofa (Single) ph_furn:sofa_rustic_6 1 A A = Black Rustic Sofa (Middle)
Black Shelf ph_furn:shelf_4 3 ·C· / BAB A = Tree Sap; B = Oak Slab; C = Black Dye
Black Shelf (Bracket) ph_furn:shelf_3 1 B / A A = Black Wall Bracket; B = Black Shelf
Black Shelving (Model 1) ph_furn:shelving_9 2 CCC / BAB / CCC A = Tree Sap; B = Book; C = Dark Oak Planks
Black Shelving (Model 2) ph_furn:shelving_10 2 CCC / BBA / CCC A = Tree Sap; B = Book; C = Dark Oak Planks
Black Shelving (Model 3) ph_furn:shelving_11 2 CCC / BCB / CAC A = Tree Sap; B = Book; C = Dark Oak Planks
Black Shelving (Model 4) ph_furn:shelving_12 2 CAC / BCB / CCC A = Tree Sap; B = Book; C = Dark Oak Planks
Black Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_6 8 BBB / BBB / AAA A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Column (Middle) ph_furn:shopfacade_column_6 8 BBB / BAB / BBB A = Black Dye; B = Brown Shop Facade Column (Middle)
Black Shop Facade Column (Single) ph_furn:shopfacade_column_single_6 3 AAA / BBB / AAA A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Column (Top) ph_furn:shopfacade_column_top_6 8 AAA / BBB / BBB A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Halftimber ph_furn:shopfacade_halftimber_6 5 ABA / BBB / ABA A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Lines ph_furn:shopfacade_lines_6 6 BBB / AAA / BBB A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_6 5 ABA / ABA / BBB A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_6 3 ABA / ABA / ABA A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_6 4 ABA / BBB / AAA A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_6 5 BBB / ABA / ABA A = Stick; B = Black Shop Facade Column (Middle)
Black Shop Facade Window ph_furn:shopfacade_window_6 3 AAA / AAA A = Black Window Line
Black Shop Facade Window Arch ph_furn:shopfacade_arch_6 3 AAA / AAA A = Black Window Half Arch
Black Shop Facade Window Cross ph_furn:shopfacade_window_cross_6 3 AAA / AAA A = Black Window Classic
Black Shop Facade Window Frame ph_furn:shopfacade_frame_6 3 AAA / AAA A = Black Window Frame
Black Shop Sign ph_furn:openplate_7 1 A A = Black Food Sign
Black Shower ph_furn:shower_2 3 CBD / CA· / C·· A = Tree Sap; B = Hopper; C = Bamboo; D = Black Dye
Black Side Table ph_furn:side_table_6 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Black Sink ph_furn:kitchen_sink_6 1 B / A A = Black Cabinet Drawers; B = Water Bucket
Black Sink ph_furn:kitchen_sink_6 1 B / A A = Black Cabinet Double; B = Water Bucket
Black Small Present ph_furn:small_present_4 2 B / A A = Cardboard Box; B = Black Dye
Black Sofa (Left) ph_furn:sofa_left_6 1 A A = Black Sofa (Single)
Black Sofa (Middle) ph_furn:sofa_middle_6 1 A A = Black Sofa (Right)
Black Sofa (Right) ph_furn:sofa_right_6 1 A A = Black Sofa (Left)
Black Sofa (Single) ph_furn:sofa_single_6 4 BBB / CAC A = Tree Sap; B = Wool [data 15]; C = Planks
Black Sofa (Single) ph_furn:sofa_single_6 1 A A = Black Sofa (Middle)
Black Stairs (Double) ph_furn:stairs 1 BAB A = Black Stairs (Single); B = Stick
Black Stairs (Single) ph_furn:stairs_single 3 ·B· / AAA A = Light Stairs (Single); B = Black Dye
Black Stool ph_furn:stool_6 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = Black Dye
Black Striped Awning ph_furn:striped_awning_5 6 D·D / DAD / BCB A = Tree Sap; B = Wool [data 15]; C = Wool; D = Stick
Black Sun Chair ph_furn:sun_chair_5 2 B·B / ·A· / B·B A = Black Beach Towel; B = Stick
Black Table (1x1) ph_furn:table_1x1_6 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Black Dye
Black Table Cloth ph_furn:table_cloth_5 1 B / A A = Brown Table (1x1); B = Wool [data 15]
Black Table Lamp ph_furn:table_lamp_1 1 A / B / B A = Black Roof Lamp; B = Clay Ball
Black Tabletop Frame ph_furn:tabletop_frame_2 3 C / A / B A = Tree Sap; B = Painting; C = Black Dye
Black Tabletop Frame ph_furn:tabletop_frame_2 1 A A = Black Wall Frame
Black Tabletop Mirror ph_furn:tabletop_2 2 ·B· / ·A· / CDC A = Tree Sap; B = Glass Pane; C = Stick; D = Black Dye
Black Tent ph_furn:tent_5 1 CBC / BAB A = Tree Sap; B = Wool [data 15]; C = Stick
Black Tile Mosaic ph_furn:tile_mosaic_7 3 ·B· / AAA A = White Tile Mosaic; B = Black Dye
Black Toaster ph_furn:toaster_5 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = Black Dye
Black Toilet ph_furn:toilet_1 2 ·D· / BAB / ·C· A = Tree Sap; B = Quartz Block; C = Water Bucket; D = Black Dye
Black Toothbrush Glass and Soap Dispenser ph_furn:toothbrush_glass_1 1 ·C· / DAD / ·B· A = Tree Sap; B = Flower Pot; C = Black Dye; D = Stick
Black Top Cabinet ph_furn:top_cabinet_closed_6 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = Black Dye
Black Top Cabinet Double ph_furn:top_cabinet_double_6 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = Black Dye
Black Top Cabinet Open ph_furn:top_cabinet_open_6 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = Black Dye
Black Trash Can ph_furn:trash_can_5 2 C / A / B A = Tree Sap; B = Cauldron; C = Black Dye
Black Turntable ph_furn:turntable_2 1 C· / A / B A = Tree Sap; B = Jukebox; C = Black Dye
Black Tv Table (Left) ph_furn:tv_table_left_6 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Tv Table (Middle) ph_furn:tv_table_middle_6 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Tv Table (Right) ph_furn:tv_table_right_6 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Tv Table (Single) ph_furn:tv_table_single_6 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Black Dye
Black Vintage Carpet ph_furn:vintage_carpet_1 8 CBC / BAB / CBC A = Tree Sap; B = Wool [data 15]; C = Wool [data 4]
Black Vintage Telephone ph_furn:retro_telephone_5 1 ECE / BAD / ·E· A = Tree Sap; B = Hopper; C = Black Dye; D = Stone Button; E = Redstone
Black Wall Bracket ph_furn:wall_bracket_1 3 CAB / BBB A = Tree Sap; B = Iron Nugget; C = Black Dye
Black Wall Bracket ph_furn:wall_bracket_4 3 BBB / CAB A = Tree Sap; B = Iron Nugget; C = Black Dye
Black Wall Clock ph_furn:wall_clock 1 C / A / B A = Tree Sap; B = Clock; C = Black Dye
Black Wall Frame ph_furn:wall_frame_11 1 AA A = Black Tabletop Frame
Black Wall Frame ph_furn:wall_frame_12 1 A A = Black Wall Frame
Black Wall Frame ph_furn:wall_frame_8 1 A A = Black Tabletop Frame
Black Wall Frame ph_furn:wall_painting_2 1 A A = Black Wall Frame
Black Wall Frame ph_furn:wall_painting_4 1 A A = Black Wall Frame
Black Wall Frames ph_furn:wall_frame_2 1 AA / AA A = Black Tabletop Frame
Black Wall Frames ph_furn:wall_frame_2 1 A A = Black Wall Frames
Black Wall Frames ph_furn:wall_frame_4 1 A A = Black Wall Frames
Black Wall Frames ph_furn:wall_frame_6 1 AA / A A = Black Tabletop Frame
Black Wall Lamp ph_furn:wall_lamp_2 1 A· / BB A = Black Roof Lamp; B = Stick
Black Wall Mailbox ph_furn:wall_mailbox_4 3 ·B· / CAC / CCC A = Tree Sap; B = Black Dye; C = Iron Nugget
Black Wall Plate ph_furn:plate_4 3 ·B· / CAC / ·D· A = Tree Sap; B = Black Dye; C = Iron Nugget; D = Oak Sign
Black Window Adorned ph_furn:window_adorned_6 3 ·B· / AAA A = Brown Window Adorned; B = Black Dye
Black Window Arch ph_furn:window_arch_6 3 ·B· / AAA A = Brown Window Arch; B = Black Dye
Black Window Classic ph_furn:window_classic_6 3 ·B· / AAA A = Brown Window Classic; B = Black Dye
Black Window Diamond ph_furn:window_diamond_6 3 ·B· / AAA A = Brown Window Diamond; B = Black Dye
Black Window Frame ph_furn:window_frame_6 3 ·B· / AAA A = Brown Window Frame; B = Black Dye
Black Window Half Arch ph_furn:window_half_arch_6 3 ·B· / AAA A = Brown Window Half Arch; B = Black Dye
Black Window Line ph_furn:window_line_6 3 ·B· / AAA A = Brown Window Line; B = Black Dye
Black Window Lower Arch ph_furn:window_lower_arch_6 3 ·B· / AAA A = Brown Window Lower Arch; B = Black Dye
Black Window Trim (Lower) ph_furn:window_trim_lower_2 3 ·B· / AAA A = Brown Window Trim (Lower); B = Black Dye
Black Worn Brick ph_furn:worn_brick_1 8 BBB / BAB / BBB A = Black Dye; B = Orange Worn Brick
Black Worn Slab Brick ph_furn:worn_slab_brick_1 6 AAA A = Black Worn Brick
Blackboard Double ph_furn:blackboard_double 1 A / A A = Blackboard Single
Blackboard Double 1 ph_furn:blackboard_double_1 1 A / A A = Blackboard Single 1
Blackboard Double 2 ph_furn:blackboard_double_2 1 A / A A = Blackboard Single 2
Blackboard Double 3 ph_furn:blackboard_double_3 1 A / A A = Blackboard Single 3
Blackboard Single ph_furn:blackboard_single 2 C / A / B A = Tree Sap; B = Oak Sign; C = Brown Dye
Blackboard Single 1 ph_furn:blackboard_single_1 2 C / A / B A = Tree Sap; B = Oak Sign; C = Black Dye
Blackboard Single 2 ph_furn:blackboard_single_2 2 C / A / B A = Tree Sap; B = Oak Sign; C = Green Dye
Blackboard Single 3 ph_furn:blackboard_single_3 2 C / A / B A = Tree Sap; B = Oak Sign; C = White Dye
Blanket Pile ph_furn:blankets_pile 3 B· / CA / D· A = Tree Sap; B = Wool [data 14]; C = Wool [data 4]; D = Wool [data 11]
Blue Alarm Clock ph_furn:alarm_clock_3 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Blue Dye; D = Iron Ingot
Blue Arcade ph_furn:arcade_3 1 DCD / BAG / FEF A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Redstone Torch; E = Blue Dye; F = Planks; G = Stone Button
Blue Awning ph_furn:striped_awning_3 6 D·D / DAD / BCB A = Tree Sap; B = Wool [data 11]; C = Wool [data 11]; D = Stick
Blue Barbecue Grill ph_furn:barbecue_grill_3 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = Blue Dye
Blue Beach Towel ph_furn:beach_towel_3 1 B / A A = White Beach Towel; B = Blue Dye
Blue Bedside Table ph_furn:bedside_table_3 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Birdhouse ph_furn:birdhouse_3 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = Blue Dye
Blue Blender ph_furn:blender_3 1 B / A / C A = Empty Jar ; B = Blue Dye; C = Iron Ingot
Blue Book ph_furn:book_1 3 BBB / CAC / ·D· A = Tree Sap; B = Paper; C = Leather; D = Blue Dye
Blue Book ph_furn:book_1 1 A A = Blue Open Book
Blue Cabinet Corner ph_furn:kitchen_cabinet_corner_4 3 C· / BA / BB A = Tree Sap; B = Planks; C = Blue Dye
Blue Cabinet Corner ph_furn:top_cabinet_corner_4 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = Blue Dye
Blue Cabinet Double ph_furn:kitchen_cabinet_double_4 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Cabinet Drawers ph_furn:kitchen_cabinet_drawers_4 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Carpet Motif ph_furn:retro_motif_1 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 7]; C = Wool [data 3]
Blue Chair ph_furn:chair_4 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Blue Dye
Blue Coffee Cup ph_furn:coffee_cup_3 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = Blue Dye
Blue Coffee Cup ph_furn:coffee_cup_3 2 A A = Blue Coffee Cups
Blue Coffee Cups ph_furn:coffee_cups_3 1 AA A = Blue Coffee Cup
Blue Coffee Maker ph_furn:coffee_maker_3 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Blue Dye; E = Iron Ingot
Blue Coffee Table ph_furn:coffee_table_single_4 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Blue Dye
Blue Cooking Pot ph_furn:cooking_pot_3 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = Blue Dye
Blue Cooler ph_furn:cooler_3 1 BAC A = Tree Sap; B = Powder Snow Bucket; C = Blue Dye
Blue Decoration Pot ph_furn:decoration_pot_3 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Blue Dye
Blue Desk (Left) ph_furn:desk_left_3 1 A A = Blue Desk (Middle)
Blue Desk (Middle) ph_furn:desk_middle_3 1 A A = Blue Desk (Right)
Blue Desk (Right) ph_furn:desk_right_3 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Desk (Right) ph_furn:desk_right_3 1 A A = Blue Desk (Left)
Blue Desktop Lamp ph_furn:desktop_lamp_4 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = Light Blue Dye
Blue Dog House ph_furn:dog_house_4 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = Blue Dye
Blue Door Item ph_furn:blue_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Blue Dye
Blue Door Triple Item ph_furn:blue_door_triple_item 2 A / A / A A = Blue Door Item
Blue Drawers ph_furn:drawers_3 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Float Lounger ph_furn:float_lounger_3 1 BA A = White Float Lounger; B = Blue Dye
Blue Gnome ph_furn:gnome_statue_1 3 B / A / C A = Tree Sap; B = Concrete [data 13]; C = Concrete [data 11]
Blue Hanging Pennants ph_furn:pennants_3 6 BAB / CCC / ·D· A = Tree Sap; B = String; C = Paper; D = Light Blue Dye
Blue Hanging Pennants ph_furn:pennants_3 1 A A = Blue Pennants
Blue Kettle ph_furn:kettle_3 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = Blue Dye
Blue Kitchen Chair ph_furn:kitchen_chair_4 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Blue Dye
Blue Mailbox ph_furn:mailbox_2 1 BA / B· / B· A = Blue Wall Mailbox; B = Stick
Blue Mosaic ph_furn:tile_mosaic_9 3 ·B· / AAA A = White Tile Mosaic; B = Blue Dye
Blue Mug ph_furn:mug_3 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = Blue Dye
Blue Office Chair ph_furn:office_chair_3 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool [data 11]; D = Stick
Blue Open Book ph_furn:open_book 1 A A = Blue Book
Blue Outdoor Chair ph_furn:outdoo_chair_4 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Blue Dye
Blue Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left_3 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Blue Dye
Blue Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle_3 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Blue Dye
Blue Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right_3 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Blue Dye
Blue Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single_3 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Blue Dye
Blue Outdoor Couch (Left) ph_furn:outdoor_couch_left_3 1 A A = Blue Outdoor Couch (Single)
Blue Outdoor Couch (Middle) ph_furn:outdoor_couch_middle_3 1 A A = Blue Outdoor Couch (Right)
Blue Outdoor Couch (Right) ph_furn:outdoor_couch_right_3 1 A A = Blue Outdoor Couch (Left)
Blue Outdoor Couch (Single) ph_furn:outdoor_couch_single_3 4 BBB / CAC A = Tree Sap; B = Wool [data 11]; C = Log
Blue Outdoor Couch (Single) ph_furn:outdoor_couch_single_3 1 A A = Blue Outdoor Couch (Middle)
Blue Outdoor Table ph_furn:outdoor_table_3 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = Blue Dye
Blue Pattern Antique ph_furn:pattern_antique_5 8 CCC / BAB / CCC A = Tree Sap; B = Wool [data 4]; C = Wool [data 3]
Blue Pennants ph_furn:pennants_7 1 A A = Blue Hanging Pennants
Blue Present ph_furn:big_present_3 1 AA A = Blue Small Present
Blue Retro Carpet ph_furn:retro_carpet_1 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 3]
Blue Rocking Chair ph_furn:rocking_chair_4 1 A / B A = Blue Chair; B = Stick
Blue Roof (45°) ph_furn:roof_45_13 6 BBB / AAA A = Blue Shop Facade Column (Middle); B = Black Roof Block
Blue Roof (In) ph_furn:roof_corner_in_13 6 B·B / ABA / ·A· A = Blue Shop Facade Column (Middle); B = Black Roof Block
Blue Roof (Out) ph_furn:roof_corner_out_13 6 ·B· / BAB / A·A A = Blue Shop Facade Column (Middle); B = Black Roof Block
Blue Rustic Sofa (Left) ph_furn:sofa_rustic_left_4 1 A A = Blue Rustic Sofa (Single)
Blue Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_4 1 A A = Blue Rustic Sofa (Right)
Blue Rustic Sofa (Right) ph_furn:sofa_rustic_right_4 1 A A = Blue Rustic Sofa (Left)
Blue Rustic Sofa (Single) ph_furn:sofa_rustic_4 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 11]; C = Log
Blue Rustic Sofa (Single) ph_furn:sofa_rustic_4 1 A A = Blue Rustic Sofa (Middle)
Blue Sailboat Decor ph_furn:sailboat_model 3 DED / BAB / CCC A = Tree Sap; B = Paper; C = Stick; D = String; E = Light Blue Dye
Blue Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_4 8 BBB / BBB / AAA A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Column (Middle) ph_furn:shopfacade_column_4 8 BBB / BAB / BBB A = Blue Dye; B = Brown Shop Facade Column (Middle)
Blue Shop Facade Column (Single) ph_furn:shopfacade_column_single_4 3 AAA / BBB / AAA A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Column (Top) ph_furn:shopfacade_column_top_4 8 AAA / BBB / BBB A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Halftimber ph_furn:shopfacade_halftimber_4 5 ABA / BBB / ABA A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Lines ph_furn:shopfacade_lines_4 6 BBB / AAA / BBB A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_4 5 ABA / ABA / BBB A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_4 3 ABA / ABA / ABA A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_4 4 ABA / BBB / AAA A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_4 5 BBB / ABA / ABA A = Stick; B = Blue Shop Facade Column (Middle)
Blue Shop Facade Window ph_furn:shopfacade_window_4 3 AAA / AAA A = Blue Window Line
Blue Shop Facade Window Arch ph_furn:shopfacade_arch_4 3 AAA / AAA A = Blue Window Half Arch
Blue Shop Facade Window Cross ph_furn:shopfacade_window_cross_4 3 AAA / AAA A = Blue Window Classic
Blue Shop Facade Window Frame ph_furn:shopfacade_frame_4 3 AAA / AAA A = Blue Window Frame
Blue Side Table ph_furn:side_table_4 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Blue Dye
Blue Sink ph_furn:kitchen_sink_4 1 B / A A = Blue Cabinet Drawers; B = Water Bucket
Blue Sink ph_furn:kitchen_sink_4 1 B / A A = Blue Cabinet Double; B = Water Bucket
Blue Small Present ph_furn:small_present_3 2 B / A A = Cardboard Box; B = Blue Dye
Blue Sofa (Left) ph_furn:sofa_left_4 1 A A = Blue Sofa (Single)
Blue Sofa (Middle) ph_furn:sofa_middle_4 1 A A = Blue Sofa (Right)
Blue Sofa (Right) ph_furn:sofa_right_4 1 A A = Blue Sofa (Left)
Blue Sofa (Single) ph_furn:sofa_single_4 4 BBB / CAC A = Tree Sap; B = Wool [data 11]; C = Planks
Blue Sofa (Single) ph_furn:sofa_single_4 1 A A = Blue Sofa (Middle)
Blue Stool ph_furn:stool_4 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = Blue Dye
Blue Sun Chair ph_furn:sun_chair_3 2 B·B / ·A· / B·B A = Blue Beach Towel; B = Stick
Blue Table (1x1) ph_furn:table_1x1_4 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Blue Dye
Blue Table Cloth ph_furn:table_cloth_3 1 B / A A = Brown Table (1x1); B = Wool [data 11]
Blue Tent ph_furn:tent_3 1 CBC / BAB A = Tree Sap; B = Wool [data 11]; C = Stick
Blue Tile Mosaic ph_furn:tile_mosaic_5 3 ·B· / AAA A = White Tile Mosaic; B = Light Blue Dye
Blue Toaster ph_furn:toaster_3 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = Blue Dye
Blue Top Cabinet ph_furn:top_cabinet_closed_4 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = Blue Dye
Blue Top Cabinet Double ph_furn:top_cabinet_double_4 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = Blue Dye
Blue Top Cabinet Open ph_furn:top_cabinet_open_4 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = Blue Dye
Blue Towel Bar ph_furn:towel_bar 3 B / A A = Blue Towels Pile; B = Stick
Blue Towels Pile ph_furn:towels_pile_1 3 ·B· / AAA A = White Towels Pile; B = Blue Dye
Blue Trash Can ph_furn:trash_can_3 2 C / A / B A = Tree Sap; B = Cauldron; C = Blue Dye
Blue Tv Table (Left) ph_furn:tv_table_left_4 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Tv Table (Middle) ph_furn:tv_table_middle_4 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Tv Table (Right) ph_furn:tv_table_right_4 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Tv Table (Single) ph_furn:tv_table_single_4 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Blue Dye
Blue Vending Machine ph_furn:vending_machine_1 1 FCG / BAB / DED A = Tree Sap; B = Iron Ingot; C = Glass Pane; D = Redstone; E = Blue Dye; F = Comparator; G = Dispenser [data 3]
Blue Vintage Telephone ph_furn:retro_telephone_3 1 ECE / BAD / ·E· A = Tree Sap; B = Hopper; C = Blue Dye; D = Stone Button; E = Redstone
Blue Vinyl Crate ph_furn:vinyl_crate_1 2 BAC A = Tree Sap; B = Coal; C = Blue Dye
Blue Wall Mailbox ph_furn:wall_mailbox_2 3 ·B· / CAC / CCC A = Tree Sap; B = Blue Dye; C = Iron Nugget
Blue Wall Plate ph_furn:plate_3 3 ·B· / CAC / ·D· A = Tree Sap; B = Blue Dye; C = Iron Nugget; D = Oak Sign
Blue Window Adorned ph_furn:window_adorned_4 3 ·B· / AAA A = Brown Window Adorned; B = Blue Dye
Blue Window Arch ph_furn:window_arch_4 3 ·B· / AAA A = Brown Window Arch; B = Blue Dye
Blue Window Classic ph_furn:window_classic_4 3 ·B· / AAA A = Brown Window Classic; B = Blue Dye
Blue Window Diamond ph_furn:window_diamond_4 3 ·B· / AAA A = Brown Window Diamond; B = Blue Dye
Blue Window Frame ph_furn:window_frame_4 3 ·B· / AAA A = Brown Window Frame; B = Blue Dye
Blue Window Half Arch ph_furn:window_half_arch_4 3 ·B· / AAA A = Brown Window Half Arch; B = Blue Dye
Blue Window Line ph_furn:window_line_4 3 ·B· / AAA A = Brown Window Line; B = Blue Dye
Blue Window Lower Arch ph_furn:window_lower_arch_4 3 ·B· / AAA A = Brown Window Lower Arch; B = Blue Dye
Blueberry Pie ph_furn:dessert_7 4 ·B· / CAD / ·E· A = Tree Sap; B = Purple Dye; C = Sugar; D = Wheat; E = Egg
Blueberry Tart Tray ph_furn:tart_tray_3 1 A A = Orange Tart Tray
Bollard ph_furn:bollard 3 ·B· / CAC / ·B· A = Tree Sap; B = Iron Ingot; C = Gold Nugget
Book Pile ph_furn:book_pile 1 A / A / A A = Blue Book
Book Pile ph_furn:book_pile_1 1 A / A / A A = White Book
Book Pile ph_furn:book_pile_2 1 A / A / A A = Green Book
Book Pile ph_furn:book_pile_3 1 A / A / A A = Red Book
Book Row ph_furn:book_row 1 AAA A = Blue Book
Book Row ph_furn:book_row_1 1 AAA A = White Book
Book Row ph_furn:book_row_2 1 AAA A = Green Book
Book Row ph_furn:book_row_3 1 AAA A = Red Book
Brick Decoration Pot ph_furn:decoration_pot_7 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Brown Dye
Brick Large Pot ph_furn:flower_pot_big_2 3 BCB / BAB / BBB A = Tree Sap; B = Clay Ball; C = Brown Dye
Bright Open Sign ph_furn:openplate_3 1 A A = Open Plate
Brown and Black Roof (45°) ph_furn:roof_45_1 6 BBB / AAA A = Brown Worn Brick; B = Black Roof Block
Brown and Black Roof (In) ph_furn:roof_corner_in_1 6 B·B / ABA / ·A· A = Brown Worn Brick; B = Black Roof Block
Brown and Black Roof (Out) ph_furn:roof_corner_out_1 6 ·B· / BAB / A·A A = Brown Worn Brick; B = Black Roof Block
Brown and Green Roof (45°) ph_furn:roof_45_7 6 BBB / AAA A = Brown Worn Brick; B = Green Roof Block
Brown and Green Roof (In) ph_furn:roof_corner_in_7 6 B·B / ABA / ·A· A = Brown Worn Brick; B = Green Roof Block
Brown and Green Roof (Out) ph_furn:roof_corner_out_7 6 ·B· / BAB / A·A A = Brown Worn Brick; B = Green Roof Block
Brown and Orange Roof (45°) ph_furn:roof_45_4 6 BBB / AAA A = Brown Worn Brick; B = Orange Roof Block
Brown and Orange Roof (In) ph_furn:roof_corner_in_4 6 B·B / ABA / ·A· A = Brown Worn Brick; B = Orange Roof Block
Brown and Orange Roof (Out) ph_furn:roof_corner_out_4 6 ·B· / BAB / A·A A = Brown Worn Brick; B = Orange Roof Block
Brown Bathroom Sink ph_furn:bathroom_sink_1 2 D· / BA / C· A = Tree Sap; B = Planks; C = Quartz Block; D = Brown Dye
Brown Bathroom Worktop ph_furn:bathroom_worktop_sink_3 2 CA / BD A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Bathroom Worktop Sink ph_furn:bathroom_worktop_sink 1 B / A A = Brown Bathroom Worktop; B = Water Bucket
Brown Bedside Lamp ph_furn:bedside_lamp_3 1 A / B A = Brown Roof Lamp; B = Stick
Brown Bedside Table ph_furn:bedside_table 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Birdhouse ph_furn:birdhouse 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = Yellow Dye
Brown Building Trim ph_furn:building_trim_3 3 BAB A = Tree Sap; B = Concrete [data 12]
Brown Building Trim (Corner Out) ph_furn:building_trim_corner_out_3 3 B / A / B A = Tree Sap; B = Concrete [data 12]
Brown Cabinet Corner ph_furn:kitchen_cabinet_corner 3 C· / BA / BB A = Tree Sap; B = Planks; C = Brown Dye
Brown Cabinet Corner ph_furn:top_cabinet_corner 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = Brown Dye
Brown Cabinet Double ph_furn:kitchen_cabinet_double 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Cabinet Drawers ph_furn:kitchen_cabinet_drawers 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Chair ph_furn:chair 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Brown Classic Yard Fence ph_furn:classic_yard_fence_1 3 AB / AB / A· A = Brown Classic Yard Fence (Post); B = Stick
Brown Classic Yard Fence (Middle) ph_furn:classic_yard_fence_middle_1 3 BAB / BAB / ·A· A = Brown Classic Yard Fence (Post); B = Stick
Brown Classic Yard Fence (Post) ph_furn:classic_yard_fence_post_1 3 B· / BA / B· A = Tree Sap; B = Stick
Brown Coffee Table ph_furn:coffee_table_single 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Brown Desk (Left) ph_furn:desk_left 1 A A = Brown Desk (Middle)
Brown Desk (Middle) ph_furn:desk_middle 1 A A = Brown Desk (Right)
Brown Desk (Right) ph_furn:desk_right 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Desk (Right) ph_furn:desk_right 1 A A = Brown Desk (Left)
Brown Divider Panel ph_furn:oriental_panels_2 1 ·B· / AAA A = Light Brown Divider Panel; B = Brown Dye
Brown Dog House ph_furn:dog_house 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = Brown Dye
Brown Door Item ph_furn:brown_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Brown Dye
Brown Door Triple Item ph_furn:brown_door_triple_item 2 A / A / A A = Brown Door Item
Brown Drawers ph_furn:drawers 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Fireplace ph_furn:fireplace_3 1 BBB / BAB / BCB A = Tree Sap; B = Oak Planks; C = Coal
Brown Floor Lamp ph_furn:floor_lamp_3 1 A / B / B A = Brown Roof Lamp; B = Stick
Brown Kitchen Chair ph_furn:kitchen_chair 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Brown Large Mirror ph_furn:large_mirror_1 2 A / A / A A = Brown Mirror
Brown Mirror ph_furn:wall_mirror 3 BCB / BAB / BCB A = Tree Sap; B = Glass Pane; C = Stick
Brown Outdoor Chair ph_furn:outdoo_chair 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Brown Dye
Brown Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Brown Dye
Brown Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Brown Dye
Brown Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Brown Dye
Brown Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Brown Dye
Brown Outdoor Couch (Left) ph_furn:outdoor_couch_left 1 A A = Brown Outdoor Couch (Single)
Brown Outdoor Couch (Middle) ph_furn:outdoor_couch_middle 1 A A = Brown Outdoor Couch (Right)
Brown Outdoor Couch (Right) ph_furn:outdoor_couch_right 1 A A = Brown Outdoor Couch (Left)
Brown Outdoor Couch (Single) ph_furn:outdoor_couch_single 4 BBB / CAC A = Tree Sap; B = Wool [data 12]; C = Log
Brown Outdoor Couch (Single) ph_furn:outdoor_couch_single 1 A A = Brown Outdoor Couch (Middle)
Brown Outdoor Table ph_furn:outdoor_table 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Brown Piano ph_furn:piano 1 CCC / DAD / CBC A = Tree Sap; B = Noteblock; C = Oak Planks; D = String
Brown Piano Stool ph_furn:piano_stool 3 C / A / B A = Tree Sap; B = Oak Planks; C = Wool [data 14]
Brown Radio ph_furn:radio_2 2 BAC A = Tree Sap; B = Noteblock; C = Brown Dye
Brown Retro Tv ph_furn:vintage_tv 1 BCB / DAD / E·E A = Tree Sap; B = Redstone; C = Light Blue Stained Glass Pane; D = Planks; E = Stick
Brown Rocking Chair ph_furn:rocking_chair 1 A / B A = Brown Chair; B = Stick
Brown Roof (45°) ph_furn:roof_45_10 6 BBB / AAA A = Brown Shop Facade Column (Middle); B = Green Roof Block
Brown Roof (In) ph_furn:roof_corner_in_10 6 B·B / ABA / ·A· A = Brown Shop Facade Column (Middle); B = Green Roof Block
Brown Roof (Out) ph_furn:roof_corner_out_10 6 ·B· / BAB / A·A A = Brown Shop Facade Column (Middle); B = Green Roof Block
Brown Roof Lamp ph_furn:large_roof_lamp_4 3 CBC / CAC / ·D· A = Tree Sap; B = Glowstone Dust; C = Paper; D = Yellow Dye
Brown Rustic Sofa (Left) ph_furn:sofa_rustic_left 1 A A = Brown Rustic Sofa (Single)
Brown Rustic Sofa (Middle) ph_furn:sofa_rustic_middle 1 A A = Brown Rustic Sofa (Right)
Brown Rustic Sofa (Right) ph_furn:sofa_rustic_right 1 A A = Brown Rustic Sofa (Left)
Brown Rustic Sofa (Single) ph_furn:sofa_rustic 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 12]; C = Log
Brown Rustic Sofa (Single) ph_furn:sofa_rustic 1 A A = Brown Rustic Sofa (Middle)
Brown Shelf ph_furn:shelf_2 3 ·C· / BAB A = Tree Sap; B = Oak Slab; C = Brown Dye
Brown Shelf (Bracket) ph_furn:shelf 1 B / A A = Black Wall Bracket; B = Brown Shelf
Brown Shelving (Model 1) ph_furn:shelving 2 CCC / BAB / CCC A = Tree Sap; B = Book; C = Oak Planks
Brown Shelving (Model 2) ph_furn:shelving_2 2 CCC / BBA / CCC A = Tree Sap; B = Book; C = Oak Planks
Brown Shelving (Model 3) ph_furn:shelving_3 2 CCC / BCB / CAC A = Tree Sap; B = Book; C = Oak Planks
Brown Shelving (Model 4) ph_furn:shelving_4 2 CAC / BCB / CCC A = Tree Sap; B = Book; C = Oak Planks
Brown Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_8 8 BBB / BBB / AAA A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Column (Middle) ph_furn:shopfacade_column_8 8 BBB / BAB / BBB A = Tree Sap; B = Planks
Brown Shop Facade Column (Single) ph_furn:shopfacade_column_single_8 3 AAA / BBB / AAA A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Column (Top) ph_furn:shopfacade_column_top_8 8 AAA / BBB / BBB A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Halftimber ph_furn:shopfacade_halftimber_8 5 ABA / BBB / ABA A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Lines ph_furn:shopfacade_lines_8 6 BBB / AAA / BBB A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_8 5 ABA / ABA / BBB A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_8 3 ABA / ABA / ABA A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_8 4 ABA / BBB / AAA A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_8 5 BBB / ABA / ABA A = Stick; B = Brown Shop Facade Column (Middle)
Brown Shop Facade Window ph_furn:shopfacade_window_8 3 AAA / AAA A = Brown Window Line
Brown Shop Facade Window Arch ph_furn:shopfacade_arch_8 3 AAA / AAA A = Brown Window Half Arch
Brown Shop Facade Window Cross ph_furn:shopfacade_window_cross_8 3 AAA / AAA A = Brown Window Classic
Brown Shop Facade Window Frame ph_furn:shopfacade_frame_8 3 AAA / AAA A = Brown Window Frame
Brown Side Table ph_furn:side_table 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Brown Sink ph_furn:kitchen_sink 1 B / A A = Brown Cabinet Drawers; B = Water Bucket
Brown Sink ph_furn:kitchen_sink 1 B / A A = Brown Cabinet Double; B = Water Bucket
Brown Sofa (Left) ph_furn:sofa_left 1 A A = Brown Sofa (Single)
Brown Sofa (Middle) ph_furn:sofa_middle 1 A A = Brown Sofa (Right)
Brown Sofa (Right) ph_furn:sofa_right 1 A A = Brown Sofa (Left)
Brown Sofa (Single) ph_furn:sofa_single 4 BBB / CAC A = Tree Sap; B = Wool [data 12]; C = Planks
Brown Sofa (Single) ph_furn:sofa_single 1 A A = Brown Sofa (Middle)
Brown Stool ph_furn:stool 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = Brown Dye
Brown Table (1x1) ph_furn:table_1x1 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Brown Dye
Brown Table Lamp ph_furn:table_lamp_3 1 A / B / B A = Brown Roof Lamp; B = Clay Ball
Brown Tabletop Frame ph_furn:tabletop_frame 3 C / A / B A = Tree Sap; B = Painting; C = Brown Dye
Brown Tabletop Frame ph_furn:tabletop_frame 1 A A = Wooden Wall Frame
Brown Teddybear ph_furn:teddybear_1 3 ·D· / CAC / BBB A = Tree Sap; B = Feather; C = Wool [data 12]; D = String
Brown Toilet ph_furn:toilet 2 ·D· / BAB / ·C· A = Tree Sap; B = Quartz Block; C = Water Bucket; D = Brown Dye
Brown Toothbrush Glass and Soap Dispenser ph_furn:toothbrush_glass 1 ·C· / DAD / ·B· A = Tree Sap; B = Flower Pot; C = Brown Dye; D = Stick
Brown Top Cabinet ph_furn:top_cabinet_closed 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = Brown Dye
Brown Top Cabinet Double ph_furn:top_cabinet_double 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = Brown Dye
Brown Top Cabinet Open ph_furn:top_cabinet_open 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = Brown Dye
Brown Turntable ph_furn:turntable 1 C· / A / B A = Tree Sap; B = Jukebox; C = Brown Dye
Brown Tv Table (Left) ph_furn:tv_table_left 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Tv Table (Middle) ph_furn:tv_table_middle 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Tv Table (Right) ph_furn:tv_table_right 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Tv Table (Single) ph_furn:tv_table_single 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Brown Dye
Brown Vintage Carpet ph_furn:vintage_carpet_2 8 CBC / BAB / CBC A = Tree Sap; B = Wool [data 12]; C = Wool [data 4]
Brown Vintage Luggage ph_furn:vintage_luggage 2 DCD / BAB / DBD A = Tree Sap; B = Leather; C = Brown Dye; D = Gold Nugget
Brown Wall Clock ph_furn:wall_clock_3 1 C / A / B A = Tree Sap; B = Clock; C = Gray Dye
Brown Wall Lamp ph_furn:wall_lamp_3 1 A· / BB A = Brown Roof Lamp; B = Stick
Brown Window Adorned ph_furn:window_adorned_8 1 B·B / ·A· / B·B A = Brown Window Frame; B = Stick
Brown Window Arch ph_furn:window_arch_8 1 ·B· / BAB / B·B A = Brown Window Frame; B = Stick
Brown Window Classic ph_furn:window_classic_8 1 ·B· / BAB / ·B· A = Brown Window Frame; B = Stick
Brown Window Diamond ph_furn:window_diamond_8 1 BBB / ·A· / BBB A = Brown Window Frame; B = Stick
Brown Window Frame ph_furn:window_frame_8 3 CBC / BAB / CBC A = Tree Sap; B = Stick; C = Glass Pane
Brown Window Half Arch ph_furn:window_half_arch_8 1 ·BB / BAB / B·B A = Brown Window Frame; B = Stick
Brown Window Line ph_furn:window_line_8 1 BAB A = Brown Window Frame; B = Stick
Brown Window Lower Arch ph_furn:window_lower_arch_8 1 B·B / BAB / B·B A = Brown Window Frame; B = Stick
Brown Window Trim (Lower) ph_furn:window_trim_lower_3 3 BBB / CAC A = Tree Sap; B = Oak Slab; C = Stick
Brown Worn Brick ph_furn:worn_brick_3 8 BBB / BAB / BBB A = Brown Dye; B = Orange Worn Brick
Brown Worn Slab Brick ph_furn:worn_slab_brick_3 6 AAA A = Brown Worn Brick
Burger Meal ph_furn:burger_meal 3 BAC A = Strawberry Juice Cup; B = Cooked Beef; C = Bread
Bush Block ph_furn:bush_block 4 AB A = Tree Sap; B = Leaves
Bush Block ph_furn:bush_block 1 A A = Flowered Bush Block

