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Horror Craft Addon in Minecraft PE 1.21+.mcaddon

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Horror Craft Addon in Minecraft PE 1.21+.mcaddon
When a peaceful animal twists into a monster and a red moon turns the Overworld hostile, a normal night in Minecraft becomes a fight for survival. HorrorCraft Add-On brings haunted landscapes, stalking enemies, a multi-phase Wither boss, and equipment powered by Soulium to Minecraft Bedrock Edition. This guide explains how to explore its three custom biomes, collect the right materials, craft every included recipe, and prepare for its most dangerous encounters.

1. HorrorCraft Add-On Overview

HorrorCraft is a horror survival and exploration addon by HorizonBlocks. The inspected package is version 1.0.5, and both pack manifests declare Minecraft Bedrock 1.21.131 as the minimum engine version. It includes a Behavior Pack and a Resource Pack, custom structures, atmospheric sounds, fog, visual settings, and an interactive guidebook. This article follows the supplied pack files and their built-in guide. Gameplay details were checked against recipes, loot tables, entity definitions, and scripts. Compatibility labels below describe declared requirements and verification limits; they do not represent an in-game playtest.
Biome What to Look For Main Dangers and Resources
Dead Forest Dead vegetation, blighted trees, grim stone, and hive-related structures. Screamers and Death Moths; blighted wood, hive materials, and Soulium-related loot.
Cursed Meadows Foggy open terrain, cursed trees, bone remains, and forgotten villages. Lost Souls, Cursed Villagers, and the Undead Golem; cursed wood and materials for progression.
Black Forest Dark woodland, black vegetation, camps, and towers. Faceless Pillager variants and Faceless Vindicators; black oak building materials and structure loot.

The Red Moon

The built-in guide describes a Red Moon every eighth night. The script ties the event to a repeating moon-phase check, with its Red Moon night check beginning at time 12500. During the event, the sky changes, extra threats appear, and ordinary-looking custom animals can become dangerous. The addon also raises the sleeping-player requirement above 100 percent during the relevant phase, preventing a normal group sleep from skipping that night.
  • Build a shelter and prepare supplies before the event rather than depending on a bed.
  • Hold a Red Moon Clock to see the countdown or the current Red Moon announcement.
  • Keep a retreat route clear: the event adds encounters beyond the usual biome population.

2. Every Pack Included in the Addon

Pack Folder Version Contents Installation Requirement
HorrorCraft Add-On BP 1.0.5 Entities, scripts, recipes, loot tables, world-generation features, structures, and gameplay behavior. Activate under Behavior Packs. Requires the matching RP.
HorrorCraft Add-On RP 1.0.5 Textures, models, animations, sounds, English text, fog, and PBR-related resources. Activate under Resource Packs. Requires the matching BP.