Recipes C (76)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Canela Roll Tray ph_furn:canela_rolls_tray 1 A A = Croissant Tray
Cardboard Box ph_furn:cardboard_box 1 ·C· / BAB / BBB A = Tree Sap; B = Paper; C = Brown Dye
Carrot Cake ph_furn:dessert_3 4 B·D / CAF / ·E· A = Tree Sap; B = Carrot; C = Milk Bucket; D = Sugar; E = Wheat; F = Egg
Carrot Cake ph_furn:dessert_3 4 A A = Large Carrot Cake
Carrot Cake Tray ph_furn:cake_tray 1 AA / AA A = Carrot Cake
Carrot Wood Barrel ph_furn:wood_barrel_4 8 AAA / ABA / AAA A = Wood Barrel; B = Orange Dye
Carrot Wooden Box ph_furn:wooden_box_4 8 AAA / ABA / AAA A = Wooden Box; B = Orange Dye
Carrot Wooden Box (Slab) ph_furn:wooden_box_slab_4 8 AAA A = Carrot Wooden Box
Cash Register Machine ph_furn:cash_register_machine 1 BEB / DAD / CCC A = Tree Sap; B = Iron Nugget; C = Iron Ingot; D = Redstone; E = Piston [data 1]
Chain Fence ph_furn:chain_fence 6 BAB / ·B· A = Tree Sap; B = Chain
Cheesecake ph_furn:dessert 4 B·D / CAF / ·E· A = Tree Sap; B = Sweet Berries; C = Milk Bucket; D = Sugar; E = Wheat; F = Egg
Cheesecake ph_furn:dessert 4 A A = Large Cheesecake
Cheesecake Tray ph_furn:cake_tray_2 1 AA / AA A = Cheesecake
Cherry Bonsai ph_furn:bonsai_3 1 C / A / B A = Tree Sap; B = Flower Pot; C = Cherry Sapling
Cherry Small Tree ph_furn:small_tree_3 2 B / A A = Tree Sap; B = Cherry Sapling
Chocolate Cake ph_furn:dessert_2 4 B·D / CAF / ·E· A = Tree Sap; B = Cocoa Beans; C = Milk Bucket; D = Sugar; E = Wheat; F = Egg
Chocolate Cake ph_furn:dessert_2 4 A A = Large Chocolate Cake
Chocolate Cake Tray ph_furn:cake_tray_3 1 AA / AA A = Chocolate Cake
Chocolate Cookie Tray ph_furn:cookie_tray_2 1 A A = Vanilla Cookie Tray
Christmas Tree ph_furn:christmas_tree_2 1 B / A A = Oak Small Tree; B = Colorful Light Bulb Garland
Christmas Tree ph_furn:christmas_tree_2 1 B / A A = Oak Small Tree; B = Colorful Straight Light Bulb Garland
Christmas Tree ph_furn:christmas_tree_2 1 B / A A = Pine Small Tree; B = Colorful Light Bulb Garland
Christmas Tree ph_furn:christmas_tree_2 1 B / A A = Pine Small Tree; B = Colorful Straight Light Bulb Garland
Climbing Plant ph_furn:climbing_plant_1 1 A A = Small Hanging Roots
Clothes Rack ph_furn:clothes_rack 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 4]; D = Wool [data 6]
Clothes Rack ph_furn:clothes_rack_1 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 11]; D = Wool [data 14]
Clothes Rack ph_furn:clothes_rack_2 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 12]; D = Wool
Clothes Rack ph_furn:clothes_rack_3 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 11]; D = Wool [data 13]
Clothes Rack ph_furn:clothes_rack_4 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 4]; D = Wool
Clothes Rack ph_furn:clothes_rack_5 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 11]; D = Wool
Clothes Rack ph_furn:clothes_rack_6 2 ·B· / CAD / B·B A = Tree Sap; B = Stick; C = Wool [data 12]; D = Wool [data 4]
Clothesline ph_furn:clothesline 2 BCB / BAB / DEF A = Tree Sap; B = Stick; C = String; D = Wool [data 6]; E = Wool; F = Wool [data 4]
Clothesline ph_furn:clothesline_1 2 BCB / BAB / DEF A = Tree Sap; B = Stick; C = String; D = Wool; E = Wool [data 4]; F = Wool [data 11]
Clothesline ph_furn:clothesline_2 2 BCB / BAB / DEF A = Tree Sap; B = Stick; C = String; D = Wool [data 12]; E = Wool [data 11]; F = Wool
Clothesline ph_furn:clothesline_3 2 BCB / BAB / DEF A = Tree Sap; B = Stick; C = String; D = Wool [data 11]; E = Wool [data 1]; F = Wool [data 13]
Coat Rack ph_furn:coat_rack 3 CBD / ·A· / ·B· A = Tree Sap; B = Stick; C = Wool [data 11]; D = Wool [data 12]
Coat Rack ph_furn:coat_rack_2 3 CBD / ·A· / ·B· A = Tree Sap; B = Stick; C = Wool; D = Wool [data 12]
Cobblestone Path ph_furn:cobblestone_path 6 BBB A = Tree Sap; B = Gray Cobblestone Slab [data 3]
Coffee Machine ph_furn:coffee_machine 1 DDD / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Iron Nugget; E = Iron Ingot
Coffee Shop Plate ph_furn:decorative_poster 3 CCC / BAB / CCC A = Tree Sap; B = Red Dye; C = Paper
Coffee Shop Poster ph_furn:decorative_poster_1 3 CCC / BAB / CCC A = Tree Sap; B = Brown Dye; C = Paper
Coffee Table Double ph_furn:coffee_table_double 1 AA A = Brown Coffee Table
Coffee Table Double 1 ph_furn:coffee_table_double_1 1 AA A = Tablecloth Coffee Table
Coffee Table Double 2 ph_furn:coffee_table_double_2 1 AA A = Green Coffee Table
Coffee Table Double 3 ph_furn:coffee_table_double_3 1 AA A = Red Coffee Table
Coffee Table Double 4 ph_furn:coffee_table_double_4 1 AA A = Blue Coffee Table
Coffee Table Double 5 ph_furn:coffee_table_double_5 1 AA A = Purple Coffee Table
Coffee Table Double 6 ph_furn:coffee_table_double_6 1 AA A = Black Coffee Table
Coffee Table Double 7 ph_furn:coffee_table_double_7 1 AA A = White Coffee Table
Cold Light Bulb Garland ph_furn:light_bulb_garland_2 6 EDE / BAB / CCC A = Tree Sap; B = Glowstone Dust; C = Glass Bottle; D = White Dye; E = String
Cold Light Bulb Garland ph_furn:light_bulb_garland_2 1 A A = Cold Straight Light Bulb Garland
Cold Straight Light Bulb Garland ph_furn:light_bulb_garland_5 1 A A = Cold Light Bulb Garland
Colorful Carpet Motif ph_furn:retro_motif_2 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 14]
Colorful Hanging Pennants ph_furn:pennants 6 BAB / CCC / ·D· A = Tree Sap; B = String; C = Paper; D = Yellow Dye
Colorful Hanging Pennants ph_furn:pennants 1 A A = Colorful Pennants
Colorful Jars ph_furn:jars_small 1 ·A· / BBB A = Tree Sap; B = Glass Bottle
Colorful Jars ph_furn:jars_small 1 A A = Small Jars
Colorful Light Bulb Garland ph_furn:light_bulb_garland_3 6 EDE / BAB / CCC A = Tree Sap; B = Glowstone Dust; C = Glass Bottle; D = Red Dye; E = String
Colorful Light Bulb Garland ph_furn:light_bulb_garland_3 1 A A = Colorful Straight Light Bulb Garland
Colorful Pennants ph_furn:pennants_4 1 A A = Colorful Hanging Pennants
Colorful Retro Carpet ph_furn:retro_carpet_2 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 14]
Colorful Straight Light Bulb Garland ph_furn:light_bulb_garland_6 1 A A = Colorful Light Bulb Garland
Colorful Tile Mosaic ph_furn:tile_mosaic_1 3 BCD / AAA A = White Tile Mosaic; B = Yellow Dye; C = Red Dye; D = Blue Dye
Concrete Barrier ph_furn:concrete_barrier 3 BAB / BBB A = Tree Sap; B = Concrete [data 8]
Concrete Building Trim ph_furn:building_trim 3 BAB A = Tree Sap; B = Concrete [data 7]
Concrete Building Trim (Corner Out) ph_furn:building_trim_corner_out 3 B / A / B A = Tree Sap; B = Concrete [data 7]
Concrete Window Trim (Lower) ph_furn:window_trim_lower 3 ·B· / AAA A = Brown Window Trim (Lower); B = Gray Dye
Construction Barrier ph_furn:construction_barrier 3 CCC / BAB / BDB A = Tree Sap; B = Stick; C = Oak Slab; D = White Dye
Contemporary Door Item ph_furn:contemporary_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Planks; C = Black Dye
Cowboy Hat ph_furn:hat_2 1 BBB / BAB A = Tree Sap; B = Leather
Cream Cupcake Tray ph_furn:cupcakes_tray 1 ·B· / CAD / ·E· A = Tree Sap; B = White Dye; C = Milk Bucket; D = Sugar; E = Wheat
Cream Teddybear ph_furn:teddybear_2 3 ·D· / CAC / BBB A = Tree Sap; B = Feather; C = Wool; D = String
Croissant ph_furn:dessert_4 4 ·B· / CAD / ·E· A = Tree Sap; B = Honeycomb; C = Sugar; D = Wheat; E = Egg
Croissant Tray ph_furn:croissant_tray 1 A A = Chocolate Cookie Tray
Cups Pile ph_furn:cups_pile 6 B / A / B A = Tree Sap; B = Bucket
Cushion ph_furn:blankets_pile_4 2 B· / CA A = Tree Sap; B = Wool [data 7]; C = Wool