3. All New Creatures and Other Entities

The table covers all 16 creature types in the supplied Behavior Pack, including separate soul forms and animal variants. Base health values come from entity definitions; phase changes, scripts, armor, and difficulty can affect an actual fight. One heart equals two health points.
Creature and Identifier Where It Appears Behavior Resources or Rewards
Death Moth hb_hr:death_moth Dead Forest and hive-related encounters; also included in Red Moon spawning. A small flying attacker that becomes dangerous in groups. Its base health is 6 points. Soulium Shards can drop; Moth Wings have a Charged Scythe condition in the loot table.
Screamer hb_hr:screamer Dead Forest. A heavy threat with 200 base health points and a 30-point base attack component. Give it room and avoid close-range exchanges. Soulium Shards, redstone, bones, a jukebox, and a music disc; Screamer Cable has a Charged Scythe loot condition.
Lost Soul hb_hr:lost_soul Cursed trees in Cursed Meadows. The core-bound spectral form circles its Cursed Core. Treat the tree and soul as a linked encounter, rather than trying to defeat the bound form with ordinary damage. Break the core to expose an aggressive, vulnerable form for combat.
Aggressive Lost Soul hb_hr:agressive_lost_soul Cursed-tree encounters and detached Lost Souls. The attacking soul form. Core destruction can make the spawned aggressive form vulnerable. The identifier intentionally uses the spelling agressive. Soulium Shards; Soul Sheet has a Charged Scythe loot condition.
Cursed Villager hb_hr:undead_villager Forgotten villages in Cursed Meadows. Displayed as Cursed Villager in the English text. It has 40 base health points; killing one can bring an Undead Golem encounter. Soulium Shards.
Undead Golem hb_hr:undead_golem Linked to Cursed Villager deaths in Cursed Meadows. A stalking enemy with 200 base health points that marks a player and changes movement or attack states. Soulium Shards, iron ingots, and possible poppies.
Small Faceless Pillager hb_hr:faceless_pillager_small Black Forest; also included in Red Moon spawning. Called the Faceless Dwarf Pillager in the built-in guide. A fast charging attacker that can carry an axe; 24 base health points. Soulium Shards and iron nuggets.
Two-Armed Faceless Pillager hb_hr:faceless_pillager_medium Black Forest; also included in Red Moon spawning. The Two-Armed Faceless Pillager moves deliberately and uses heavy headbutting attacks; 30 base health points. Soulium Shards and iron nuggets.
Giant Faceless Pillager hb_hr:faceless_pillager_large Black Forest; also included in Red Moon spawning. Called the Faceless Towering Pillager in the built-in guide. A tall, four-armed threat with axe-based attacks; 40 base health points. Soulium Shards and iron nuggets.
Faceless Vindicator hb_hr:faceless_vindicator Black Forest encounters. A fast, long-limbed melee attacker carrying a large axe; 40 base health points. Soulium Shards and iron nuggets; Vindicator Armor Scrap has a Charged Scythe loot condition.
Scared Chicken hb_hr:scared_chicken Surface spawns in custom biomes and, less frequently, other biomes; Red Moon encounters. A custom animal that can transform into a hostile form. Its hostile behavior includes duplication. Its hostile loot includes Soulium Shards and chicken-related materials.
Scared Cow hb_hr:scared_cow Surface spawns and Red Moon encounters. An apparently familiar cow that can transform into a larger hostile creature. Its hostile loot includes Soulium Shards and cow-related materials.
Scared Pig hb_hr:scared_pig Surface spawns and Red Moon encounters. A transforming pig with acid-projectile attacks. Its projectile can create a poison area when it hits a block. Its hostile loot includes Soulium Shards and porkchops.
Scared Sheep hb_hr:scared_sheep Surface spawns and Red Moon encounters. A transforming sheep with a damaging scream and a scripted chance to teleport behind a player after being hit. Its hostile loot includes Soulium Shards.
Fog Dweller hb_hr:fog_dweller Special gravestones in the Overworld at night. A stalking, crawling enemy with 80 base health points and a 20-point base attack component. Being watched can slow it. Projectiles do not deal damage through its configured damage sensor and can trigger a speed-boost state. The gravestone encounter creates a loot chest. Do not confuse the chest reward with a guaranteed drop from the creature.
Banished Wither hb_hr:banned_wither The special Overworld battle arena. Displayed as Banished Wither in the translated pack and Banned Wither in the built-in guide. A 600-point base-health boss with several combat phases, skull attacks, and void projectiles. The active arena script awards a Banished Cloak and a Nether Star after completion.
HorrorCraft does not add a dragon species, a tameable pet system, or a flying mount. The additional entity definitions below support transport, encounters, attacks, and the guidebook.
Additional Entity Purpose
hb_hr:banned_skull Boss-associated skull attack entity.
hb_hr:banned_void_skull Boss-associated void skull with a Wither-effect attack component.
hb_hr:void_sphere Void attack entity used by the boss encounter.
hb_hr:void_sphere_reflectable Reflectable variant of the boss void sphere.
hb_hr:banned_wither_marker Arena controller and summoning marker; not a normal creature.
hb_hr:pattern Internal pattern helper for encounter behavior.
hb_hr:banned_wither_skull_podest_b1 Dead Forest skull pedestal.
hb_hr:banned_wither_skull_podest_b2 Cursed Meadows skull pedestal.
hb_hr:banned_wither_skull_podest_b3 Black Forest skull pedestal.
hb_hr:scared_pig_projectile Acid projectile fired by the transformed pig.
hb_hr:scared_pig_acid Temporary acid area that applies poison nearby.
hb_hr:guide_book Placed interactive guidebook; use or attack to change pages and sneak plus attack to collect.
hb_hr:jumpscare Visual encounter helper.
hb_hr:red_moon Red Moon display helper.
hb_hr:black_boat Rideable Black Oak Boat transport entity with one player seat.
hb_hr:black_boat_with_chest Rideable Black Oak Boat with Chest transport entity with one player seat and storage.
hb_hr:blight_boat Rideable Blighted Boat transport entity with one player seat.
hb_hr:blight_boat_with_chest Rideable Blighted Boat with Chest transport entity with one player seat and storage.
hb_hr:cursed_boat Rideable Cursed Boat transport entity with one player seat.
hb_hr:cursed_boat_with_chest Rideable Cursed Boat with Chest transport entity with one player seat and storage.

4. Step-by-Step Progression: Items, Eggs, Materials, and Travel

Step 1: Get Your Starting Tools

  1. Enter a world with both HorrorCraft packs enabled. The first-join script gives each newly registered player a HorrorCraft Guidebook and a Visual Effects Settings item.
  2. Use the guidebook item on a suitable surface to place it. Interact to move forward through pages, attack to move back, and sneak while attacking to pick it up.
  3. Open Visual Effects Settings and select a biome to adjust Particle Fog, Ambient Particles, and Render Quality. Use the separate Vibrant Visuals page to match the addon's setting to the game's video setting.
  4. Gather ordinary survival supplies before approaching custom enemies. A Flashlight is an early utility craft: place an Amethyst Shard above an Iron Ingot above a Lever.

Step 2: Gather Soulium Shards and Craft Ingots

  1. Explore structures and defeat suitable custom enemies to collect Soulium Shards, whose item identifier is hb_hr:soul_piece. Structure loot also provides an alternative to immediately fighting stronger enemies.
  2. Collect four Diamonds and four Soulium Shards for each Soulium Ingot. Follow the exact pattern in the recipe table: three shards across the top, a shard and two diamonds in the middle, and two diamonds at the bottom left.
  3. Craft a Soul Scythe using four ingots and two sticks. The built-in guide calls it a Soulium Scythe.
  4. Defeat ten non-player entities while holding the normal scythe to transform it into a Charged Soul Scythe. The script counts qualifying kills while it is held, rather than time spent carrying it.
  5. Plan your material hunts: the charged form returns to the normal form after 20 entity hits. Durability damage is carried between the two forms.

Step 3: Collect the Special Armor Ingredients

Material Primary Source How to Collect It Used For
Moth Wings Death Moth The dedicated loot pool requires a Charged Soul Scythe. Use the charged weapon for the finishing blow. Death Wing Boots
Screamer Cable Screamer The dedicated loot pool requires a Charged Soul Scythe. The additional drop script also lists cable as a possible encounter reward. Screaming Helmet
Soul Sheet Aggressive Lost Soul Destroy a Cursed Core to make its linked aggressive souls vulnerable, then finish a suitable soul with a Charged Soul Scythe for the dedicated loot pool. Lost Soul Leggings
Vindicator Armor Scrap Faceless Vindicator Finish the enemy with a Charged Soul Scythe to satisfy the dedicated loot condition. Reinforced Vindicator Chestplate
Soulium Ingot Crafting; also some rare chest loot Combine four Soulium Shards with four Diamonds. The item ID is hb_hr:soul_ore_item despite the ore wording in its identifier. Scythe and special armor
Chainsaw Structure chests and rare encounter-chest loot Search locations such as a maze, tower, bone structure, or graveyard. Loot is randomized; finding one chest does not guarantee a Chainsaw. Tree cutting and slowing enemies
Three unique Wither skulls Large structures associated with the three custom biomes Collect one of each skull type rather than three copies of a single type. Arena boss summoning
Loot-table conditions and scripted extra drops are separate systems in this package. The Charged Scythe route is explicitly defined for the special armor materials, but total drops can vary with the active encounter scripts and Looting. There is no included furnace recipe that converts the custom Soul Ore block into a Soulium Ingot.