Recipes D (33)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Dark Baguette Basket ph_furn:baguette_basket 1 B / A A = Dark Large Basket; B = Bread
Dark Brown Retro Tv ph_furn:vintage_tv_2 1 BCB / DAD / E·E A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Planks; E = Stick
Dark Cargo Box ph_furn:cargo_box_1 4 CBC / BAB / CBC A = Tree Sap; B = Stick; C = Dark Oak Planks
Dark Cutting Board ph_furn:cutting_board_2 1 CAB A = Tree Sap; B = Dark Oak Slab; C = Iron Nugget
Dark Fruit Basket ph_furn:fruit_basket 1 B / A A = Dark Large Basket; B = Apple
Dark Knife Strip ph_furn:kitchen_rack_7 1 A A = Kitchen Rack (Mugs)
Dark Large Basket ph_furn:large_basket 3 BBB / CAC / CCC A = Tree Sap; B = Dark Oak Slab; C = Sugar Cane
Dark Picnic Basket ph_furn:picnic_basket_1 1 B / A A = Dark Large Basket; B = Dark Oak Slab
Dark Small Basket ph_furn:small_basket 6 AAA A = Dark Large Basket
Dark Stairs (Double) ph_furn:stairs_2 1 BAB A = Dark Stairs (Single); B = Stick
Dark Stairs (Single) ph_furn:stairs_single_2 3 ·B· / AAA A = Light Stairs (Single); B = Brown Dye
Dark Wood Herringbone ph_furn:wood_herringbone 4 CBC / BAB / CBC A = Tree Sap; B = Dark Oak Planks; C = Stick
Dark Wood Herringbone Slab ph_furn:wood_herringbone_slab 6 AAA A = Dark Wood Herringbone
Dart Board ph_furn:dartboard 1 CBD / EAE A = Tree Sap; B = Wool [data 15]; C = Red Dye; D = Green Dye; E = Iron Nugget
Decorative Vessel ph_furn:decorative_vessel 3 ·C· / BAB / BBB A = Tree Sap; B = Clay Ball; C = White Dye
Desktop Globe ph_furn:desktop_globe 1 ·B· / ·A· / CDC A = Tree Sap; B = Pufferfish; C = Stick; D = Blue Dye
Dish Rack ph_furn:dish_rack 1 A / B A = Dish Set; B = Iron Bars
Dish Rack ph_furn:dish_rack 1 A / B A = Silver Dish Set; B = Iron Bars
Dish Rack ph_furn:dish_rack 1 A / B A = Gold Dish Set; B = Iron Bars
Dish Set ph_furn:dish_set 2 DA· / CBC A = Tree Sap; B = Stone Slab [data 6]; C = Stick; D = Glass Bottle
Dish Set ph_furn:dish_set 2 A A = Dish Sets
Dish Sets ph_furn:dish_sets 1 AA A = Dish Set
Dishwasher ph_furn:dishwasher 1 CDC / DAD / CBC A = Dish Set; B = Water Bucket; C = Iron Ingot; D = Redstone
Dishwasher ph_furn:dishwasher 1 CDC / DAD / CBC A = Silver Dish Set; B = Water Bucket; C = Iron Ingot; D = Redstone
Dishwasher ph_furn:dishwasher 1 CDC / DAD / CBC A = Gold Dish Set; B = Water Bucket; C = Iron Ingot; D = Redstone
DJ Booth ph_furn:dj_booth 1 ABA A = DJ Booth Speaker; B = Jukebox
DJ Booth Speaker ph_furn:dj_booth_speaker 1 CB / A· / CB A = Tree Sap; B = Noteblock; C = Redstone
Dogwood Small Tree ph_furn:small_tree_4 2 B / A A = Tree Sap; B = Dark Oak Sapling
Drain Pipe ph_furn:drain_pipe 6 B· / BA / B· A = Tree Sap; B = Iron Ingot
Drain Pipe ph_furn:drain_pipe 1 A A = Drain Pipe (Bottom)
Drain Pipe (Bottom) ph_furn:drain_pipe_bottom 1 A A = Drain Pipe
Dream Catcher ph_furn:dream_catcher 3 ·D· / BAB / CCC A = Tree Sap; B = Stick; C = Feather; D = String
Dumpster ph_furn:dumpster 2 ·C· / ·A· / BBB A = Tree Sap; B = Cauldron; C = Green Dye

Recipes E (11)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Eiffel Tower Figurine ph_furn:eiffel_tower_figurine 1 ·B· / BAB / BBB A = Tree Sap; B = Iron Nugget
Elegant Door Item ph_furn:elegant_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Planks; C = White Dye
Elegant Roof Lamp ph_furn:elegant_roof_lamp 3 BAC A = Tree Sap; B = White Stained Glass; C = Glowstone Dust
Elegant Table ph_furn:restaurant_table 3 B / A / C A = Tree Sap; B = Quartz Block; C = Stick
Empty Jar ph_furn:jar 3 CCC / BAB / BBB A = Tree Sap; B = Glass; C = Planks
Empty Jar ph_furn:jar 1 A A = Full Jar
Empty Jar ph_furn:jar 2 A A = Spice Jars
Empty Jar ph_furn:jar 3 A A = Tall Jars
Empty Jar ph_furn:jar 3 A A = Triple Jars
Exhaust Hood ph_furn:exhaust_hood 1 A / B A = Exhaust Hood Pipe; B = Heavy Weighted Pressure Plate
Exhaust Hood Pipe ph_furn:exhaust_hood_extender 2 BA / B· A = Tree Sap; B = Iron Ingot

Recipes F (13)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Fancy Pencil Cup ph_furn:pencil_cup_1 3 ·D· / CAC / CBC A = Tree Sap; B = Bucket; C = Stick; D = Black Dye
Fire Hydrant ph_furn:fire_hydrant 3 ·C· / BAB / BDB A = Tree Sap; B = Iron Ingot; C = Dispenser [data 3]; D = Red Dye
Flamingo Statue ph_furn:flamingo_statue 3 B / A / C A = Tree Sap; B = Concrete [data 6]; C = Stick
Flowered Bush Block ph_furn:bush_block_2 1 A A = Bush Block
Flowered Bush Block ph_furn:bush_block_3 1 A A = Flowered Bush Block
Flowered Climbing Plant ph_furn:climbing_plant_2 1 A A = Hanging Flowers
For Sale Sign ph_furn:for_sale_sign 1 BA / B· / B· A = Red Wall Plate; B = Stick
For Sale Wall Sign ph_furn:openplate_11 1 A A = Green Exit Sign
Framed Article ph_furn:wall_frame_9 2 BBB / BAB / BBB A = Newspaper; B = Stick
Framed Article ph_furn:wall_frame_9 1 A A = Framed Certificate
Framed Certificate ph_furn:framed_certificate 1 A A = Framed Article
Framed Certificate ph_furn:framed_certificate_2 1 A A = Framed Certificate
Full Jar ph_furn:jar_2 1 A A = Empty Jar

Recipes G (160)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Gaming Laptop ph_furn:laptop_1 1 DCD / BAB / ·E· A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Black Dye
Garland Photos ph_furn:garland_photo 3 ·C· / BAB A = Tree Sap; B = Painting; C = Blue Dye
Garland Photos ph_furn:garland_photo_1 3 ·C· / BAB A = Tree Sap; B = Painting; C = Yellow Dye
Garland Photos ph_furn:garland_photo_2 3 ·C· / BAB A = Tree Sap; B = Painting; C = Green Dye
Garland Photos ph_furn:garland_photo_3 3 ·C· / BAB A = Tree Sap; B = Painting; C = Pink Dye
Gas Lamp ph_furn:gas_lamp 2 DCD / ·A· / DBD A = Tree Sap; B = Coal; C = Glass; D = Gold Nugget
Ginkgo Bonsai ph_furn:bonsai_4 1 C / A / B A = Tree Sap; B = Flower Pot; C = Birch Sapling
Glass Door Item ph_furn:glass_door_item 3 BB· / BBA / BB· A = Tree Sap; B = Glass
Gold Ball Lamp ph_furn:ball_lamp_2 2 ·B· / CAD A = Tree Sap; B = Glass Bottle; C = Glowstone Dust; D = Yellow Dye
Gold Candle Holder ph_furn:large_candle_holder_3 1 AA A = Small Gold Candle Holder
Gold Crystal Chandelier ph_furn:crystal_chandelier_1 1 ·B· / AAA A = Small Gold Candle Holder; B = Iron Ingot
Gold Dish Set ph_furn:dish_set_3 2 DA· / CBC A = Tree Sap; B = Stone Slab [data 6]; C = Gold Nugget; D = Glass Bottle
Gold Dish Set ph_furn:dish_set_3 2 A A = Gold Dish Sets
Gold Dish Sets ph_furn:dish_sets_3 1 AA A = Gold Dish Set
Gold Industrial Lamp ph_furn:industrial_lamp_2 1 B / A A = Gold Ball Lamp; B = Iron Ingot
Gold Light Post (Base) ph_furn:light_post_base_2 3 AAA / BBB A = Gold Light Post (Middle); B = Iron Ingot
Gold Light Post (Middle) ph_furn:light_post_middle_2 3 ·B / CA / ·B A = Tree Sap; B = Iron Ingot; C = Yellow Dye
Gold Light Post (Top) ph_furn:light_post_top_2 3 ·B· / ·C· / AAA A = Gold Light Post (Middle); B = Glowstone Dust; C = Yellow Stained Glass
Gold Shower ph_furn:shower 3 CBD / CA· / C·· A = Tree Sap; B = Hopper; C = Bamboo; D = Yellow Dye
Gold Tabletop Mirror ph_furn:tabletop 2 ·B· / ·A· / CDC A = Tree Sap; B = Glass Pane; C = Stick; D = Yellow Dye
Gold Toilet Paper ph_furn:toilet_paper 1 ·A· / CBC / ·B· A = Tree Sap; B = Paper; C = Gold Nugget
Gold Urinal ph_furn:urinal_1 2 ·C· / BAB / ·B· A = Tree Sap; B = Quartz Block; C = Gold Nugget
Gold Wall Bracket ph_furn:wall_bracket_2 3 CAB / BBB A = Tree Sap; B = Iron Nugget; C = Yellow Dye
Gold Wall Bracket ph_furn:wall_bracket_5 3 BBB / CAB A = Tree Sap; B = Iron Nugget; C = Yellow Dye
Grape Wood Barrel ph_furn:wood_barrel_3 8 AAA / ABA / AAA A = Wood Barrel; B = Purple Dye
Grape Wooden Box ph_furn:wooden_box_3 8 AAA / ABA / AAA A = Wooden Box; B = Purple Dye
Grape Wooden Box (Slab) ph_furn:wooden_box_slab_3 8 AAA A = Grape Wooden Box
Gravestone ph_furn:gravestone 2 A / B A = Tree Sap; B = Concrete [data 8]
Gravestone ph_furn:gravestone 2 A A = Large Gravestone
Gray Carpet Motif ph_furn:retro_motif_3 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 7]; C = Wool [data 8]
Gray Cobblestone ph_furn:cobblestone_1 8 BBB / BAB / BBB A = Tree Sap; B = Cobblestone
Gray Cobblestone Slab ph_furn:cobblestone_slab_1 6 AAA A = Gray Cobblestone
Gray Old Tv ph_furn:old_tv 1 BCB / DAD A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Planks
Gray Retro Carpet ph_furn:retro_carpet_3 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 7]
Gray Vintage Carpet ph_furn:vintage_carpet_3 8 CBC / BAB / CBC A = Tree Sap; B = Wool [data 15]; C = Wool [data 11]
Green Alarm Clock ph_furn:alarm_clock_1 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Green Dye; D = Iron Ingot
Green Arcade ph_furn:arcade_1 1 DCD / BAG / FEF A = Tree Sap; B = Redstone; C = Purple Stained Glass Pane; D = Redstone Torch; E = Green Dye; F = Planks; G = Stone Button
Green Barbecue Grill ph_furn:barbecue_grill 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = Green Dye
Green Beach Towel ph_furn:beach_towel 1 B / A A = White Beach Towel; B = Green Dye
Green Bedside Table ph_furn:bedside_table_1 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Birdhouse ph_furn:birdhouse_1 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = Green Dye
Green Blender ph_furn:blender 1 B / A / C A = Empty Jar ; B = Green Dye; C = Iron Ingot
Green Book ph_furn:book_3 3 BBB / CAC / ·D· A = Tree Sap; B = Paper; C = Leather; D = Green Dye
Green Book ph_furn:book_3 1 A A = Green Open Book
Green Cabinet Corner ph_furn:kitchen_cabinet_corner_2 3 C· / BA / BB A = Tree Sap; B = Planks; C = Green Dye
Green Cabinet Corner ph_furn:top_cabinet_corner_2 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = Green Dye
Green Cabinet Double ph_furn:kitchen_cabinet_double_2 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Cabinet Drawers ph_furn:kitchen_cabinet_drawers_2 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Carpet Motif ph_furn:retro_motif_4 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 13]; C = Wool [data 5]
Green Chair ph_furn:chair_2 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Green Dye
Green Coffee Cup ph_furn:coffee_cup 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = Green Dye
Green Coffee Cup ph_furn:coffee_cup 2 A A = Green Coffee Cups
Green Coffee Cups ph_furn:coffee_cups 1 AA A = Green Coffee Cup
Green Coffee Maker ph_furn:coffee_maker 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Green Dye; E = Iron Ingot
Green Coffee Table ph_furn:coffee_table_single_2 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Green Dye
Green Cooking Pot ph_furn:cooking_pot 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = Green Dye
Green Cooler ph_furn:cooler 1 BAC A = Tree Sap; B = Powder Snow Bucket; C = Green Dye
Green Decoration Pot ph_furn:decoration_pot 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Green Dye
Green Desk (Left) ph_furn:desk_left_1 1 A A = Green Desk (Middle)
Green Desk (Middle) ph_furn:desk_middle_1 1 A A = Green Desk (Right)
Green Desk (Right) ph_furn:desk_right_1 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Desk (Right) ph_furn:desk_right_1 1 A A = Green Desk (Left)
Green Desktop Lamp ph_furn:desktop_lamp_6 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = Green Dye
Green Dog House ph_furn:dog_house_2 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = Green Dye
Green Door Item ph_furn:green_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Green Dye
Green Door Triple Item ph_furn:green_door_triple_item 2 A / A / A A = Green Door Item
Green Drawers ph_furn:drawers_1 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Easel Menu ph_furn:blackboard_easel_1 1 ·A· / ·B· / B·B A = Blackboard Single 2; B = Stick
Green Exit Sign ph_furn:openplate_10 1 A A = Bright Open Sign
Green Float Lounger ph_furn:float_lounger_1 1 BA A = White Float Lounger; B = Green Dye
Green Gnome ph_furn:gnome_statue 3 B / A / C A = Tree Sap; B = Concrete [data 14]; C = Concrete [data 13]
Green Kettle ph_furn:kettle 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = Green Dye
Green Kitchen Chair ph_furn:kitchen_chair_2 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Green Dye
Green Mailbox ph_furn:mailbox 1 BA / B· / B· A = Green Wall Mailbox; B = Stick
Green Mug ph_furn:mug_1 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = Green Dye
Green Office Chair ph_furn:office_chair_1 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool [data 13]; D = Stick
Green Open Book ph_furn:open_book_2 1 A A = Green Book
Green Outdoor Chair ph_furn:outdoo_chair_2 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Green Dye
Green Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left_1 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Green Dye
Green Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle_1 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Green Dye
Green Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right_1 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Green Dye
Green Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single_1 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Green Dye
Green Outdoor Couch (Left) ph_furn:outdoor_couch_left_1 1 A A = Green Outdoor Couch (Single)
Green Outdoor Couch (Middle) ph_furn:outdoor_couch_middle_1 1 A A = Green Outdoor Couch (Right)
Green Outdoor Couch (Right) ph_furn:outdoor_couch_right_1 1 A A = Green Outdoor Couch (Left)
Green Outdoor Couch (Single) ph_furn:outdoor_couch_single_1 4 BBB / CAC A = Tree Sap; B = Wool [data 13]; C = Log
Green Outdoor Couch (Single) ph_furn:outdoor_couch_single_1 1 A A = Green Outdoor Couch (Middle)
Green Outdoor Table ph_furn:outdoor_table_1 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = Green Dye
Green Pattern Antique ph_furn:pattern_antique_3 8 CCC / BAB / CCC A = Tree Sap; B = Wool [data 4]; C = Wool [data 13]
Green Retro Carpet ph_furn:retro_carpet_4 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 13]
Green Rocking Chair ph_furn:rocking_chair_2 1 A / B A = Green Chair; B = Stick
Green Roof (45°) ph_furn:roof_45_12 6 BBB / AAA A = Green Shop Facade Column (Middle); B = Orange Roof Block
Green Roof (In) ph_furn:roof_corner_in_12 6 B·B / ABA / ·A· A = Green Shop Facade Column (Middle); B = Orange Roof Block
Green Roof (Out) ph_furn:roof_corner_out_12 6 ·B· / BAB / A·A A = Green Shop Facade Column (Middle); B = Orange Roof Block
Green Roof Block ph_furn:roof_block_3 6 ·A· / BBB / BBB A = Green Dye; B = Orange Worn Brick
Green Roof Plate ph_furn:roof_plate_3 8 BB / BB B = Green Roof Block
Green Roof Tip (45°) ph_furn:roof_45_tip_1 6 BBB B = Green Roof Block
Green Roof Tip (In) ph_furn:roof_corner_in_tip_1 6 B·B / ·B· B = Green Roof Block
Green Roof Tip (Out) ph_furn:roof_corner_out_tip_1 6 ·B· / B·B B = Green Roof Block
Green Rustic Sofa (Left) ph_furn:sofa_rustic_left_2 1 A A = Green Rustic Sofa (Single)
Green Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_2 1 A A = Green Rustic Sofa (Right)
Green Rustic Sofa (Right) ph_furn:sofa_rustic_right_2 1 A A = Green Rustic Sofa (Left)
Green Rustic Sofa (Single) ph_furn:sofa_rustic_2 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 13]; C = Log
Green Rustic Sofa (Single) ph_furn:sofa_rustic_2 1 A A = Green Rustic Sofa (Middle)
Green Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_2 8 BBB / BBB / AAA A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Column (Middle) ph_furn:shopfacade_column_2 8 BBB / BAB / BBB A = Green Dye; B = Brown Shop Facade Column (Middle)
Green Shop Facade Column (Single) ph_furn:shopfacade_column_single_2 3 AAA / BBB / AAA A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Column (Top) ph_furn:shopfacade_column_top_2 8 AAA / BBB / BBB A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Halftimber ph_furn:shopfacade_halftimber_2 5 ABA / BBB / ABA A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Lines ph_furn:shopfacade_lines_2 6 BBB / AAA / BBB A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_2 5 ABA / ABA / BBB A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_2 3 ABA / ABA / ABA A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_2 4 ABA / BBB / AAA A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_2 5 BBB / ABA / ABA A = Stick; B = Green Shop Facade Column (Middle)
Green Shop Facade Window ph_furn:shopfacade_window_2 3 AAA / AAA A = Green Window Line
Green Shop Facade Window Arch ph_furn:shopfacade_arch_2 3 AAA / AAA A = Green Window Half Arch
Green Shop Facade Window Cross ph_furn:shopfacade_window_cross_2 3 AAA / AAA A = Green Window Classic
Green Shop Facade Window Frame ph_furn:shopfacade_frame_2 3 AAA / AAA A = Green Window Frame
Green Side Table ph_furn:side_table_2 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Green Dye
Green Sink ph_furn:kitchen_sink_2 1 B / A A = Green Cabinet Drawers; B = Water Bucket
Green Sink ph_furn:kitchen_sink_2 1 B / A A = Green Cabinet Double; B = Water Bucket
Green Sofa (Left) ph_furn:sofa_left_2 1 A A = Green Sofa (Single)
Green Sofa (Middle) ph_furn:sofa_middle_2 1 A A = Green Sofa (Right)
Green Sofa (Right) ph_furn:sofa_right_2 1 A A = Green Sofa (Left)
Green Sofa (Single) ph_furn:sofa_single_2 4 BBB / CAC A = Tree Sap; B = Wool [data 13]; C = Planks
Green Sofa (Single) ph_furn:sofa_single_2 1 A A = Green Sofa (Middle)
Green Stool ph_furn:stool_2 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = Green Dye
Green Striped Awning ph_furn:striped_awning_1 6 D·D / DAD / BCB A = Tree Sap; B = Wool [data 13]; C = Wool; D = Stick
Green Sun Chair ph_furn:sun_chair_1 2 B·B / ·A· / B·B A = Green Beach Towel; B = Stick
Green Table (1x1) ph_furn:table_1x1_2 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Green Dye
Green Table Cloth ph_furn:table_cloth_1 1 B / A A = Brown Table (1x1); B = Wool [data 13]
Green Tent ph_furn:tent_1 1 CBC / BAB A = Tree Sap; B = Wool [data 13]; C = Stick
Green Tile Mosaic ph_furn:tile_mosaic_3 3 ·B· / AAA A = White Tile Mosaic; B = Green Dye
Green Toaster ph_furn:toaster 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = Green Dye
Green Top Cabinet ph_furn:top_cabinet_closed_2 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = Green Dye
Green Top Cabinet Double ph_furn:top_cabinet_double_2 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = Green Dye
Green Top Cabinet Open ph_furn:top_cabinet_open_2 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = Green Dye
Green Towel Bar ph_furn:towel_bar_1 3 B / A A = Green Towels Pile; B = Stick
Green Towels Pile ph_furn:towels_pile_2 3 ·B· / AAA A = White Towels Pile; B = Green Dye
Green Trash Can ph_furn:trash_can 2 C / A / B A = Tree Sap; B = Cauldron; C = Green Dye
Green Tv Table (Left) ph_furn:tv_table_left_2 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Tv Table (Middle) ph_furn:tv_table_middle_2 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Tv Table (Right) ph_furn:tv_table_right_2 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Tv Table (Single) ph_furn:tv_table_single_2 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Green Dye
Green Vending Machine ph_furn:vending_machine_2 1 FCG / BAB / DED A = Tree Sap; B = Iron Ingot; C = Glass Pane; D = Redstone; E = Green Dye; F = Comparator; G = Dispenser [data 3]
Green Vintage Carpet ph_furn:vintage_carpet_7 8 CBC / BAB / CBC A = Tree Sap; B = Wool [data 13]; C = Wool [data 4]
Green Vintage Telephone ph_furn:retro_telephone 1 ECE / BAD / ·E· A = Tree Sap; B = Hopper; C = Green Dye; D = Stone Button; E = Redstone
Green Wall Mailbox ph_furn:wall_mailbox 3 ·B· / CAC / CCC A = Tree Sap; B = Green Dye; C = Iron Nugget
Green Wall Plate ph_furn:plate_1 3 ·B· / CAC / ·D· A = Tree Sap; B = Green Dye; C = Iron Nugget; D = Oak Sign
Green Window Adorned ph_furn:window_adorned_3 3 ·B· / AAA A = Brown Window Adorned; B = Green Dye
Green Window Arch ph_furn:window_arch_3 3 ·B· / AAA A = Brown Window Arch; B = Green Dye
Green Window Classic ph_furn:window_classic_3 3 ·B· / AAA A = Brown Window Classic; B = Green Dye
Green Window Diamond ph_furn:window_diamond_3 3 ·B· / AAA A = Brown Window Diamond; B = Green Dye
Green Window Frame ph_furn:window_frame_3 3 ·B· / AAA A = Brown Window Frame; B = Green Dye
Green Window Half Arch ph_furn:window_half_arch_2 3 ·B· / AAA A = Brown Window Half Arch; B = Green Dye
Green Window Line ph_furn:window_line_3 3 ·B· / AAA A = Brown Window Line; B = Green Dye
Green Window Lower Arch ph_furn:window_lower_arch_3 3 ·B· / AAA A = Brown Window Lower Arch; B = Green Dye
Grill ph_furn:grill 1 AA A = Black Barbecue Grill
Grilled Meat ph_furn:grill_meat 3 ·B· / CAC / ·B· A = Tree Sap; B = Cooked Beef; C = Cooked Porkchop
Grilled Vegetables ph_furn:grill_meat_1 3 ·B· / CAC / ·B· A = Tree Sap; B = Baked Potato; C = Carrot

Recipes H (19)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Hanging Flowers ph_furn:hanging_flowers 4 A· / BC A = Tree Sap; B = Vine; C = Yellow Flower
Hanging Flowers ph_furn:hanging_flowers 1 A A = Flowered Climbing Plant
Hanging Lantern ph_furn:hanging_lantern 3 BAC A = Tree Sap; B = Yellow Stained Glass; C = Glowstone Dust
Hanging Pink Flowers Plant ph_furn:hanging_fern_4 1 A A = Hanging Yellow Flowers Plant
Hanging Pink Flowers Plant ph_furn:hanging_fern_4 1 A / B A = Hanging Rope; B = Basket Plant (Flowered)
Hanging Plant (Bush) ph_furn:hanging_fern_2 1 A A = Hanging Plant (Fern)
Hanging Plant (Bush) ph_furn:hanging_fern_2 1 A / B A = Hanging Rope; B = Basket Plant (Flowered)
Hanging Plant (Fern) ph_furn:hanging_fern 3 ·A· / BCB / BBB A = Hanging Rope; B = Sugar Cane; C = Yellow Flower
Hanging Plant (Fern) ph_furn:hanging_fern 1 A / B A = Hanging Rope; B = Basket Plant (Fern)
Hanging Plant (Fern) ph_furn:hanging_fern 1 A A = Hanging Pink Flowers Plant
Hanging Rail Lamps ph_furn:hanging_rail_lamps 2 BAB / DDD / CCC A = Tree Sap; B = Stick; C = Glowstone Dust; D = String
Hanging Rope ph_furn:hanging_rope 6 B / A A = Tree Sap; B = String
Hanging Vine ph_furn:hanging_vine 1 A / A A = Small Hanging Roots
Hanging Vine ph_furn:hanging_vine 1 A / B A = Small Hanging Roots; B = Hanging Flowers
Hanging Vine ph_furn:hanging_vine 1 A / A A = Hanging Flowers
Hanging Vine ph_furn:hanging_vine 1 B / A A = Small Hanging Roots; B = Hanging Flowers
Hanging Yellow Flowers Plant ph_furn:hanging_fern_3 1 A A = Hanging Plant (Bush)
Hanging Yellow Flowers Plant ph_furn:hanging_fern_3 1 A / B A = Hanging Rope; B = Basket Plant (Bush)
Hotdog Meal ph_furn:hot_dog_meal 3 BAC A = Strawberry Juice Cup; B = Cooked Porkchop; C = Bread

Recipes K (18)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Kitchen Rack (Brush) ph_furn:kitchen_rack 3 BBB / ·A· A = Tree Sap; B = Stick
Kitchen Rack (Brush) ph_furn:kitchen_rack 1 A A = Light Knife Strip
Kitchen Rack (Mugs) ph_furn:kitchen_rack_6 1 A A = Kitchen Rack (Towel)
Kitchen Rack (Pans) ph_furn:kitchen_rack_3 1 A A = Kitchen Rack (Rag)
Kitchen Rack (Rag) ph_furn:kitchen_rack_2 1 A A = Kitchen Rack (Brush)
Kitchen Rack (Spatula) ph_furn:kitchen_rack_4 1 A A = Kitchen Rack (Pans)
Kitchen Rack (Towel) ph_furn:kitchen_rack_5 1 A A = Kitchen Rack (Spatula)
Kitchen Shelf (Bottles) ph_furn:kitchen_shelf_11 1 A A = Kitchen Shelf (Kettle)
Kitchen Shelf (Bowls) ph_furn:kitchen_shelf_8 1 A A = Kitchen Shelf (Colorful Jars)
Kitchen Shelf (Colorful Jars) ph_furn:kitchen_shelf_6 1 A A = Kitchen Shelf (Jars)
Kitchen Shelf (Crystal Glasses) ph_furn:kitchen_shelf 3 ·A· / BBB A = Tree Sap; B = Stick
Kitchen Shelf (Crystal Glasses) ph_furn:kitchen_shelf 1 A A = Kitchen Shelf (Deco)
Kitchen Shelf (Deco) ph_furn:kitchen_shelf_12 1 A A = Kitchen Shelf (Bottles)
Kitchen Shelf (Dishes) ph_furn:kitchen_shelf_9 1 A A = Kitchen Shelf (Bowls)
Kitchen Shelf (Jars) ph_furn:kitchen_shelf_5 1 A A = Kitchen Shelf (Mugs)
Kitchen Shelf (Kettle) ph_furn:kitchen_shelf_10 1 A A = Kitchen Shelf (Dishes)
Kitchen Shelf (Mugs) ph_furn:kitchen_shelf_4 1 A A = Kitchen Shelf (Spices)
Kitchen Shelf (Spices) ph_furn:kitchen_shelf_2 1 A A = Kitchen Shelf (Crystal Glasses)

Recipes L (39)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Laptop ph_furn:laptop 1 DCD / BAB / ·E· A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Light Gray Dye
Large Carrot Cake ph_furn:cake_2 1 A A = Carrot Cake Tray
Large Cheesecake ph_furn:cake_3 1 A A = Cheesecake Tray
Large Chocolate Cake ph_furn:cake 1 A A = Chocolate Cake Tray
Large Curtain Black Item ph_furn:large_curtain_black_item 4 B· / BA / B· A = Tree Sap; B = Wool [data 15]
Large Curtain Blue Item ph_furn:large_curtain_blue_item 4 B· / BA / B· A = Tree Sap; B = Wool [data 11]
Large Curtain Green Item ph_furn:large_curtain_green_item 4 B· / BA / B· A = Tree Sap; B = Wool [data 13]
Large Curtain Purple Item ph_furn:large_curtain_purple_item 4 B· / BA / B· A = Tree Sap; B = Wool [data 10]
Large Curtain Red Item ph_furn:large_curtain_red_item 4 B· / BA / B· A = Tree Sap; B = Wool [data 14]
Large Curtain White Item ph_furn:large_curtain_white_item 4 B· / BA / B· A = Tree Sap; B = Wool
Large Curtain Yellow Item ph_furn:large_curtain_yellow_item 4 B· / BA / B· A = Tree Sap; B = Wool [data 4]
Large Gravestone ph_furn:large_gravestone 1 AA A = Gravestone
Large Trash Can ph_furn:large_trash_can 2 A / B / B A = Tree Sap; B = Cauldron
Leafy Cobblestone ph_furn:cobblestone_2 8 BBB / BAB / BBB A = Green Dye; B = Gray Cobblestone
Leafy Cobblestone Slab ph_furn:cobblestone_slab_2 6 AAA A = Leafy Cobblestone
Led Tv ph_furn:led_tv 1 BBB / CAC A = Tree Sap; B = Glass Pane; C = Redstone
Led Tv ph_furn:led_tv 1 A A = Tabletop Led Tv
Lemon Cupcake Tray ph_furn:cupcakes_tray_3 1 ·B· / CAD / ·E· A = Tree Sap; B = Lime Dye; C = Milk Bucket; D = Sugar; E = Wheat
Lemon Pie Cupcake Tray ph_furn:cupcakes_tray_2 1 ·B· / CAD / ·E· A = Tree Sap; B = Brown Dye; C = Milk Bucket; D = Sugar; E = Wheat
Lettuce Wood Barrel ph_furn:wood_barrel_1 8 AAA / ABA / AAA A = Wood Barrel; B = Green Dye
Lettuce Wooden Box ph_furn:wooden_box_1 8 AAA / ABA / AAA A = Wooden Box; B = Green Dye
Lettuce Wooden Box (Slab) ph_furn:wooden_box_slab_1 8 AAA A = Lettuce Wooden Box
Light Baguette Basket ph_furn:baguette_basket_2 1 B / A A = Light Large Basket; B = Bread
Light Brown Divider Panel ph_furn:oriental_panels 3 BCB / BAB / BCB A = Tree Sap; B = Paper; C = Stick
Light Cargo Box ph_furn:cargo_box 4 CBC / BAB / CBC A = Tree Sap; B = Stick; C = Oak Planks
Light Cutting Board ph_furn:cutting_board 1 CAB A = Tree Sap; B = Oak Slab; C = Iron Nugget
Light Fruit Basket ph_furn:fruit_basket_2 1 B / A A = Light Large Basket; B = Apple
Light Gray Vintage Carpet ph_furn:vintage_carpet_6 8 CBC / BAB / CBC A = Tree Sap; B = Wool; C = Wool [data 15]
Light Knife Strip ph_furn:kitchen_rack_8 1 A A = Dark Knife Strip
Light Large Basket ph_furn:large_basket_2 3 BBB / CAC / CCC A = Tree Sap; B = Oak Slab; C = Sugar Cane
Light Picnic Basket ph_furn:picnic_basket 1 B / A A = Light Large Basket; B = Oak Slab
Light Small Basket ph_furn:small_basket_2 6 AAA A = Light Large Basket
Light Stairs (Double) ph_furn:stairs_1 1 BAB A = Light Stairs (Single); B = Stick
Light Stairs (Single) ph_furn:stairs_single_1 3 BBB / CAC / BBB A = Tree Sap; B = Oak Slab; C = Stick
Light Wood Herringbone ph_furn:wood_herringbone_1 4 CBC / BAB / CBC A = Tree Sap; B = Oak Planks; C = Stick
Light Wood Herringbone Slab ph_furn:wood_herringbone_slab_1 6 AAA A = Light Wood Herringbone
Lime Juice Dispenser ph_furn:juice_dispenser_3 3 ·B· / AAA A = Water Dispenser; B = Yellow Dye
Log Stool ph_furn:log_stool 2 A / B A = Tree Sap; B = Log
Lotions ph_furn:lotions_2 2 ·E· / CAD / ·B· A = Tree Sap; B = Brick; C = Red Dye; D = Green Dye; E = Iron Nugget

Recipes M (32)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Magazine ph_furn:paper_1 8 BCB / BAB / BBB A = Tree Sap; B = Paper; C = Green Dye
Magazine Pile ph_furn:magazine_pile 1 A / A A = Magazine
Magazine Pile ph_furn:magazine_pile 1 A A = Magazine Pile
Magazine Pile ph_furn:magazine_pile_2 1 A A = Magazine Pile
Magenta Pattern Antique ph_furn:pattern_antique_6 8 CCC / BAB / CCC A = Tree Sap; B = Wool [data 4]; C = Wool [data 10]
Magenta Vintage Carpet ph_furn:vintage_carpet_4 8 CBC / BAB / CBC A = Tree Sap; B = Wool [data 2]; C = Wool [data 6]
Mannequin Stand (Yellow Dress) ph_furn:mannequin_stand 3 CBC / AAA A = Mannequin Torso (Empty); B = Wool [data 4]; C = String
Mannequin Torso (Blue Dress) ph_furn:mannequin_stand_3 3 CBC / AAA A = Mannequin Torso (Empty); B = Wool [data 11]; C = String
Mannequin Torso (Cream Dress) ph_furn:mannequin_stand_1 3 CBC / AAA A = Mannequin Torso (Empty); B = Wool; C = String
Mannequin Torso (Empty) ph_furn:mannequin_stand_6 3 DCD / CAC / ·B· A = Tree Sap; B = Stick; C = Wool; D = String
Mannequin Torso (Light Pink Dress) ph_furn:mannequin_stand_4 3 CBC / AAA A = Mannequin Torso (Empty); B = Wool [data 10]; C = String
Mannequin Torso (Red Dress) ph_furn:mannequin_stand_5 3 CBC / AAA A = Mannequin Torso (Empty); B = Wool [data 14]; C = String
Mannequin Torso (Salmon Dress) ph_furn:mannequin_stand_2 3 CBC / AAA A = Mannequin Torso (Empty); B = Wool [data 6]; C = String
Margherita Pizza ph_furn:pizza_tray_2 1 ·B· / CAD A = Tree Sap; B = Red Dye; C = Water Bucket; D = Wheat
Medium Pot Black ph_furn:medium_pot_black 3 ·CD / BAB / BBB A = Tree Sap; B = Clay Ball; C = Yellow Flower; D = Black Dye
Medium Pot Black ph_furn:medium_pot_black 1 A A = Medium Pot Black 3
Medium Pot Black 2 ph_furn:medium_pot_black_2 1 A A = Medium Pot Black
Medium Pot Black 3 ph_furn:medium_pot_black_3 1 A A = Medium Pot Black 2
Medium Pot Brick (Aloe) ph_furn:medium_pot_brick_3 1 A A = Medium Pot Brick (Sunflower)
Medium Pot Brick (Lavender) ph_furn:medium_pot_brick 3 ·CD / BAB / BBB A = Tree Sap; B = Clay Ball; C = Yellow Flower; D = Brown Dye
Medium Pot Brick (Lavender) ph_furn:medium_pot_brick 1 A A = Medium Pot Brick (Aloe)
Medium Pot Brick (Sunflower) ph_furn:medium_pot_brick_2 1 A A = Medium Pot Brick (Lavender)
Medium Pot White ph_furn:medium_pot_white 3 ·CD / BAB / BBB A = Tree Sap; B = Clay Ball; C = Yellow Flower; D = White Dye
Medium Pot White ph_furn:medium_pot_white 1 A A = Medium Pot White 3
Medium Pot White 2 ph_furn:medium_pot_white_2 1 A A = Medium Pot White
Medium Pot White 3 ph_furn:medium_pot_white_3 1 A A = Medium Pot White 2
Metal Fence ph_furn:window_line_10 6 ·C· / CAC / BBB A = Tree Sap; B = Iron Ingot; C = Iron Bars
Metal Fence ph_furn:window_line_9 6 ·B· / CAC / BBB A = Tree Sap; B = Iron Ingot; C = Iron Bars
Microphone and Camera ph_furn:microphone_camera 1 CAB / DDD A = Tree Sap; B = Hopper; C = Spider Eye; D = Redstone
Microwave Oven ph_furn:microwave_oven 1 ·A· / CBC A = Tree Sap; B = Furnace; C = Redstone
Mini Cactus ph_furn:basket_plant_4 1 A A = Basket Plant (Flowered)
Money ph_furn:money 8 BBB / BAB / BBB A = Tree Sap; B = Gold Nugget

Recipes N (8)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Neon Plate (Cloud) ph_furn:neon_plate_4 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Blue Dye; D = Yellow Dye
Neon Plate (Creeper) ph_furn:neon_plate 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Green Dye; D = Green Dye
Neon Plate (Heart) ph_furn:neon_plate_5 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Red Dye; D = Red Dye
Neon Plate (Lightning) ph_furn:neon_plate_6 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Yellow Dye; D = Yellow Dye
Neon Plate (Ovni) ph_furn:neon_plate_3 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Green Dye; D = Purple Dye
Neon Plate (Saturn) ph_furn:neon_plate_2 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Blue Dye; D = Pink Dye
Neon Plate (Watermelon) ph_furn:neon_plate_1 3 ·B· / CAD / ·B· A = Tree Sap; B = Glowstone Dust; C = Green Dye; D = Pink Dye
Newspaper ph_furn:paper_2 8 BCB / BAB / BBB A = Tree Sap; B = Paper; C = Black Dye

Recipes O (28)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Oak Bonsai ph_furn:bonsai_2 1 C / A / B A = Tree Sap; B = Flower Pot; C = Spruce Sapling
Oak Small Tree ph_furn:small_tree_1 2 B / A A = Tree Sap; B = Oak Sapling
Open Plate ph_furn:openplate_2 1 A A = Open Sign
Open Sign ph_furn:openplate_1 2 BAC A = Tree Sap; B = Oak Sign; C = Brown Dye
Open Sign ph_furn:openplate_1 1 A A = For Sale Wall Sign
Orange and Black Roof (45°) ph_furn:roof_45_3 6 BBB / AAA A = Orange Worn Brick; B = Black Roof Block
Orange and Black Roof (In) ph_furn:roof_corner_in_3 6 B·B / ABA / ·A· A = Orange Worn Brick; B = Black Roof Block
Orange and Black Roof (Out) ph_furn:roof_corner_out_3 6 ·B· / BAB / A·A A = Orange Worn Brick; B = Black Roof Block
Orange and Green Roof (45°) ph_furn:roof_45 6 BBB / AAA A = Orange Worn Brick; B = Green Roof Block
Orange and Green Roof (In) ph_furn:roof_corner_in 6 B·B / ABA / ·A· A = Orange Worn Brick; B = Green Roof Block
Orange and Green Roof (Out) ph_furn:roof_corner_out 6 ·B· / BAB / A·A A = Orange Worn Brick; B = Green Roof Block
Orange Carpet Motif ph_furn:retro_motif_5 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 14]; C = Wool [data 1]
Orange Flowers Bouquet ph_furn:bouquet_8 1 A A = Pink Flowers Bouquet
Orange Juice Dispenser ph_furn:juice_dispenser_1 3 ·B· / AAA A = Water Dispenser; B = Orange Dye
Orange Pie ph_furn:dessert_6 4 ·B· / CAD / ·E· A = Tree Sap; B = Orange Dye; C = Sugar; D = Wheat; E = Egg
Orange Retro Carpet ph_furn:retro_carpet_5 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 1]
Orange Roof (45°) ph_furn:roof_45_6 6 BBB / AAA A = Orange Worn Brick; B = Orange Roof Block
Orange Roof (In) ph_furn:roof_corner_in_6 6 B·B / ABA / ·A· A = Orange Worn Brick; B = Orange Roof Block
Orange Roof (Out) ph_furn:roof_corner_out_6 6 ·B· / BAB / A·A A = Orange Worn Brick; B = Orange Roof Block
Orange Roof Block ph_furn:roof_block_1 6 BBB / BBB B = Orange Worn Brick
Orange Roof Plate ph_furn:roof_plate_1 8 BB / BB B = Orange Roof Block
Orange Roof Tip (45°) ph_furn:roof_45_tip_3 6 BBB B = Orange Roof Block
Orange Roof Tip (In) ph_furn:roof_corner_in_tip_3 6 B·B / ·B· B = Orange Roof Block
Orange Roof Tip (Out) ph_furn:roof_corner_out_tip_3 6 ·B· / B·B B = Orange Roof Block
Orange Tart Tray ph_furn:tart_tray_2 1 A A = Strawberry Tart Tray
Orange Worn Brick ph_furn:worn_brick_2 4 BBB / BAB / BBB A = Tree Sap; B = Brick
Orange Worn Slab Brick ph_furn:worn_slab_brick_2 6 AAA A = Orange Worn Brick
Outdoor Trash Can ph_furn:outdoor_trash_can 3 ·B· / AAA A = Large Trash Can; B = Red Dye

Recipes P (146)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Panel Door Item ph_furn:panel_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Planks; C = Paper
Paper Stack ph_furn:paper_stack 1 A / A / A A = Newspaper
PC ph_furn:pc 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Repeater; E = Redstone Torch; F = White Dye
PC Gamer (Blue) ph_furn:pc_gaming_5 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Redstone Torch; F = Blue Dye
PC Gamer (Green) ph_furn:pc_gaming_3 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Redstone Torch; F = Green Dye
PC Gamer (Magenta) ph_furn:pc_gaming_4 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Redstone Torch; F = Magenta Dye
PC Gamer (Pink) ph_furn:pc_gaming_1 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Redstone Torch; F = Pink Dye
PC Gamer (Red) ph_furn:pc_gaming 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Redstone Torch; F = Red Dye
PC Gamer (Yellow) ph_furn:pc_gaming_2 1 DCD / EAE / BFB A = Tree Sap; B = Redstone; C = Glass Pane; D = Comparator; E = Redstone Torch; F = Yellow Dye
Pencil Cup ph_furn:pencil_cup 3 ·D· / CAC / CBC A = Tree Sap; B = Bucket; C = Stick; D = Yellow Dye
Pepperoni Pizza ph_furn:pizza_tray_3 1 ·B· / CAD A = Tree Sap; B = Magenta Dye; C = Water Bucket; D = Wheat
Picnic Blanket ph_furn:picnic_blanket 9 CBC / BAB / CBC A = Tree Sap; B = Red Wool; C = White Wool
Picnic Table (Half) ph_furn:picnic_table_half 3 BBB / CAC / BBB A = Tree Sap; B = Dark Oak Slab; C = Stick
Pine Small Tree ph_furn:small_tree_2 2 B / A A = Tree Sap; B = Spruce Sapling
Pink Blanket Pile ph_furn:blankets_pile_1 3 B· / CA / D· A = Tree Sap; B = Wool [data 2]; C = Wool; D = Wool [data 6]
Pink Carpet Motif ph_furn:retro_motif_6 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 2]; C = Wool [data 6]
Pink Desktop Lamp ph_furn:desktop_lamp_7 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = Pink Dye
Pink Flowers Bouquet ph_furn:bouquet_7 1 A A = Yellow Flowers Bouquet
Pink Hanging Pennants ph_furn:pennants_2 6 BAB / CCC / ·D· A = Tree Sap; B = String; C = Paper; D = Pink Dye
Pink Hanging Pennants ph_furn:pennants_2 1 A A = Pink Pennants
Pink Lotions ph_furn:lotions 2 ·E· / CAD / ·B· A = Tree Sap; B = Brick; C = Purple Dye; D = Pink Dye; E = Gold Nugget
Pink Pennants ph_furn:pennants_6 1 A A = Pink Hanging Pennants
Pink Retro Carpet ph_furn:retro_carpet_6 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 8]; C = Wool [data 10]
Pink Roses Bouquet ph_furn:bouquet_9 1 A A = Orange Flowers Bouquet
Pink Teddybear ph_furn:teddybear_3 3 ·D· / CAC / BBB A = Tree Sap; B = Feather; C = Wool [data 6]; D = String
Planks Roof ph_furn:planks_roof 6 B·B / ·A· / B·B A = Tree Sap; B = Oak Slab
Plant (Aloe) ph_furn:plant_3 1 A A = Plant (Flowered Bush)
Plant (Bush) ph_furn:plant_8 1 A A = Plant (Roses)
Plant (Dracaena) ph_furn:plant 3 B / A A = Tree Sap; B = Yellow Flower
Plant (Dracaena) ph_furn:plant 1 A A = Plant (Lavender)
Plant (Fern) ph_furn:plant_6 1 A A = Plant (Rubber)
Plant (Flowered Bush) ph_furn:plant_2 1 A A = Plant (Dracaena)
Plant (Lavender) ph_furn:plant_9 1 A A = Plant (Bush)
Plant (Roses) ph_furn:plant_7 1 A A = Plant (Fern)
Plant (Rubber) ph_furn:plant_5 1 A A = Plant (Sunflower)
Plant (Sunflower) ph_furn:plant_4 1 A A = Plant (Aloe)
Postal Mailbox ph_furn:postal_mailbox 1 A / A A = Blue Wall Mailbox
Purple Alarm Clock ph_furn:alarm_clock_4 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Purple Dye; D = Iron Ingot
Purple Arcade ph_furn:arcade_4 1 DCD / BAG / FEF A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Redstone Torch; E = Purple Dye; F = Planks; G = Stone Button
Purple Barbecue Grill ph_furn:barbecue_grill_4 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = Purple Dye
Purple Beach Towel ph_furn:beach_towel_4 1 B / A A = White Beach Towel; B = Purple Dye
Purple Bedside Table ph_furn:bedside_table_4 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Birdhouse ph_furn:birdhouse_4 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = Purple Dye
Purple Blender ph_furn:blender_4 1 B / A / C A = Empty Jar ; B = Purple Dye; C = Iron Ingot
Purple Cabinet Corner ph_furn:kitchen_cabinet_corner_5 3 C· / BA / BB A = Tree Sap; B = Planks; C = Purple Dye
Purple Cabinet Corner ph_furn:top_cabinet_corner_5 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = Purple Dye
Purple Cabinet Double ph_furn:kitchen_cabinet_double_5 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Cabinet Drawers ph_furn:kitchen_cabinet_drawers_5 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Chair ph_furn:chair_5 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Purple Dye
Purple Coffee Cup ph_furn:coffee_cup_4 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = Purple Dye
Purple Coffee Cup ph_furn:coffee_cup_4 2 A A = Purple Coffee Cups
Purple Coffee Cups ph_furn:coffee_cups_4 1 AA A = Purple Coffee Cup
Purple Coffee Maker ph_furn:coffee_maker_4 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Purple Dye; E = Iron Ingot
Purple Coffee Table ph_furn:coffee_table_single_5 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Purple Dye
Purple Cooking Pot ph_furn:cooking_pot_4 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = Purple Dye
Purple Cooler ph_furn:cooler_4 1 BAC A = Tree Sap; B = Powder Snow Bucket; C = Purple Dye
Purple Decoration Pot ph_furn:decoration_pot_4 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Purple Dye
Purple Desk (Left) ph_furn:desk_left_4 1 A A = Purple Desk (Middle)
Purple Desk (Middle) ph_furn:desk_middle_4 1 A A = Purple Desk (Right)
Purple Desk (Right) ph_furn:desk_right_4 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Desk (Right) ph_furn:desk_right_4 1 A A = Purple Desk (Left)
Purple Dog House ph_furn:dog_house_5 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = Purple Dye
Purple Door Item ph_furn:purple_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Purple Dye
Purple Door Triple Item ph_furn:purple_door_triple_item 2 A / A / A A = Purple Door Item
Purple Drawers ph_furn:drawers_4 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Float Lounger ph_furn:float_lounger_4 1 BA A = White Float Lounger; B = Purple Dye
Purple Kettle ph_furn:kettle_4 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = Purple Dye
Purple Kitchen Chair ph_furn:kitchen_chair_5 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Purple Dye
Purple Mailbox ph_furn:mailbox_3 1 BA / B· / B· A = Purple Wall Mailbox; B = Stick
Purple Mug ph_furn:mug_4 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = Purple Dye
Purple Office Chair ph_furn:office_chair_4 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool [data 10]; D = Stick
Purple Outdoor Chair ph_furn:outdoo_chair_5 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Purple Dye
Purple Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left_4 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Purple Dye
Purple Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle_4 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Purple Dye
Purple Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right_4 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Purple Dye
Purple Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single_4 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Purple Dye
Purple Outdoor Couch (Left) ph_furn:outdoor_couch_left_4 1 A A = Purple Outdoor Couch (Single)
Purple Outdoor Couch (Middle) ph_furn:outdoor_couch_middle_4 1 A A = Purple Outdoor Couch (Right)
Purple Outdoor Couch (Right) ph_furn:outdoor_couch_right_4 1 A A = Purple Outdoor Couch (Left)
Purple Outdoor Couch (Single) ph_furn:outdoor_couch_single_4 4 BBB / CAC A = Tree Sap; B = Wool [data 10]; C = Log
Purple Outdoor Couch (Single) ph_furn:outdoor_couch_single_4 1 A A = Purple Outdoor Couch (Middle)
Purple Outdoor Table ph_furn:outdoor_table_4 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = Purple Dye
Purple Present ph_furn:big_present_2 1 AA A = Purple Small Present
Purple Rocking Chair ph_furn:rocking_chair_5 1 A / B A = Purple Chair; B = Stick
Purple Roof (45°) ph_furn:roof_45_11 6 BBB / AAA A = Purple Shop Facade Column (Middle); B = Green Roof Block
Purple Roof (In) ph_furn:roof_corner_in_11 6 B·B / ABA / ·A· A = Purple Shop Facade Column (Middle); B = Green Roof Block
Purple Roof (Out) ph_furn:roof_corner_out_11 6 ·B· / BAB / A·A A = Purple Shop Facade Column (Middle); B = Green Roof Block
Purple Roses Bouquet ph_furn:bouquet_5 1 A A = Red Roses Bouquet
Purple Roses Vase ph_furn:flower_vase_5 1 A A = Red Flowers Vase
Purple Rustic Sofa (Left) ph_furn:sofa_rustic_left_5 1 A A = Purple Rustic Sofa (Single)
Purple Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_5 1 A A = Purple Rustic Sofa (Right)
Purple Rustic Sofa (Right) ph_furn:sofa_rustic_right_5 1 A A = Purple Rustic Sofa (Left)
Purple Rustic Sofa (Single) ph_furn:sofa_rustic_5 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 10]; C = Log
Purple Rustic Sofa (Single) ph_furn:sofa_rustic_5 1 A A = Purple Rustic Sofa (Middle)
Purple Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_5 8 BBB / BBB / AAA A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Column (Middle) ph_furn:shopfacade_column_5 8 BBB / BAB / BBB A = Purple Dye; B = Brown Shop Facade Column (Middle)
Purple Shop Facade Column (Single) ph_furn:shopfacade_column_single_5 3 AAA / BBB / AAA A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Column (Top) ph_furn:shopfacade_column_top_5 8 AAA / BBB / BBB A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Halftimber ph_furn:shopfacade_halftimber_5 5 ABA / BBB / ABA A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Lines ph_furn:shopfacade_lines_5 6 BBB / AAA / BBB A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_5 5 ABA / ABA / BBB A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_5 3 ABA / ABA / ABA A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_5 4 ABA / BBB / AAA A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_5 5 BBB / ABA / ABA A = Stick; B = Purple Shop Facade Column (Middle)
Purple Shop Facade Window ph_furn:shopfacade_window_5 3 AAA / AAA A = Purple Window Line
Purple Shop Facade Window Arch ph_furn:shopfacade_arch_5 3 AAA / AAA A = Purple Window Half Arch
Purple Shop Facade Window Cross ph_furn:shopfacade_window_cross_5 3 AAA / AAA A = Purple Window Classic
Purple Shop Facade Window Frame ph_furn:shopfacade_frame_5 3 AAA / AAA A = Purple Window Frame
Purple Side Table ph_furn:side_table_5 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Purple Dye
Purple Sink ph_furn:kitchen_sink_5 1 B / A A = Purple Cabinet Drawers; B = Water Bucket
Purple Sink ph_furn:kitchen_sink_5 1 B / A A = Purple Cabinet Double; B = Water Bucket
Purple Small Present ph_furn:small_present_2 2 B / A A = Cardboard Box; B = Purple Dye
Purple Sofa (Left) ph_furn:sofa_left_5 1 A A = Purple Sofa (Single)
Purple Sofa (Middle) ph_furn:sofa_middle_5 1 A A = Purple Sofa (Right)
Purple Sofa (Right) ph_furn:sofa_right_5 1 A A = Purple Sofa (Left)
Purple Sofa (Single) ph_furn:sofa_single_5 4 BBB / CAC A = Tree Sap; B = Wool [data 10]; C = Planks
Purple Sofa (Single) ph_furn:sofa_single_5 1 A A = Purple Sofa (Middle)
Purple Stool ph_furn:stool_5 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = Purple Dye
Purple Striped Awning ph_furn:striped_awning_4 6 D·D / DAD / BCB A = Tree Sap; B = Wool [data 10]; C = Wool; D = Stick
Purple Sun Chair ph_furn:sun_chair_4 2 B·B / ·A· / B·B A = Purple Beach Towel; B = Stick
Purple Table (1x1) ph_furn:table_1x1_5 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Purple Dye
Purple Table Cloth ph_furn:table_cloth_4 1 B / A A = Brown Table (1x1); B = Wool [data 10]
Purple Tent ph_furn:tent_4 1 CBC / BAB A = Tree Sap; B = Wool [data 10]; C = Stick
Purple Tile Mosaic ph_furn:tile_mosaic_6 3 ·B· / AAA A = White Tile Mosaic; B = Purple Dye
Purple Toaster ph_furn:toaster_4 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = Purple Dye
Purple Top Cabinet ph_furn:top_cabinet_closed_5 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = Purple Dye
Purple Top Cabinet Double ph_furn:top_cabinet_double_5 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = Purple Dye
Purple Top Cabinet Open ph_furn:top_cabinet_open_5 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = Purple Dye
Purple Towel Bar ph_furn:towel_bar_3 3 B / A A = Purple Towels Pile; B = Stick
Purple Towels Pile ph_furn:towels_pile_3 3 ·B· / AAA A = White Towels Pile; B = Purple Dye
Purple Trash Can ph_furn:trash_can_4 2 C / A / B A = Tree Sap; B = Cauldron; C = Purple Dye
Purple Tv Table (Left) ph_furn:tv_table_left_5 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Tv Table (Middle) ph_furn:tv_table_middle_5 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Tv Table (Right) ph_furn:tv_table_right_5 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Tv Table (Single) ph_furn:tv_table_single_5 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Purple Dye
Purple Vending Machine ph_furn:vending_machine 1 FCG / BAB / DED A = Tree Sap; B = Iron Ingot; C = Glass Pane; D = Redstone; E = Purple Dye; F = Comparator; G = Dispenser [data 3]
Purple Vintage Telephone ph_furn:retro_telephone_4 1 ECE / BAD / ·E· A = Tree Sap; B = Hopper; C = Purple Dye; D = Stone Button; E = Redstone
Purple Wall Mailbox ph_furn:wall_mailbox_3 3 ·B· / CAC / CCC A = Tree Sap; B = Purple Dye; C = Iron Nugget
Purple Window Adorned ph_furn:window_adorned_5 3 ·B· / AAA A = Brown Window Adorned; B = Purple Dye
Purple Window Arch ph_furn:window_arch_5 3 ·B· / AAA A = Brown Window Arch; B = Purple Dye
Purple Window Classic ph_furn:window_classic_5 3 ·B· / AAA A = Brown Window Classic; B = Purple Dye
Purple Window Diamond ph_furn:window_diamond_5 3 ·B· / AAA A = Brown Window Diamond; B = Purple Dye
Purple Window Frame ph_furn:window_frame_5 3 ·B· / AAA A = Brown Window Frame; B = Purple Dye
Purple Window Half Arch ph_furn:window_half_arch_5 3 ·B· / AAA A = Brown Window Half Arch; B = Purple Dye
Purple Window Line ph_furn:window_line_5 3 ·B· / AAA A = Brown Window Line; B = Purple Dye
Purple Window Lower Arch ph_furn:window_lower_arch_5 3 ·B· / AAA A = Brown Window Lower Arch; B = Purple Dye

Recipes Q (1)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Quill and Paper ph_furn:quill_paper 1 ABC A = Newspaper; B = Ink Sac; C = Feather

Recipes R (141)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Radio ph_furn:radio 2 BAC A = Tree Sap; B = Noteblock; C = Light Blue Dye
Rail Lamps ph_furn:rail_lamps 2 BAB / CCC A = Tree Sap; B = Stick; C = Glowstone Dust
Railing (Corner) ph_furn:railing_left_corner 3 B·B / AAA A = Railing Floor; B = Iron Bars
Railing (Middle) ph_furn:railing_middle 3 ·B· / AAA A = Railing Floor; B = Iron Bars
Railing Floor ph_furn:railing_floor 3 ·A· / BBB A = Tree Sap; B = Iron Ingot
Railing Stairs ph_furn:railing_stairs 3 A·· / ·A· / ··A A = Railing (Middle)
Railing Stairs (Left) ph_furn:railing_left_stairs 3 ··A / ·A· / A·· A = Railing Stairs (Right)
Railing Stairs (Right) ph_furn:railing_right_stairs 3 ··A / ·A· / A·· A = Railing Stairs
Ramen Bowl ph_furn:ramen 3 BEF / DAD / ·C· A = Tree Sap; B = Wheat; C = Bowl; D = Stick; E = Egg; F = Cooked Porkchop
Red Alarm Clock ph_furn:alarm_clock_2 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Red Dye; D = Iron Ingot
Red Arcade ph_furn:arcade_2 1 DCD / BAG / FEF A = Tree Sap; B = Redstone; C = Purple Stained Glass Pane; D = Redstone Torch; E = Red Dye; F = Planks; G = Stone Button
Red Barbecue Grill ph_furn:barbecue_grill_2 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = Red Dye
Red Beach Towel ph_furn:beach_towel_2 1 B / A A = White Beach Towel; B = Red Dye
Red Bedside Lamp ph_furn:bedside_lamp 1 A / B A = Red Roof Lamp; B = Stick
Red Bedside Table ph_furn:bedside_table_2 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Birdhouse ph_furn:birdhouse_2 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = Red Dye
Red Blender ph_furn:blender_2 1 B / A / C A = Empty Jar ; B = Red Dye; C = Iron Ingot
Red Book ph_furn:book_4 3 BBB / CAC / ·D· A = Tree Sap; B = Paper; C = Leather; D = Red Dye
Red Book ph_furn:book_4 1 A A = Red Open Book
Red Cabinet Corner ph_furn:kitchen_cabinet_corner_3 3 C· / BA / BB A = Tree Sap; B = Planks; C = Red Dye
Red Cabinet Corner ph_furn:top_cabinet_corner_3 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = Red Dye
Red Cabinet Double ph_furn:kitchen_cabinet_double_3 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Cabinet Drawers ph_furn:kitchen_cabinet_drawers_3 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Chair ph_furn:chair_3 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Red Dye
Red Cobblestone ph_furn:cobblestone_3 8 BBB / BAB / BBB A = Red Dye; B = Gray Cobblestone
Red Cobblestone Slab ph_furn:cobblestone_slab_3 6 AAA A = Red Cobblestone
Red Coffee Cup ph_furn:coffee_cup_2 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = Red Dye
Red Coffee Cup ph_furn:coffee_cup_2 2 A A = Red Coffee Cups
Red Coffee Cups ph_furn:coffee_cups_2 1 AA A = Red Coffee Cup
Red Coffee Maker ph_furn:coffee_maker_2 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Red Dye; E = Iron Ingot
Red Coffee Table ph_furn:coffee_table_single_3 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Red Dye
Red Cooking Pot ph_furn:cooking_pot_2 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = Red Dye
Red Cooler ph_furn:cooler_2 1 BAC A = Tree Sap; B = Powder Snow Bucket; C = Red Dye
Red Decoration Pot ph_furn:decoration_pot_2 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Red Dye
Red Decorative Curtain ph_furn:noren_3 3 ·B· / AAA A = White Decorative Curtain; B = Red Dye
Red Desk (Left) ph_furn:desk_left_2 1 A A = Red Desk (Middle)
Red Desk (Middle) ph_furn:desk_middle_2 1 A A = Red Desk (Right)
Red Desk (Right) ph_furn:desk_right_2 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Desk (Right) ph_furn:desk_right_2 1 A A = Red Desk (Left)
Red Desktop Lamp ph_furn:desktop_lamp_5 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = Red Dye
Red Dog House ph_furn:dog_house_3 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = Red Dye
Red Door Item ph_furn:red_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Red Dye
Red Door Triple Item ph_furn:red_door_triple_item 2 A / A / A A = Red Door Item
Red Drawers ph_furn:drawers_2 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Float Lounger ph_furn:float_lounger_2 1 BA A = White Float Lounger; B = Red Dye
Red Floor Lamp ph_furn:floor_lamp 1 A / B / B A = Red Roof Lamp; B = Stick
Red Flowers Bouquet ph_furn:bouquet 3 B / A A = Tree Sap; B = Red Flower
Red Flowers Bouquet ph_furn:bouquet 1 A A = Pink Roses Bouquet
Red Flowers Vase ph_furn:flower_vase_4 1 A A = White and Pink Flowers Vase
Red Gnome ph_furn:gnome_statue_3 3 B / A / C A = Tree Sap; B = Concrete [data 4]; C = Concrete [data 14]
Red Kettle ph_furn:kettle_2 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = Red Dye
Red Kitchen Chair ph_furn:kitchen_chair_3 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = Red Dye
Red Mailbox ph_furn:mailbox_1 1 BA / B· / B· A = Red Wall Mailbox; B = Stick
Red Mug ph_furn:mug_2 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = Red Dye
Red Office Chair ph_furn:office_chair_2 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool [data 14]; D = Stick
Red Open Book ph_furn:open_book_3 1 A A = Red Book
Red Outdoor Chair ph_furn:outdoo_chair_3 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Red Dye
Red Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left_2 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Red Dye
Red Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle_2 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Red Dye
Red Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right_2 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Red Dye
Red Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single_2 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = Red Dye
Red Outdoor Couch (Left) ph_furn:outdoor_couch_left_2 1 A A = Red Outdoor Couch (Single)
Red Outdoor Couch (Middle) ph_furn:outdoor_couch_middle_2 1 A A = Red Outdoor Couch (Right)
Red Outdoor Couch (Right) ph_furn:outdoor_couch_right_2 1 A A = Red Outdoor Couch (Left)
Red Outdoor Couch (Single) ph_furn:outdoor_couch_single_2 4 BBB / CAC A = Tree Sap; B = Wool [data 14]; C = Log
Red Outdoor Couch (Single) ph_furn:outdoor_couch_single_2 1 A A = Red Outdoor Couch (Middle)
Red Outdoor Table ph_furn:outdoor_table_2 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = Red Dye
Red Pattern Antique ph_furn:pattern_antique_4 8 CCC / BAB / CCC A = Tree Sap; B = Wool [data 4]; C = Wool [data 14]
Red Present ph_furn:big_present 1 AA A = Red Small Present
Red Rocking Chair ph_furn:rocking_chair_3 1 A / B A = Red Chair; B = Stick
Red Roof Lamp ph_furn:large_roof_lamp_1 3 CBC / CAC / ·D· A = Tree Sap; B = Glowstone Dust; C = Paper; D = Red Dye
Red Roses Bouquet ph_furn:bouquet_4 1 A A = Yellow Roses Bouquet
Red Roses Vase ph_furn:flower_vase_2 1 A A = Yellow Flowers Vase
Red Rustic Sofa (Left) ph_furn:sofa_rustic_left_3 1 A A = Red Rustic Sofa (Single)
Red Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_3 1 A A = Red Rustic Sofa (Right)
Red Rustic Sofa (Right) ph_furn:sofa_rustic_right_3 1 A A = Red Rustic Sofa (Left)
Red Rustic Sofa (Single) ph_furn:sofa_rustic_3 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 14]; C = Log
Red Rustic Sofa (Single) ph_furn:sofa_rustic_3 1 A A = Red Rustic Sofa (Middle)
Red Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_3 8 BBB / BBB / AAA A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Column (Middle) ph_furn:shopfacade_column_3 8 BBB / BAB / BBB A = Red Dye; B = Brown Shop Facade Column (Middle)
Red Shop Facade Column (Single) ph_furn:shopfacade_column_single_3 3 AAA / BBB / AAA A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Column (Top) ph_furn:shopfacade_column_top_3 8 AAA / BBB / BBB A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Halftimber ph_furn:shopfacade_halftimber_3 5 ABA / BBB / ABA A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Lines ph_furn:shopfacade_lines_3 6 BBB / AAA / BBB A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_3 5 ABA / ABA / BBB A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_3 3 ABA / ABA / ABA A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_3 4 ABA / BBB / AAA A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_3 5 BBB / ABA / ABA A = Stick; B = Red Shop Facade Column (Middle)
Red Shop Facade Window ph_furn:shopfacade_window_3 3 AAA / AAA A = Red Window Line
Red Shop Facade Window Arch ph_furn:shopfacade_arch_3 3 AAA / AAA A = Red Window Half Arch
Red Shop Facade Window Cross ph_furn:shopfacade_window_cross_3 3 AAA / AAA A = Red Window Classic
Red Shop Facade Window Frame ph_furn:shopfacade_frame_3 3 AAA / AAA A = Red Window Frame
Red Side Table ph_furn:side_table_3 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Red Dye
Red Sink ph_furn:kitchen_sink_3 1 B / A A = Red Cabinet Drawers; B = Water Bucket
Red Sink ph_furn:kitchen_sink_3 1 B / A A = Red Cabinet Double; B = Water Bucket
Red Small Present ph_furn:small_present 2 B / A A = Cardboard Box; B = Red Dye
Red Sofa (Left) ph_furn:sofa_left_3 1 A A = Red Sofa (Single)
Red Sofa (Middle) ph_furn:sofa_middle_3 1 A A = Red Sofa (Right)
Red Sofa (Right) ph_furn:sofa_right_3 1 A A = Red Sofa (Left)
Red Sofa (Single) ph_furn:sofa_single_3 4 BBB / CAC A = Tree Sap; B = Wool [data 14]; C = Planks
Red Sofa (Single) ph_furn:sofa_single_3 1 A A = Red Sofa (Middle)
Red Stool ph_furn:stool_3 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = Red Dye
Red Striped Awning ph_furn:striped_awning_2 6 D·D / DAD / BCB A = Tree Sap; B = Wool [data 14]; C = Wool; D = Stick
Red Sun Chair ph_furn:sun_chair_2 2 B·B / ·A· / B·B A = Red Beach Towel; B = Stick
Red Table (1x1) ph_furn:table_1x1_3 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Red Dye
Red Table Cloth ph_furn:table_cloth_2 1 B / A A = Brown Table (1x1); B = Wool [data 14]
Red Table Lamp ph_furn:table_lamp 1 A / B / B A = Red Roof Lamp; B = Clay Ball
Red Tent ph_furn:tent_2 1 CBC / BAB A = Tree Sap; B = Wool [data 14]; C = Stick
Red Tile Mosaic ph_furn:tile_mosaic_4 3 ·B· / AAA A = White Tile Mosaic; B = Red Dye
Red Toaster ph_furn:toaster_2 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = Red Dye
Red Top Cabinet ph_furn:top_cabinet_closed_3 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = Red Dye
Red Top Cabinet Double ph_furn:top_cabinet_double_3 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = Red Dye
Red Top Cabinet Open ph_furn:top_cabinet_open_3 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = Red Dye
Red Trash Can ph_furn:trash_can_2 2 C / A / B A = Tree Sap; B = Cauldron; C = Red Dye
Red Tv Table (Left) ph_furn:tv_table_left_3 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Tv Table (Middle) ph_furn:tv_table_middle_3 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Tv Table (Right) ph_furn:tv_table_right_3 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Tv Table (Single) ph_furn:tv_table_single_3 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Red Dye
Red Vintage Carpet ph_furn:vintage_carpet_5 8 CBC / BAB / CBC A = Tree Sap; B = Wool [data 14]; C = Wool [data 4]
Red Vintage Telephone ph_furn:retro_telephone_2 1 ECE / BAD / ·E· A = Tree Sap; B = Hopper; C = Red Dye; D = Stone Button; E = Redstone
Red Vinyl Crate ph_furn:vinyl_crate 2 BAC A = Tree Sap; B = Coal; C = Red Dye
Red Wall Lamp ph_furn:wall_lamp_4 1 A· / BB A = Red Roof Lamp; B = Stick
Red Wall Mailbox ph_furn:wall_mailbox_1 3 ·B· / CAC / CCC A = Tree Sap; B = Red Dye; C = Iron Nugget
Red Wall Plate ph_furn:plate_2 3 ·B· / CAC / ·D· A = Tree Sap; B = Red Dye; C = Iron Nugget; D = Oak Sign
Red Window Adorned ph_furn:window_adorned_2 3 ·B· / AAA A = Brown Window Adorned; B = Red Dye
Red Window Arch ph_furn:window_arch_2 3 ·B· / AAA A = Brown Window Arch; B = Red Dye
Red Window Classic ph_furn:window_classic_2 3 ·B· / AAA A = Brown Window Classic; B = Red Dye
Red Window Diamond ph_furn:window_diamond_2 3 ·B· / AAA A = Brown Window Diamond; B = Red Dye
Red Window Frame ph_furn:window_frame_2 3 ·B· / AAA A = Brown Window Frame; B = Red Dye
Red Window Half Arch ph_furn:window_half_arch_3 3 ·B· / AAA A = Brown Window Half Arch; B = Red Dye
Red Window Line ph_furn:window_line_2 3 ·B· / AAA A = Brown Window Line; B = Red Dye
Red Window Lower Arch ph_furn:window_lower_arch_2 3 ·B· / AAA A = Brown Window Lower Arch; B = Red Dye
Refrigerator ph_furn:refrigerator 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = Green Dye; D = Iron Ingot
Refrigerator 2 ph_furn:refrigerator_2 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = Red Dye; D = Iron Ingot
Refrigerator 3 ph_furn:refrigerator_3 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = Blue Dye; D = Iron Ingot
Refrigerator 4 ph_furn:refrigerator_4 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = Purple Dye; D = Iron Ingot
Refrigerator 5 ph_furn:refrigerator_5 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = Gray Dye; D = Iron Ingot
Refrigerator 6 ph_furn:refrigerator_6 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = White Dye; D = Iron Ingot
Refrigerator 7 ph_furn:refrigerator_7 1 DCD / DAD / DBD A = Tree Sap; B = Powder Snow Bucket; C = Yellow Dye; D = Iron Ingot
Reinforced Door Item ph_furn:reinforced_door_item 3 BB· / BBA / BB· A = Tree Sap; B = Iron Ingot
Rustic Door Item ph_furn:rustic_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Planks; C = Brown Dye

Recipes S (73)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Sailboat Decor ph_furn:sailboat_model_1 3 DED / BAB / CCC A = Tree Sap; B = Paper; C = Stick; D = String; E = Brown Dye
Sand Castle ph_furn:sand_castle 1 BAC A = Tree Sap; B = Wooden Shovel; C = Sand
Scarecrow ph_furn:scarecrow 1 ·B· / CAC / ·D· A = Tree Sap; B = Carved Pumpkin; C = Wheat; D = Stick
Security Camera ph_furn:security_camera 3 BBB / CAC / EDE A = Tree Sap; B = Spider Eye; C = Redstone; D = White Dye; E = Iron Ingot
Sepia Blanket Pile ph_furn:blankets_pile_2 3 B· / CA / D· A = Tree Sap; B = Wool [data 12]; C = Wool; D = Wool [data 13]
Sepia Desktop Globe ph_furn:desktop_globe_1 1 ·B· / ·A· / CDC A = Tree Sap; B = Pufferfish; C = Stick; D = Brown Dye
Sepia Vintage Luggage ph_furn:vintage_luggage_1 2 DCD / BAB / DBD A = Tree Sap; B = Leather; C = Green Dye; D = Iron Nugget
Shop Window ph_furn:shop_window 9 BBB / BAB / BBB A = Tree Sap; B = Glass Pane
Short Curtain Black Item ph_furn:short_curtain_black_item 4 B· / BA A = Tree Sap; B = Wool [data 15]
Short Curtain Blue Item ph_furn:short_curtain_blue_item 4 B· / BA A = Tree Sap; B = Wool [data 11]
Short Curtain Green Item ph_furn:short_curtain_green_item 4 B· / BA A = Tree Sap; B = Wool [data 13]
Short Curtain Purple Item ph_furn:short_curtain_purple_item 4 B· / BA A = Tree Sap; B = Wool [data 10]
Short Curtain Red Item ph_furn:short_curtain_red_item 4 B· / BA A = Tree Sap; B = Wool [data 14]
Short Curtain White Item ph_furn:short_curtain_white_item 4 B· / BA A = Tree Sap; B = Wool
Short Curtain Yellow Item ph_furn:short_curtain_yellow_item 4 B· / BA A = Tree Sap; B = Wool [data 4]
Silver Ball Lamp ph_furn:ball_lamp_1 2 ·B· / CAD A = Tree Sap; B = Glass Bottle; C = Glowstone Dust; D = Gray Dye
Silver Candle Holder ph_furn:large_candle_holder 1 AA A = Small Silver Candle Holder
Silver Crystal Chandelier ph_furn:crystal_chandelier 1 ·B· / AAA A = Small Silver Candle Holder; B = Iron Ingot
Silver Dish Set ph_furn:dish_set_2 2 DA· / CBC A = Tree Sap; B = Stone Slab [data 6]; C = Iron Nugget; D = Glass Bottle
Silver Dish Set ph_furn:dish_set_2 2 A A = Silver Dish Sets
Silver Dish Sets ph_furn:dish_sets_2 1 AA A = Silver Dish Set
Silver Industrial Lamp ph_furn:industrial_lamp 1 B / A A = Silver Ball Lamp; B = Iron Ingot
Silver Light Post (Base) ph_furn:light_post_base_1 3 AAA / BBB A = Silver Light Post (Middle); B = Iron Ingot
Silver Light Post (Middle) ph_furn:light_post_middle_1 3 ·B / CA / ·B A = Tree Sap; B = Iron Ingot; C = Gray Dye
Silver Light Post (Top) ph_furn:light_post_top_1 3 ·B· / ·C· / AAA A = Silver Light Post (Middle); B = Glowstone Dust; C = Yellow Stained Glass
Silver Shower ph_furn:shower_1 3 CBD / CA· / C·· A = Tree Sap; B = Hopper; C = Bamboo; D = Gray Dye
Silver Tabletop Mirror ph_furn:tabletop_1 2 ·B· / ·A· / CDC A = Tree Sap; B = Glass Pane; C = Stick; D = Gray Dye
Silver Toilet Paper ph_furn:toilet_paper_1 1 ·A· / CBC / ·B· A = Tree Sap; B = Paper; C = Iron Nugget
Silver Urinal ph_furn:urinal 2 ·C· / BAB / ·B· A = Tree Sap; B = Quartz Block; C = Iron Nugget
Silver Wall Bracket ph_furn:wall_bracket_3 3 CAB / BBB A = Tree Sap; B = Iron Nugget; C = Gray Dye
Silver Wall Bracket ph_furn:wall_bracket_6 3 BBB / CAB A = Tree Sap; B = Iron Nugget; C = Gray Dye
Small Black Candle Holder ph_furn:small_candle_holder_2 3 ·C· / BAB / ·D· A = Tree Sap; B = Stick; C = Candle; D = Black Dye
Small Blackboard ph_furn:small_blackboard 2 A / B A = Blackboard Single; B = Stick
Small Blackboard 2 ph_furn:small_blackboard_2 2 A / B A = Blackboard Single 2; B = Stick
Small Gold Candle Holder ph_furn:small_candle_holder_3 3 ·C· / BAB / ·D· A = Tree Sap; B = Stick; C = Candle; D = Yellow Dye
Small Hanging Roots ph_furn:hanging_flowers_1 4 A / B A = Tree Sap; B = Vine
Small Hanging Roots ph_furn:hanging_flowers_1 1 A A = Climbing Plant
Small Jars ph_furn:jars_small_2 1 A A = Colorful Jars
Small Silver Candle Holder ph_furn:small_candle_holder 3 ·C· / BAB / ·D· A = Tree Sap; B = Stick; C = Candle; D = Gray Dye
Small Speaker ph_furn:small_speaker 2 BAC A = Tree Sap; B = Noteblock; C = Planks
Snowy Christmas Tree ph_furn:christmas_tree 1 B· / AC A = Oak Small Tree; B = Colorful Light Bulb Garland; C = Powder Snow Bucket
Snowy Christmas Tree ph_furn:christmas_tree 1 B· / AC A = Oak Small Tree; B = Colorful Straight Light Bulb Garland; C = Powder Snow Bucket
Snowy Christmas Tree ph_furn:christmas_tree 1 B· / AC A = Pine Small Tree; B = Colorful Light Bulb Garland; C = Powder Snow Bucket
Snowy Christmas Tree ph_furn:christmas_tree 1 B· / AC A = Pine Small Tree; B = Colorful Straight Light Bulb Garland; C = Powder Snow Bucket
Soda Bottle ph_furn:orange_soda 3 C / A / B A = Tree Sap; B = Glass Bottle; C = Orange Dye
Soda Bottle ph_furn:orange_soda 1 A A = Soda Bottle
Soda Bottle ph_furn:orange_soda_2 1 A A = Soda Bottle
Soda Bottle ph_furn:orange_soda_3 1 A A = Soda Bottle
Soda Bottle ph_furn:orange_soda_4 1 A A = Soda Bottle
Soda Bottle ph_furn:orange_soda_5 1 A A = Soda Bottle
Soda Bottle ph_furn:orange_soda_6 1 A A = Soda Bottle
Soda Bottle Double ph_furn:orange_soda_doble_1 1 AB A = Soda Bottle; B = Soda Bottle
Soda Bottle Double ph_furn:orange_soda_doble_2 1 AB A = Soda Bottle; B = Soda Bottle
Spice Jars ph_furn:spice_jars 1 AA A = Empty Jar
Stair Fence ph_furn:stair_fence 6 B·· / ·A· / ··B A = Tree Sap; B = Brown Stained Glass Pane
Stair Fence ph_furn:stair_fence_1 6 B·· / ·A· / ··B A = Tree Sap; B = Cyan Stained Glass Pane
Statue ph_furn:statue 1 C / A / B A = Tree Sap; B = Quartz Block [data 2]; C = Quartz Block [data 1]
Statue ph_furn:statue_1 1 B / A / C A = Tree Sap; B = Quartz Block [data 2]; C = Quartz Block [data 1]
Statue Base ph_furn:statue_base 2 ·A· / BCB A = Tree Sap; B = Quartz Block [data 2]; C = Quartz Block [data 1]
Stereo ph_furn:stereo 1 ABA A = Small Speaker; B = Jukebox
Stove ph_furn:stove 1 CAC / ·B· A = Tree Sap; B = Furnace; C = Iron Ingot
Straw Hat ph_furn:hat 1 BBB / BAB A = Tree Sap; B = Wheat
Strawberry Juice Dispenser ph_furn:juice_dispenser_2 3 ·B· / AAA A = Water Dispenser; B = Pink Dye
Strawberry Pie ph_furn:dessert_5 4 ·B· / CAD / ·E· A = Tree Sap; B = Red Dye; C = Sugar; D = Wheat; E = Egg
Strawberry Tart Tray ph_furn:tart_tray 3 B / A / C A = Tree Sap; B = Pumpkin Pie; C = Oak Slab
Strawberry Tart Tray ph_furn:tart_tray 1 A A = Blueberry Tart Tray
Stuffed Bunny ph_furn:teddybear 3 ·D· / CAC / BBB A = Tree Sap; B = Feather; C = Wool [data 8]; D = String
Sun Lounger ph_furn:sun_lounger 1 BCB / BAB / B·B A = Tree Sap; B = Stick; C = Yellow Dye
Sun Lounger 1 ph_furn:sun_lounger_1 1 BCB / BAB / B·B A = Tree Sap; B = Stick; C = Brown Dye
Sun Lounger 2 ph_furn:sun_lounger_2 1 BCB / BAB / B·B A = Tree Sap; B = Stick; C = Black Dye
Sun Lounger 3 ph_furn:sun_lounger_3 1 BCB / BAB / B·B A = Tree Sap; B = Stick; C = White Dye
Sushi Table ph_furn:sushi_table 1 BAC / E·E A = Tree Sap; B = Salmon; C = Bowl; E = Stick
Symbol Decorative Curtain ph_furn:noren_1 3 ·B· / AAA A = White Decorative Curtain; B = Black Dye

Recipes T (38)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Table 2X1 ph_furn:table_2x1 1 AA A = Brown Table (1x1)
Table 2X1 1 ph_furn:table_2x1_1 1 AA A = Tablecloth Table (1x1)
Table 2X1 2 ph_furn:table_2x1_2 1 AA A = Green Table (1x1)
Table 2X1 3 ph_furn:table_2x1_3 1 AA A = Red Table (1x1)
Table 2X1 4 ph_furn:table_2x1_4 1 AA A = Blue Table (1x1)
Table 2X1 5 ph_furn:table_2x1_5 1 AA A = Purple Table (1x1)
Table 2X1 6 ph_furn:table_2x1_6 1 AA A = Black Table (1x1)
Table 2X1 7 ph_furn:table_2x1_7 1 AA A = White Table (1x1)
Table 2X2 1 ph_furn:table_2x2_1 1 AA / AA A = Brown Table (1x1)
Table 2X2 2 ph_furn:table_2x2_2 1 AA / AA A = Tablecloth Table (1x1)
Table 2X2 3 ph_furn:table_2x2_3 1 AA / AA A = Green Table (1x1)
Table 2X2 4 ph_furn:table_2x2_4 1 AA / AA A = Red Table (1x1)
Table 2X2 5 ph_furn:table_2x2_5 1 AA / AA A = Blue Table (1x1)
Table 2X2 6 ph_furn:table_2x2_6 1 AA / AA A = Purple Table (1x1)
Table 2X2 7 ph_furn:table_2x2_7 1 AA / AA A = Black Table (1x1)
Table 2X2 8 ph_furn:table_2x2_8 1 AA / AA A = White Table (1x1)
Tablecloth Chair ph_furn:chair_1 3 BAB / CCC / B·B A = Tree Sap; B = Stick; C = Planks
Tablecloth Coffee Table ph_furn:coffee_table_single_1 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = Wool
Tablecloth Side Table ph_furn:side_table_1 1 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = Wool
Tablecloth Table (1x1) ph_furn:table_1x1_1 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = Wool
Tablecloth Tv Table (Left) ph_furn:tv_table_left_1 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = Wool
Tablecloth Tv Table (Middle) ph_furn:tv_table_middle_1 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = Wool
Tablecloth Tv Table (Right) ph_furn:tv_table_right_1 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = Wool
Tablecloth Tv Table (Single) ph_furn:tv_table_single_1 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = Wool
Tabletop Led Tv ph_furn:led_tv_2 1 A A = Led Tv
Tall Jars ph_furn:tall_jars 1 AAA A = Empty Jar
Teapot ph_furn:teapot 1 CCC / BAB / BBB A = Tree Sap; B = Clay Ball; C = Gold Nugget
Telephone ph_furn:telephone 1 ·C· / BAD / EEE A = Tree Sap; B = Hopper; C = Black Dye; D = Stone Button; E = Redstone
Tomato Wood Barrel ph_furn:wood_barrel_2 8 AAA / ABA / AAA A = Wood Barrel; B = Red Dye
Tomato Wooden Box ph_furn:wooden_box_2 8 AAA / ABA / AAA A = Wooden Box; B = Red Dye
Tomato Wooden Box (Slab) ph_furn:wooden_box_slab_2 8 AAA A = Tomato Wooden Box
Traffic Cone ph_furn:traffic_cone 4 ·B· / ·C· / BAB A = Tree Sap; B = Wool [data 1]; C = Wool
Traffic Light ph_furn:traffic_light 1 FEB / AEC / FED A = Tree Sap; B = Stained Glass Pane [data 14]; C = Stained Glass Pane [data 4]; D = Stained Glass Pane [data 13]; E = Glowstone Dust; F = Redstone
Tree 1 ph_furn:tree_1 1 A / A A = Oak Small Tree
Tree 2 ph_furn:tree_2 1 A / A A = Pine Small Tree
Tree 3 ph_furn:tree_3 1 A / A A = Cherry Small Tree
Tree 4 ph_furn:tree_4 1 A / A A = Dogwood Small Tree
Triple Jars ph_furn:triple_jar 1 AA / A· A = Empty Jar

Recipes V (7)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Vanilla Cookie Tray ph_furn:cookie_tray 3 B / A / C A = Tree Sap; B = Cookie; C = Oak Slab
Vanilla Cookie Tray ph_furn:cookie_tray 1 A A = Canela Roll Tray
Vanilla Cupcake Tray ph_furn:cupcakes_tray_4 1 ·B· / CAD / ·E· A = Tree Sap; B = Yellow Dye; C = Milk Bucket; D = Sugar; E = Wheat
Veggie Pizza ph_furn:pizza_tray 1 ·B· / CAD A = Tree Sap; B = Green Dye; C = Water Bucket; D = Wheat
Vintage Camera ph_furn:camera_vintage 1 BAC A = Tree Sap; B = Spider Eye; C = Iron Ingot
Vintage PC ph_furn:old_pc 1 DCD / BAB / BEB A = Tree Sap; B = Redstone; C = Green Stained Glass Pane; D = Redstone Torch; E = White Dye
Vintage Wall Clock ph_furn:wall_clock_5 1 C / A / B A = Tree Sap; B = Clock; C = Yellow Dye

Recipes W (213)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Waffles ph_furn:dessert_8 4 B·D / CAF / ·E· A = Tree Sap; B = Honeycomb; C = Milk Bucket; D = Sugar; E = Wheat; F = Egg
Wall Clother Rack ph_furn:wall_clother_rack 2 ·B· / CAD A = Tree Sap; B = Stick; C = Wool [data 12]; D = Wool [data 9]
Wall Clother Rack ph_furn:wall_clother_rack_1 2 ·B· / CAD A = Tree Sap; B = Stick; C = Wool [data 12]; D = Wool
Wall Clother Rack ph_furn:wall_clother_rack_2 2 ·B· / CAD A = Tree Sap; B = Stick; C = Wool [data 14]; D = Wool [data 13]
Wall Clother Rack ph_furn:wall_clother_rack_3 2 ·B· / CAD A = Tree Sap; B = Stick; C = Wool [data 4]; D = Wool [data 11]
Wall Clother Rack ph_furn:wall_clother_rack_4 2 ·B· / CAD A = Tree Sap; B = Stick; C = Wool [data 4]; D = Wool [data 13]
Wall Notes ph_furn:wall_notes 1 ·C· / BAB / ·B· A = Tree Sap; B = Paper; C = Black Dye
Wall Oven ph_furn:wall_oven 1 ·A· / CBC A = Tree Sap; B = Furnace; C = Iron Ingot
Wall Photos ph_furn:wall_photos 2 AAA A = Garland Photos
Wall Photos ph_furn:wall_photos_1 2 AAA A = Garland Photos
Wall Photos ph_furn:wall_photos_2 2 AAA A = Garland Photos
Wall Photos ph_furn:wall_photos_3 2 AAA A = Garland Photos
Warm Light Bulb Garland ph_furn:light_bulb_garland_1 6 EDE / BAB / CCC A = Tree Sap; B = Glowstone Dust; C = Glass Bottle; D = Yellow Dye; E = String
Warm Light Bulb Garland ph_furn:light_bulb_garland_1 1 A A = Warm Straight Light Bulb Garland
Warm Straight Light Bulb Garland ph_furn:light_bulb_garland_4 1 A A = Warm Light Bulb Garland
Washing Machine ph_furn:washing_machine 1 CDC / EAE / CBC A = Tree Sap; B = Grindstone; C = Iron Ingot; D = Glass Pane; E = Redstone
Water Dispenser ph_furn:juice_dispenser_4 3 CCC / CAC / CBC A = Tree Sap; B = Water Bucket; C = Glass Pane
Water Fountain ph_furn:water_fountain 1 ·B· / CAC / ·C· A = Tree Sap; B = Water Bucket; C = Quartz Block [data 2]
Water Fountain (Top) ph_furn:water_fountain_top 1 B / A / C A = Tree Sap; B = Water Bucket; C = Quartz Block [data 2]
Water Lily ph_furn:water_lily 6 ·B· / BAB / ·B· A = Tree Sap; B = Waterlily
Weather Rooster ph_furn:weather_rooster 1 BBB / ·A· / ·B· A = Tree Sap; B = Copper Ingot
Weather Rooster 1 ph_furn:weather_rooster_1 1 BBB / ·A· / ·B· A = Tree Sap; B = Iron Ingot
White Alarm Clock ph_furn:alarm_clock_6 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = White Dye; D = Iron Ingot
White and Black Roof (45°) ph_furn:roof_45_9 6 BBB / AAA A = White Brick; B = Black Roof Block
White and Black Roof (In) ph_furn:roof_corner_in_9 6 B·B / ABA / ·A· A = White Brick; B = Black Roof Block
White and Black Roof (Out) ph_furn:roof_corner_out_9 6 ·B· / BAB / A·A A = White Brick; B = Black Roof Block
White and Pink Flowers Vase ph_furn:flower_vase_3 1 A A = Red Roses Vase
White Antique Sign ph_furn:coffeeplate_5 1 A A = White Bakery Sign
White Arcade Sign ph_furn:coffeeplate_9 1 A A = White Grocery Sign
White Awning ph_furn:striped_awning_6 6 D·D / DAD / BCB A = Tree Sap; B = Wool; C = Wool; D = Stick
White Bakery Sign ph_furn:coffeeplate_3 1 A A = White Coffee Sign
White Barbecue Grill ph_furn:barbecue_grill_6 1 DAE / BCB A = Tree Sap; B = Coal; C = Bucket; D = Iron Bars; E = White Dye
White Bathroom Sink ph_furn:bathroom_sink 2 D· / BA / C· A = Tree Sap; B = Planks; C = Quartz Block; D = White Dye
White Bathroom Worktop ph_furn:bathroom_worktop_sink_5 2 CA / BD A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Bathroom Worktop Sink ph_furn:bathroom_worktop_sink_2 1 B / A A = White Bathroom Worktop; B = Water Bucket
White Beach Towel ph_furn:beach_towel_6 3 A A = White Towels Pile
White Bedside Lamp ph_furn:bedside_lamp_2 1 A / B A = White Roof Lamp; B = Stick
White Bedside Table ph_furn:bedside_table_6 4 ·D· / CAC / CBC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Birdhouse ph_furn:birdhouse_6 3 BD / CA / C· A = Tree Sap; B = Planks; C = Stick; D = White Dye
White Blender ph_furn:blender_6 1 B / A / C A = Empty Jar ; B = White Dye; C = Iron Ingot
White Book ph_furn:book_2 3 BBB / CAC / ·D· A = Tree Sap; B = Paper; C = Leather; D = White Dye
White Book ph_furn:book_2 1 A A = White Open Book
White Brick ph_furn:worn_brick_4 8 BBB / BAB / BBB A = White Dye; B = Orange Worn Brick
White Building Trim ph_furn:building_trim_1 3 BAB A = Tree Sap; B = Concrete
White Building Trim (Corner Out) ph_furn:building_trim_corner_out_1 3 B / A / B A = Tree Sap; B = Concrete
White Cabinet Corner ph_furn:kitchen_cabinet_corner_7 3 C· / BA / BB A = Tree Sap; B = Planks; C = White Dye
White Cabinet Corner ph_furn:top_cabinet_corner_7 4 D· / CA / CC A = Tree Sap; C = Oak Slab; D = White Dye
White Cabinet Double ph_furn:kitchen_cabinet_double_7 2 CD / BA A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Cabinet Drawers ph_furn:kitchen_cabinet_drawers_7 2 BA / CD A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Chair ph_furn:chair_7 3 BAB / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = White Dye
White Chalkboard Menu ph_furn:easel_menu_1 1 ABA A = Blackboard Single 2; B = Chain
White Classic Yard Fence ph_furn:classic_yard_fence 3 AB / AB / A· A = White Classic Yard Fence (Post); B = Stick
White Classic Yard Fence (Middle) ph_furn:classic_yard_fence_middle 3 BAB / BAB / ·A· A = White Classic Yard Fence (Post); B = Stick
White Classic Yard Fence (Post) ph_furn:classic_yard_fence_post 3 ·B· / AAA A = Brown Classic Yard Fence (Post); B = White Dye
White Coffee Cup ph_furn:coffee_cup_6 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = White Dye
White Coffee Cup ph_furn:coffee_cup_6 2 A A = White Coffee Cups
White Coffee Cups ph_furn:coffee_cups_6 1 AA A = White Coffee Cup
White Coffee Maker ph_furn:coffee_maker_6 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = White Dye; E = Iron Ingot
White Coffee Sign ph_furn:coffeeplate_1 2 BAC A = Tree Sap; B = Oak Sign; C = White Dye
White Coffee Sign ph_furn:coffeeplate_1 1 A A = White Exit Sign
White Coffee Table ph_furn:coffee_table_single_7 2 ·AD / CBC A = Tree Sap; B = Stick; C = Planks; D = White Dye
White Cooking Pot ph_furn:cooking_pot_6 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = White Dye
White Cooler ph_furn:cooler_6 1 BAC A = Tree Sap; B = Powder Snow Bucket; C = White Dye
White Decoration Pot ph_furn:decoration_pot_6 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = White Dye
White Decorative Curtain ph_furn:noren_2 3 BCB / CAC / CCC A = Tree Sap; B = Stick; C = Paper
White Desk (Left) ph_furn:desk_left_6 1 A A = White Desk (Middle)
White Desk (Middle) ph_furn:desk_middle_6 1 A A = White Desk (Right)
White Desk (Right) ph_furn:desk_right_6 3 ·AD / BCC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Desk (Right) ph_furn:desk_right_6 1 A A = White Desk (Left)
White Desktop Lamp ph_furn:desktop_lamp_2 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = White Dye
White Divider Panel ph_furn:oriental_panels_4 1 ·B· / AAA A = Light Brown Divider Panel; B = White Dye
White Dog House ph_furn:dog_house_7 1 ·C· / CAC / BBB A = Tree Sap; B = Planks; C = White Dye
White Door Item ph_furn:white_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = White Dye
White Door Triple Item ph_furn:white_door_triple_item 2 A / A / A A = White Door Item
White Drawers ph_furn:drawers_6 4 ·D· / CBC / CAC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Exit Sign ph_furn:openplate_8 1 A A = White Shop Sign
White File Cabinet ph_furn:file_cabinet 4 DCD / DAD / DBD A = Tree Sap; B = Chest; C = White Dye; D = Iron Ingot
White Fireplace ph_furn:fireplace 1 BBB / BAB / BCB A = Tree Sap; B = Birch Planks; C = Coal
White Float Lounger ph_furn:float_lounger_6 2 BAC A = Tree Sap; B = Pufferfish; C = White Dye
White Floor Lamp ph_furn:floor_lamp_2 1 A / B / B A = White Roof Lamp; B = Stick
White Flowers Bouquet ph_furn:bouquet_2 1 A A = Red Flowers Bouquet
White Food Sign ph_furn:openplate_5 1 A A = White Arcade Sign
White Game Console ph_furn:game_console 1 CBC / DAD / BEB A = Tree Sap; B = Redstone; C = Comparator; D = Redstone Torch; E = White Dye
White Glass Door Item ph_furn:white_glass_door_item 3 BBC / BBA / BB· A = Tree Sap; B = Glass; C = White Dye
White Grocery Sign ph_furn:coffeeplate_7 1 A A = White Antique Sign
White Hanging Pennants ph_furn:pennants_1 6 BAB / CCC / ·D· A = Tree Sap; B = String; C = Paper; D = White Dye
White Hanging Pennants ph_furn:pennants_1 1 A A = White Pennants
White Kettle ph_furn:kettle_6 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = White Dye
White Kitchen Chair ph_furn:kitchen_chair_7 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Planks; D = White Dye
White Large Mirror ph_furn:large_mirror_2 2 A / A / A A = White Mirror
White Large Pot ph_furn:flower_pot_big_3 3 BCB / BAB / BBB A = Tree Sap; B = Clay Ball; C = White Dye
White Mailbox ph_furn:mailbox_5 1 BA / B· / B· A = White Wall Mailbox; B = Stick
White Mirror ph_furn:wall_mirror_1 3 ·B· / AAA A = Brown Mirror; B = White Dye
White Mug ph_furn:mug_6 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = White Dye
White Office Chair ph_furn:office_chair_6 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool; D = Stick
White Open Book ph_furn:open_book_1 1 A A = White Book
White Outdoor Chair ph_furn:outdoo_chair_7 3 BA· / CCC / BDB A = Tree Sap; B = Stick; C = Stripped Oak Log; D = White Dye
White Outdoor Coffee Table (Left) ph_furn:outdoor_coffee_table_left_6 2 AD· / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = White Dye
White Outdoor Coffee Table (Middle) ph_furn:outdoor_coffee_table_middle_6 2 ·BD / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = White Dye
White Outdoor Coffee Table (Right) ph_furn:outdoor_coffee_table_right_6 2 ·AD / CBC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = White Dye
White Outdoor Coffee Table (Single) ph_furn:outdoor_coffee_table_single_6 2 BD· / CAC A = Tree Sap; B = Stick; C = Stripped Oak Log; D = White Dye
White Outdoor Couch (Left) ph_furn:outdoor_couch_left_6 1 A A = White Outdoor Couch (Single)
White Outdoor Couch (Middle) ph_furn:outdoor_couch_middle_6 1 A A = White Outdoor Couch (Right)
White Outdoor Couch (Right) ph_furn:outdoor_couch_right_6 1 A A = White Outdoor Couch (Left)
White Outdoor Couch (Single) ph_furn:outdoor_couch_single_6 4 BBB / CAC A = Tree Sap; B = Wool; C = Log
White Outdoor Couch (Single) ph_furn:outdoor_couch_single_6 1 A A = White Outdoor Couch (Middle)
White Outdoor Table ph_furn:outdoor_table_6 3 ·AD / CCC / ·B· A = Tree Sap; B = Stick; C = Planks; D = White Dye
White Pattern Antique ph_furn:pattern_antique_2 8 CCC / BAB / CCC A = Tree Sap; B = Wool [data 4]; C = Wool
White Pennants ph_furn:pennants_5 1 A A = White Hanging Pennants
White Piano ph_furn:piano_3 1 CCC / DAD / CBC A = Tree Sap; B = Noteblock; C = Birch Planks; D = String
White Piano Stool ph_furn:piano_stool_3 3 C / A / B A = Tree Sap; B = Birch Planks; C = Wool [data 14]
White Rocking Chair ph_furn:rocking_chair_7 1 A / B A = White Chair; B = Stick
White Roof Lamp ph_furn:large_roof_lamp_3 3 CBC / CAC / ·D· A = Tree Sap; B = Glowstone Dust; C = Paper; D = White Dye
White Rustic Sofa (Left) ph_furn:sofa_rustic_left_7 1 A A = White Rustic Sofa (Single)
White Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_7 1 A A = White Rustic Sofa (Right)
White Rustic Sofa (Right) ph_furn:sofa_rustic_right_7 1 A A = White Rustic Sofa (Left)
White Rustic Sofa (Single) ph_furn:sofa_rustic_7 4 ·A· / BBB / C·C A = Tree Sap; B = Wool; C = Log
White Rustic Sofa (Single) ph_furn:sofa_rustic_7 1 A A = White Rustic Sofa (Middle)
White Shelf ph_furn:shelf_6 3 ·C· / BAB A = Tree Sap; B = Oak Slab; C = White Dye
White Shelf (Bracket) ph_furn:shelf_5 1 B / A A = Black Wall Bracket; B = White Shelf
White Shelving (Model 1) ph_furn:shelving_5 2 CCC / BAB / CCC A = Tree Sap; B = Book; C = Birch Planks
White Shelving (Model 2) ph_furn:shelving_6 2 CCC / BBA / CCC A = Tree Sap; B = Book; C = Birch Planks
White Shelving (Model 3) ph_furn:shelving_7 2 CCC / BCB / CAC A = Tree Sap; B = Book; C = Birch Planks
White Shelving (Model 4) ph_furn:shelving_8 2 CAC / BCB / CCC A = Tree Sap; B = Book; C = Birch Planks
White Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_7 8 BBB / BBB / AAA A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Column (Middle) ph_furn:shopfacade_column_7 8 BBB / BAB / BBB A = White Dye; B = Brown Shop Facade Column (Middle)
White Shop Facade Column (Single) ph_furn:shopfacade_column_single_7 3 AAA / BBB / AAA A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Column (Top) ph_furn:shopfacade_column_top_7 8 AAA / BBB / BBB A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Halftimber ph_furn:shopfacade_halftimber_7 5 ABA / BBB / ABA A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Lines ph_furn:shopfacade_lines_7 6 BBB / AAA / BBB A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_7 5 ABA / ABA / BBB A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_7 3 ABA / ABA / ABA A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_7 4 ABA / BBB / AAA A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_7 5 BBB / ABA / ABA A = Stick; B = White Shop Facade Column (Middle)
White Shop Facade Window ph_furn:shopfacade_window_7 3 AAA / AAA A = White Window Line
White Shop Facade Window Arch ph_furn:shopfacade_arch_7 3 AAA / AAA A = White Window Half Arch
White Shop Facade Window Cross ph_furn:shopfacade_window_cross_7 3 AAA / AAA A = White Window Classic
White Shop Facade Window Frame ph_furn:shopfacade_frame_7 3 AAA / AAA A = White Window Frame
White Shop Sign ph_furn:openplate_6 1 A A = White Food Sign
White Side Table ph_furn:side_table_7 2 ·D· / CBC / BAB A = Tree Sap; B = Stick; C = Planks; D = White Dye
White Sink ph_furn:kitchen_sink_7 1 B / A A = White Cabinet Drawers; B = Water Bucket
White Sink ph_furn:kitchen_sink_7 1 B / A A = White Cabinet Double; B = Water Bucket
White Slab Brick ph_furn:worn_slab_brick_4 6 AAA A = White Brick
White Sofa (Left) ph_furn:sofa_left_7 1 A A = White Sofa (Single)
White Sofa (Middle) ph_furn:sofa_middle_7 1 A A = White Sofa (Right)
White Sofa (Right) ph_furn:sofa_right_7 1 A A = White Sofa (Left)
White Sofa (Single) ph_furn:sofa_single_7 4 BBB / CAC A = Tree Sap; B = Wool; C = Planks
White Sofa (Single) ph_furn:sofa_single_7 1 A A = White Sofa (Middle)
White Stairs (Double) ph_furn:stairs_3 1 BAB A = White Stairs (Single); B = Stick
White Stairs (Single) ph_furn:stairs_single_3 3 ·B· / AAA A = Light Stairs (Single); B = White Dye
White Stool ph_furn:stool_7 3 AD / C· / B· A = Tree Sap; B = Stick; C = Planks; D = White Dye
White Sun Chair ph_furn:sun_chair_6 2 B·B / ·A· / B·B A = White Beach Towel; B = Stick
White Table (1x1) ph_furn:table_1x1_7 2 AD / BB / CC A = Tree Sap; B = Planks; C = Stick; D = White Dye
White Table Cloth ph_furn:table_cloth_6 1 B / A A = Brown Table (1x1); B = Wool
White Table Lamp ph_furn:table_lamp_2 1 A / B / B A = White Roof Lamp; B = Clay Ball
White Tabletop Frame ph_furn:tabletop_frame_3 3 C / A / B A = Tree Sap; B = Painting; C = White Dye
White Tent ph_furn:tent_6 1 CBC / BAB A = Tree Sap; B = Wool; C = Stick
White Tile Mosaic ph_furn:tile_mosaic_8 3 ·C· / CAC / BBB A = Tree Sap; B = Quartz Bricks; C = Clay Ball
White Toaster ph_furn:toaster_6 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = White Dye
White Toilet ph_furn:toilet_2 2 ·D· / BAB / ·C· A = Tree Sap; B = Quartz Block; C = Water Bucket; D = White Dye
White Toothbrush Glass and Soap Dispenser ph_furn:toothbrush_glass_2 1 ·C· / DAD / ·B· A = Tree Sap; B = Flower Pot; C = White Dye; D = Stick
White Top Cabinet ph_furn:top_cabinet_closed_7 4 BD / CA A = Tree Sap; B = Chest; C = Oak Slab; D = White Dye
White Top Cabinet Double ph_furn:top_cabinet_double_7 4 CD / BA A = Tree Sap; B = Chest; C = Oak Slab; D = White Dye
White Top Cabinet Open ph_furn:top_cabinet_open_7 4 BA / CD A = Tree Sap; B = Chest; C = Oak Slab; D = White Dye
White Towel Bar ph_furn:towel_bar_2 3 B / A A = White Towels Pile; B = Stick
White Towels Pile ph_furn:towels_pile 3 CAC / BBB A = Tree Sap; B = Wool; C = String
White Trash Can ph_furn:trash_can_6 2 C / A / B A = Tree Sap; B = Cauldron; C = White Dye
White Turntable ph_furn:turntable_3 1 C· / A / B A = Tree Sap; B = Jukebox; C = White Dye
White Tv Table (Left) ph_furn:tv_table_left_7 2 ·AD / CBC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Tv Table (Middle) ph_furn:tv_table_middle_7 2 BD· / CAC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Tv Table (Right) ph_furn:tv_table_right_7 2 AD· / CBC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Tv Table (Single) ph_furn:tv_table_single_7 2 ·BD / CAC A = Tree Sap; B = Chest; C = Planks; D = White Dye
White Vending Machine ph_furn:vending_machine_3 1 FCG / BAB / DED A = Tree Sap; B = Iron Ingot; C = Glass Pane; D = Redstone; E = White Dye; F = Comparator; G = Dispenser [data 3]
White Vintage Telephone ph_furn:retro_telephone_6 1 ECE / BAD / ·E· A = Tree Sap; B = Hopper; C = White Dye; D = Stone Button; E = Redstone
White Wall Clock ph_furn:wall_clock_2 1 C / A / B A = Tree Sap; B = Clock; C = White Dye
White Wall Lamp ph_furn:wall_lamp_1 1 A· / BB A = White Roof Lamp; B = Stick
White Wall Mailbox ph_furn:wall_mailbox_5 3 ·B· / CAC / CCC A = Tree Sap; B = White Dye; C = Iron Nugget
White Window Adorned ph_furn:window_adorned_7 3 ·B· / AAA A = Brown Window Adorned; B = White Dye
White Window Arch ph_furn:window_arch_7 3 ·B· / AAA A = Brown Window Arch; B = White Dye
White Window Classic ph_furn:window_classic_7 3 ·B· / AAA A = Brown Window Classic; B = White Dye
White Window Diamond ph_furn:window_diamond_7 3 ·B· / AAA A = Brown Window Diamond; B = White Dye
White Window Frame ph_furn:window_frame_7 3 ·B· / AAA A = Brown Window Frame; B = White Dye
White Window Half Arch ph_furn:window_half_arch_7 3 ·B· / AAA A = Brown Window Half Arch; B = White Dye
White Window Line ph_furn:window_line_7 3 ·B· / AAA A = Brown Window Line; B = White Dye
White Window Lower Arch ph_furn:window_lower_arch_7 3 ·B· / AAA A = Brown Window Lower Arch; B = White Dye
White Window Trim (Lower) ph_furn:window_trim_lower_1 3 ·B· / AAA A = Brown Window Trim (Lower); B = White Dye
Wicker Chair ph_furn:restaurant_chair 3 C / BA / C A = Tree Sap; B = Sugar Cane; C = Stick
Wicker Rocking Chair ph_furn:rocking_chair_1 1 A / B A = Tablecloth Chair; B = Stick
Wicker Stool ph_furn:restaurant_stool 3 BA / C A = Tree Sap; B = Sugar Cane; C = Stick
Wood Barrel ph_furn:wood_barrel 2 CBC / CAC / CBC A = Tree Sap; B = Dark Oak Slab; C = Stick
Wooden Box ph_furn:wooden_box 6 BBB / CAC / BBB A = Tree Sap; B = Planks; C = Stick
Wooden Box (Slab) ph_furn:wooden_box_slab 6 AAA A = Wooden Box
Wooden Large Wall Frame ph_furn:large_wall_frame_3 1 A A = Wooden Large Wall Frames
Wooden Large Wall Frame ph_furn:large_wall_frame_5 1 A A = Wooden Large Wall Frame
Wooden Large Wall Frames ph_furn:large_wall_frame 1 AAA A = Brown Tabletop Frame
Wooden Large Wall Frames ph_furn:large_wall_frame 1 A A = Wooden Large Wall Frame
Wooden Planks ph_furn:wooden_planks 4 ·B· / CAC / ·B· A = Tree Sap; B = Oak Planks; C = Stick
Wooden Planks ph_furn:wooden_planks 1 A A = Wooden Planks
Wooden Planks ph_furn:wooden_planks_1 4 ·B· / CAC / ·B· A = Tree Sap; B = Dark Oak Planks; C = Stick
Wooden Planks ph_furn:wooden_planks_1 1 A A = Wooden Planks
Wooden Planks ph_furn:wooden_planks_2 1 A A = Wooden Planks
Wooden Planks ph_furn:wooden_planks_3 1 A A = Wooden Planks
Wooden Roof Lamp ph_furn:large_roof_lamp 3 CBC / CAC / ·D· A = Tree Sap; B = Glowstone Dust; C = Paper; D = Brown Dye
Wooden Wall Clock ph_furn:wall_clock_4 1 C / A / B A = Tree Sap; B = Clock; C = Brown Dye
Wooden Wall Frame ph_furn:wall_frame_10 1 AA A = Brown Tabletop Frame
Wooden Wall Frame ph_furn:wall_frame_13 1 A A = Wooden Wall Frame
Wooden Wall Frame ph_furn:wall_frame_7 1 A A = Brown Tabletop Frame
Wooden Wall Frame ph_furn:wall_painting 1 A A = Wooden Wall Frame
Wooden Wall Frame ph_furn:wall_painting_3 1 A A = Wooden Wall Frame
Wooden Wall Frames ph_furn:wall_frame 1 AA / AA A = Brown Tabletop Frame
Wooden Wall Frames ph_furn:wall_frame 1 A A = Wooden Wall Frames
Wooden Wall Frames ph_furn:wall_frame_3 1 A A = Wooden Wall Frames
Wooden Wall Frames ph_furn:wall_frame_5 1 AA / A A = Brown Tabletop Frame

Recipes Y (68)

Furniture Result ID Output Qty Pattern (top to bottom) Ingredient Key
Yellow Alarm Clock ph_furn:alarm_clock 1 DCD / ·A· / ·B· A = Tree Sap; B = Clock; C = Yellow Dye; D = Iron Ingot
Yellow Arcade ph_furn:arcade 1 DCD / BAG / FEF A = Tree Sap; B = Redstone; C = Purple Stained Glass Pane; D = Redstone Torch; E = Yellow Dye; F = Planks; G = Stone Button
Yellow Beach Towel ph_furn:beach_towel_1 1 B / A A = White Beach Towel; B = Yellow Dye
Yellow Blender ph_furn:blender_7 1 B / A / C A = Empty Jar ; B = Yellow Dye; C = Iron Ingot
Yellow Carpet Motif ph_furn:retro_motif_7 8 BBC / CAC / CBB A = Tree Sap; B = Wool [data 7]; C = Wool [data 4]
Yellow Cobblestone ph_furn:cobblestone_4 8 BBB / BAB / BBB A = Yellow Dye; B = Gray Cobblestone
Yellow Cobblestone Slab ph_furn:cobblestone_slab_4 6 AAA A = Yellow Cobblestone
Yellow Coffee Cup ph_furn:coffee_cup_7 2 ·C· / BAB / ·B· A = Tree Sap; B = Brick; C = Yellow Dye
Yellow Coffee Cup ph_furn:coffee_cup_7 2 A A = Yellow Coffee Cups
Yellow Coffee Cups ph_furn:coffee_cups_7 1 AA A = Yellow Coffee Cup
Yellow Coffee Maker ph_furn:coffee_maker_7 1 ·D· / BAC / EEE A = Tree Sap; B = Cocoa Beans; C = Water Bucket; D = Yellow Dye; E = Iron Ingot
Yellow Cooking Pot ph_furn:cooking_pot_7 1 ·C· / ·A· / BBB A = Tree Sap; B = Iron Ingot; C = Yellow Dye
Yellow Decoration Pot ph_furn:decoration_pot_5 3 ·C· / BAB / BBB A = Tree Sap; B = Brick; C = Yellow Dye
Yellow Desktop Lamp ph_furn:desktop_lamp_3 3 CBD / ·AB / ·B· A = Tree Sap; B = Stick; C = Glowstone Dust; D = Yellow Dye
Yellow Door Item ph_furn:yellow_door_item 3 BB· / BBA / BBC A = Tree Sap; B = Planks; C = Yellow Dye
Yellow Door Triple Item ph_furn:yellow_door_triple_item 2 A / A / A A = Yellow Door Item
Yellow Float Lounger ph_furn:float_lounger 1 BA A = White Float Lounger; B = Yellow Dye
Yellow Flowers Bouquet ph_furn:bouquet_6 1 A A = Purple Roses Bouquet
Yellow Flowers Vase ph_furn:flower_vase 3 C / A / B A = Tree Sap; B = Flower Pot; C = Yellow Flower
Yellow Flowers Vase ph_furn:flower_vase 1 A A = Purple Roses Vase
Yellow Gnome ph_furn:gnome_statue_2 3 B / A / C A = Tree Sap; B = Concrete [data 11]; C = Concrete [data 1]
Yellow Kettle ph_furn:kettle_7 1 BCB / BAB / BBB A = Tree Sap; B = Iron Nugget; C = Yellow Dye
Yellow Mailbox ph_furn:mailbox_6 1 BA / B· / B· A = Yellow Wall Mailbox; B = Stick
Yellow Mug ph_furn:mug 5 ·A· / BCB / BBB A = Tree Sap; B = Brick; C = Yellow Dye
Yellow Office Chair ph_furn:office_chair 3 ·D· / ·C· / BAB A = Tree Sap; B = Iron Nugget; C = Wool [data 4]; D = Stick
Yellow Retro Carpet ph_furn:retro_carpet_7 8 BBC / BAB / CBB A = Tree Sap; B = Wool [data 7]; C = Wool [data 4]
Yellow Roses Bouquet ph_furn:bouquet_3 1 A A = White Flowers Bouquet
Yellow Rustic Sofa (Left) ph_furn:sofa_rustic_left_1 1 A A = Yellow Rustic Sofa (Single)
Yellow Rustic Sofa (Middle) ph_furn:sofa_rustic_middle_1 1 A A = Yellow Rustic Sofa (Right)
Yellow Rustic Sofa (Right) ph_furn:sofa_rustic_right_1 1 A A = Yellow Rustic Sofa (Left)
Yellow Rustic Sofa (Single) ph_furn:sofa_rustic_1 4 ·A· / BBB / C·C A = Tree Sap; B = Wool [data 4]; C = Log
Yellow Rustic Sofa (Single) ph_furn:sofa_rustic_1 1 A A = Yellow Rustic Sofa (Middle)
Yellow Shop Facade Column (Bottom) ph_furn:shopfacade_column_bottom_1 6 BBB / BBB / AAA A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Column (Middle) ph_furn:shopfacade_column_1 8 BBB / BAB / BBB A = Yellow Dye; B = Brown Shop Facade Column (Middle)
Yellow Shop Facade Column (Single) ph_furn:shopfacade_column_single_1 3 AAA / BBB / AAA A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Column (Top) ph_furn:shopfacade_column_top_1 6 AAA / BBB / BBB A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Halftimber ph_furn:shopfacade_halftimber_1 5 ABA / BBB / ABA A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Lines ph_furn:shopfacade_lines_1 6 BBB / AAA / BBB A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Pillar (Bottom) ph_furn:shopfacade_pillar_bottom_1 5 ABA / ABA / BBB A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Pillar (Middle) ph_furn:shopfacade_pillar_middle_1 3 ABA / ABA / ABA A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Pillar (Single) ph_furn:shopfacade_pillar_1 4 ABA / BBB / AAA A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Pillar (Top) ph_furn:shopfacade_pillar_top_1 5 BBB / ABA / ABA A = Stick; B = Yellow Shop Facade Column (Middle)
Yellow Shop Facade Window ph_furn:shopfacade_window_1 3 AAA / AAA A = Yellow Window Line
Yellow Shop Facade Window Arch ph_furn:shopfacade_arch_1 3 AAA / AAA A = Yellow Window Half Arch
Yellow Shop Facade Window Cross ph_furn:shopfacade_window_cross_1 3 AAA / AAA A = Yellow Window Classic
Yellow Shop Facade Window Frame ph_furn:shopfacade_frame_1 3 AAA / AAA A = Yellow Window Frame
Yellow Sofa (Left) ph_furn:sofa_left_1 1 A A = Yellow Sofa (Single)
Yellow Sofa (Middle) ph_furn:sofa_middle_1 1 A A = Yellow Sofa (Right)
Yellow Sofa (Right) ph_furn:sofa_right_1 1 A A = Yellow Sofa (Left)
Yellow Sofa (Single) ph_furn:sofa_single_1 4 BBB / CAC A = Tree Sap; B = Wool [data 4]; C = Planks
Yellow Sofa (Single) ph_furn:sofa_single_1 1 A A = Yellow Sofa (Middle)
Yellow Striped Awning ph_furn:striped_awning 6 D·D / DAD / BCB A = Tree Sap; B = Wool [data 4]; C = Wool; D = Stick
Yellow Sun Chair ph_furn:sun_chair 2 B·B / ·A· / B·B A = Yellow Beach Towel; B = Stick
Yellow Table Cloth ph_furn:table_cloth_0 1 B / A A = Brown Table (1x1); B = Wool [data 4]
Yellow Tent ph_furn:tent 1 CBC / BAB A = Tree Sap; B = Wool [data 4]; C = Stick
Yellow Tile Mosaic ph_furn:tile_mosaic_2 3 ·B· / AAA A = White Tile Mosaic; B = Yellow Dye
Yellow Toaster ph_furn:toaster_7 1 ·E· / CAC / BDB A = Tree Sap; B = Iron Ingot; C = Redstone; D = Piston [data 1]; E = Yellow Dye
Yellow Trash Can ph_furn:trash_can_7 2 C / A / B A = Tree Sap; B = Cauldron; C = Yellow Dye
Yellow Wall Mailbox ph_furn:wall_mailbox_6 3 ·B· / CAC / CCC A = Tree Sap; B = Yellow Dye; C = Iron Nugget
Yellow Wall Notes ph_furn:wall_notes_1 1 ·C· / BAB / ·B· A = Tree Sap; B = Paper; C = Yellow Dye
Yellow Window Adorned ph_furn:window_adorned_1 3 ·B· / AAA A = Brown Window Adorned; B = Yellow Dye
Yellow Window Arch ph_furn:window_arch_1 3 ·B· / AAA A = Brown Window Arch; B = Yellow Dye
Yellow Window Classic ph_furn:window_classic_1 3 ·B· / AAA A = Brown Window Classic; B = Yellow Dye
Yellow Window Diamond ph_furn:window_diamond_1 3 ·B· / AAA A = Brown Window Diamond; B = Yellow Dye
Yellow Window Frame ph_furn:window_frame_1 3 ·B· / AAA A = Brown Window Frame; B = Yellow Dye
Yellow Window Half Arch ph_furn:window_half_arch_1 3 ·B· / AAA A = Brown Window Half Arch; B = Yellow Dye
Yellow Window Line ph_furn:window_line_1 3 ·B· / AAA A = Brown Window Line; B = Yellow Dye
Yellow Window Lower Arch ph_furn:window_lower_arch_1 3 ·B· / AAA A = Brown Window Lower Arch; B = Yellow Dye
Recipe note: Some older-format files use generic Minecraft identifiers (for example minecraft:planks) instead of specific modern block IDs. The table preserves the original ingredient identifiers and does not invent substitutions. If a recipe refuses to craft on a newer game build, check the exact recipe and compatibility section rather than assuming every old ingredient alias still works.

6. Special Furniture Functions, Equipment Effects and Food

This is primarily a furniture addon, not an armor-and-weapons addon. The inspected item definitions do not establish a new armor set, weapon buffs, flight equipment or special combat enchantments. Supported features instead focus on interaction, roleplay, NPC control and consumable foods.
Feature Observed Implementation Player Benefit
Lamps and certain powered decorations Block script toggles a custom open/on state; supported lamps use light-oriented interaction logic. Turn lights or decorative effects on and off.
Candles and birthday decorations Scripted interaction and candle-flame particles on supported objects. Animated-looking room and event details.
Doors and curtains Custom block components control opening and multi-block placement or removal. More realistic room layouts and functional entryways.
Vehicle paint Interaction events select different skin colors when an accepted dye is held. Customize vehicle appearance.
Vehicle audio Vehicle sound definitions include engine, idle, driving, horn and door effects for applicable models. More immersive road scenes.
Citizen controls Action form offers stay, wander, follow and sit actions. Populate houses, shops and streets with roleplay NPCs.
Food restoration 24 custom food-item files define nutrition values and saturation modifiers. Eat food items in Survival mode; no custom potion effects were found in those item definitions.

Food Nutrition Examples from Item Definitions

Food Nutrition Value Saturation Modifier
Sushi Table 10 0.5
Birthday Cake 8 0.4
Pizza Tray variants 8 0.5
Grilled Meat variants 8 0.5
Burger Meal 7 0.5
Hot Dog Meal 7 0.4
Desserts and juice variants 4 0.2

7. Useful Minecraft Commands

Enable cheats and use the commands below in a test world. The IDs in this table were verified against the addon's item or entity definitions. Some commands require operator privileges.
Command Purpose
/give @s ph_furn:furniture_book 1 Get the placeable Furniture Book.
/give @s ph_furn:tree_sap 16 Get 16 Tree Sap items for recipes.
/give @s ph_furn:money 15 Get 15 Coins for trading.
/give @s ph_furn:air_conditioning 1 Get an Air Conditioning block or item, subject to the game recognizing this block identifier.
/summon ph_furn:seller_npc Summon a merchant NPC.
/summon ph_furn:npc.spawn_npc Spawn the citizen generator that transforms into a random male or female citizen.
/summon ph_furn:npc.male_npc Summon a male citizen directly.
/summon ph_furn:npc.female_npc Summon a female citizen directly.
/summon ph_furn:vehicles.vintage_bike Summon a vintage bicycle.
/summon ph_furn:vehicles.scooter_motorcycle Summon a scooter motorcycle.
/summon ph_furn:vehicles.touring_motorcycle Summon a touring motorcycle.
/summon ph_furn:vehicles.car Summon a car.
/summon ph_furn:vehicles.old_truck Summon an old truck.
/summon ph_furn:vehicles.sports_coupe Summon a sports coupe.
World safety: Test entity and furniture commands in a new Creative world before using them on an existing Survival save. Some versions change command parser details, especially for custom block IDs.

8. Step-by-Step Installation and Correct Load Order

Installing the Provided ZIP Archive

  • Download the English addon ZIP and extract it with a file manager. This archive is a container holding two separate pack directories; it is not a single ready-to-import .mcaddon archive.
  • Inside the top-level folder, locate the Behavior Pack and Resource Pack directories. Each is nested inside a similarly named directory. Continue opening folders until you find the actual manifest.json at the top level of the pack you will install.
  • Copy the complete inner BP directory, including its manifest.json, into Minecraft Bedrock's behavior_packs location; copy the complete inner RP directory into resource_packs. Paths vary by Android, Windows and other devices. Do not copy a wrapper directory whose root has no manifest.
  • Alternatively, create a separate ZIP from the contents of each inner pack directory with manifest.json at the archive root, rename them to .mcpack, and open both files with Minecraft. Do not just rename the original double-pack wrapper ZIP.
  • Create a new world. In the world's Behavior Packs section, activate Furniture Life V2 Behavior Pack. In Resource Packs, activate Furniture Life V2 Resource Pack.
  • If Minecraft prompts you to add the linked dependency, accept it and verify both packs are shown as active. The two packs reference each other by UUID.
  • For load order, keep Furniture Life V2 Behavior Pack at the top of the active Behavior Pack priority list and Furniture Life V2 Resource Pack at the top of the active Resource Pack priority list if using other addons or overriding packs. Each section has its own priority list; BP and RP cannot occupy one single shared list.
  • Load the world, confirm you can see Furniture Book and Coins on the appropriate first spawn, test the furniture recipes, place a lamp and summon a trader.
  • If any feature fails, try running Furniture Life by itself before adding other large furniture, animation, NPC or script packs. Back up valuable worlds first.
Load-order clarification: Dependencies are resolved by UUID, not by placing one pack above the other across categories. The order advice above is for conflicts with other packs of the same type. There is no third required Furniture Life pack in the inspected ZIP.

9. Minecraft Bedrock / MCPE Version Compatibility

These statuses are based on the package manifest, module dependencies and Microsoft's published Minecraft scripting version map. They are not the results of in-game testing on each release. The pack declares engine 1.20.30 but requires @minecraft/server 1.13.0, which Microsoft maps to Minecraft Bedrock 1.21.20. Newer releases need testing because the addon uses older API and entity definitions.
MCPE / Bedrock Version Compatibility Assessment Reason
1.19.x and earlier Not Supported Earlier than the declared minimum engine, and missing required behavior and script features.
1.20.0–1.20.20 Not Supported Below the declared minimum engine version 1.20.30.
1.20.30–1.20.80 Not Supported as Packaged Engine minimum may pass, but this release line does not provide the declared stable @minecraft/server 1.13.0 module.
1.21.0–1.21.10 Not Supported as Packaged Older than the release associated with @minecraft/server 1.13.0.
1.21.20–1.21.30 Best-Matched Target Manifest script dependency first maps to this version range. No direct game-launch verification was performed.
1.21.40–1.21.132 Potentially Compatible; Untested Newer Bedrock versions may support the pack, but functions and old recipes need live validation.
1.26.0–1.26.30 Unverified; Test First The 2026 version series changed editor and creator systems; no official Furniture Life compatibility update is included.
1.26.40–1.26.60 Unverified; Higher Risk Later versions introduce stricter entity validation and newer scripting APIs; no runtime test or migration is included in this pack.
Later than 1.26.60 Unknown Future-version compatibility cannot be established from this archive.
Official references: Microsoft Minecraft scripting module version mapping, Bedrock 1.26.40 creator update notes, and Minecraft Bedrock release changelogs. These references establish platform changes, not a claim that Furniture Life V2 has been independently certified for 1.26+ or any other untested version.

10. Troubleshooting Common Problems

Problem Possible Cause What to Do
Furniture is invisible or appears as a missing texture RP is missing, disabled or below an overriding resource pack. Activate the corresponding RP and put it above conflicting resource packs; re-enter the world.
Furniture looks correct but does not interact BP is not active or the JavaScript module did not load. Activate the BP, check script dependencies and test on 1.21.20+ before treating the behavior as a bug.
Furniture Book or starting Coins are missing Player already has the persistent starter tag, or the player-spawn script did not execute. Use /give with cheats; check whether scripts are running. The gift is not meant to repeat every login.
Tree Sap never drops Breaking unsupported blocks, or BP sap script missing. Break qualifying tree log blocks rather than leaves or planks; test multiple logs and check the BP.
Crafting table shows no result Incorrect 3×3 pattern, wrong ingredient type or compatibility difference. Use the exact pattern in Section 5; check the output identifier and vanilla ingredient names.
No NPCs are visible Insufficient spawn conditions or the entity logic is not active. Try a grass-covered Plains biome in daylight, or summon the Trader in a Creative test world.
A citizen does not follow Interaction requires NPC scripts and the menu labels follow as Survival-only. Use the NPC menu in Survival and verify the BP script is functioning.
Vehicle cannot be driven or recolored Using a non-vehicle item, incorrect controls, or a dye not recognized by its interaction data. Spawn a verified vehicle ID, try riding on open ground, then hold an ordinary dye and interact.
World freezes or lags on a mobile device Many decorative blocks and entity models create a heavy scene. Test a small area, reduce active NPCs/vehicles and lower game settings as appropriate.
Pack fails to import Original ZIP uses nested wrapper folders or a pack was renamed incorrectly. Ensure each .mcpack contains its manifest.json at the ZIP root, or manually install the innermost folders.
Newer Bedrock version reports entity errors Changes to parsing and validation can expose old entity definitions. Read the content log; confirm the installed release, and use a compatible updated addon build if available.

11. Frequently Asked Questions

Does Furniture Life V2 add over 2,000 different pieces?

The archive is labeled "2000+", but inspection directly confirms 1,618 recipe files and 1,503 unique recipe output identifiers, alongside many block variants. A precise independent count of distinct placeable furniture designs is not established by the title alone.

Can I play Furniture Life V2 in Survival mode?

Yes, the behavior pack defines shaped recipes, Tree Sap drops, starter Coins, merchant trades and food; verify scripts are working before committing to a long-term Survival world.

How do I get Tree Sap?

Break Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove or Cherry logs. The script assigns an 80% chance to drop one Tree Sap for each qualifying break.

How do I make money?

Trade certain vanilla materials, including coal, iron, quartz, gold, amethyst, emeralds or diamonds, to the appropriate trader. First-time players also receive 15 Coins from the script.

Does this addon include dragons or hatchable eggs?

No. Its spawn eggs summon NPCs or vehicles; there is no dragon incubation, feeding, breeding or taming system in the inspected pack.

Can human NPCs follow me?

The NPC menu provides a Follow me action labeled as Survival-only; other actions include stay, wander and sit. This is an interaction mode, not animal taming.

Can I drive cars and motorcycles?

Yes. The archive defines six vehicle entities with rideable behavior. Spawn or purchase the relevant vehicle and use its riding controls.

Are there combat armor sets or potion-style equipment buffs?

No new special armor set or equipment buff is confirmed by the inspected item files. The main interactions are furniture, NPCs, food and vehicles.

Why is Furniture Book not in my inventory on every login?

The script adds a persistent player tag after granting the first starter kit. It intentionally does not give another kit each time you join.

Can I install only the Resource Pack?

Visual assets may appear, but essential behavior, recipes, NPC logic and gameplay scripts depend on the BP. Use both packs.

Will it work with Minecraft 1.26+?

Compatibility is not verified. The addon declares an older scripting API and game versions in the 1.26 series include technical changes. Make a backup and test on a new world.

Does it need Experimental Features?

The entity descriptions state is_experimental false, but this does not guarantee the entire pack works with every release or under every experimental-toggle configuration. Avoid changing experimental settings on an important world unless your version reports a specific need.

12. Author and Package Information

Field Information
Addon Name Furniture Life V2 (2000+)
Primary Creator Credit Pixel Heads / PixelHeads (as recorded in package metadata)
Community / Distribution Credit Panda's Community is referenced in the original pack settings and welcome messages; the archive does not independently establish publishing authorization.
Guide Language English
Pack Versions Behavior Pack 1.0.4 and Resource Pack 1.0.4
Declared Minimum Engine Minecraft Bedrock 1.20.30 (does not override script module minimum)
Script Modules @minecraft/server 1.13.0 and @minecraft/server-ui 1.1.0
Recipe Files Verified 1,618 shaped recipes
Distinct Recipe Outputs Verified 1,503 item/block identifiers
NPC Definitions Male citizen, female citizen, trader and citizen-spawner helper
Vehicle Definitions Six rideable vehicle types
Platform Minecraft: Bedrock Edition / MCPE
Runtime Test Status Source archive inspected; not tested inside a running Minecraft client
Final tip: For your first Furniture Life world, keep both packs active, collect Tree Sap from qualifying logs, try a small kitchen or living room build, use the Furniture Book and trader NPCs, and test a vehicle before expanding into a fully populated city. Check your exact Minecraft version whenever a scripted feature behaves differently.

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Furniture Life V2 MCPE 1.21.mcaddon

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