Step 4: Understand Hive Eggs

  1. Find hive blocks, egg blocks, and egg-bearing hive vines in the Dead Forest's hive areas.
  2. Expect these eggs to release hostile Death Moths. They are encounter hazards, not a timed pet-incubation system.
  3. Breaking or disturbing relevant hive blocks can trigger nearby eggs. The large-egg helper spawns a random group of one to four Death Moths, while the small-egg helper has a 10 percent chance to spawn one.
  4. Walking close to small egg blocks or eligible egg-bearing hive vines can trigger the system. Nearby eggs may react together, so keep an escape route open.
  5. Do not feed the eggs, place them near a heat source, or wait for a baby stage: the supplied addon defines no such hatching requirements.

Step 5: Feeding, Raising, and Taming

  • The supplied custom entities contain no tameable or breedable components. There is no verified food item, trust meter, ownership mechanic, or breeding recipe for the new monsters.
  • The Scared Chicken's duplication is a hostile behavior, not a player-controlled breeding system.
  • A Banished Cloak can prevent many addon enemies from selecting its wearer through their target filters. It does not turn them into pets.

Step 6: Riding, Boats, and Air Movement

  1. Craft a Black Oak, Blighted, or Cursed Boat using five matching planks in a boat shape. Each family also has a chest-boat recipe using one boat and one chest.
  2. Use the boat item to place it on suitable water, then interact to enter. The custom boats have one player seat.
  3. Follow the on-screen exit hint, which tells you to jump to leave the boat. For chest boats, use the storage interaction exposed by your platform's controls.
  4. For extra air movement, equip Death Wing Boots and press jump again while airborne. Their script provides an additional jump and delayed Slow Falling outside Creative mode.
  5. These boots do not provide unrestricted flight, and the addon has no rideable dragon or flying creature.

Step 7: Prepare and Summon the Banished Wither

  1. Obtain the three unique skull blocks: Greedy Wither Skull, Wrathful Wither Skull, and Envious Wither Skull.
  2. Find the rare Overworld battle arena and its unfinished Wither-shaped body. A normal soul-sand Wither structure does not replace the custom arena.
  3. Place all three different skull types across the top of the existing body. The detector checks for the custom body, the unique skull types, and a nearby arena marker. The sequence across the top can vary as long as all three types are present.
  4. Leave adequate room above the skull positions. Their placement code checks clearance and uses a second block of space.
  5. Prepare for a multi-phase fight. Keep healing supplies, armor, and space to dodge skulls or void attacks, and move away from obvious attack paths.
  6. Complete the arena encounter to receive the Banished Cloak and a Nether Star. A direct summon command is not equivalent to completing the arena setup.

Optional Encounter: The Fog Dweller Gravestone

A special Fog Dweller Gravestone can activate at night when mob spawning is enabled, a player is within 40 blocks, and no Fog Dweller is already within 200 blocks. The normal random check uses a 16 percent threshold on its block tick; during a Red Moon that random threshold becomes 100 percent, while the other conditions still apply. Activation produces lightning, replaces the gravestone with a chest, fills that chest, and spawns the Fog Dweller after a short delay. An ordinary decorative Gravestone is a separate block.

5. Complete Recipe Table

The table lists all 65 recipe files in this package, including the three Flashlight arrangements and the separate log, stripped-log, wood, and stripped-wood conversions. Counts are copied from the recipe results rather than assumed from vanilla Minecraft.
  • Read each shaped layout from top to bottom. Slashes separate rows, and a dot means an empty slot.
  • Each ingredient symbol applies only to its own row in this table. The ingredient column gives the total amount needed for one craft.
  • Layouts are shown in a three-by-three crafting grid. The table preserves the recipes' defined orientation and pads unused cells with dots.
  • Furnace recipes also accept a blast furnace because both stations are explicitly tagged in those files. Fuel is required separately.
  • There are no included crafting recipes for the Chainsaw, Banished Cloak, special skulls, Moth Wings, Screamer Cable, Soul Sheet, or Vindicator Armor Scrap. Obtain these through their loot or encounter systems.
  • The Charged Soul Scythe is produced through kills, not through a crafting recipe. The wood-family fence gates yield three per craft in this package.
Output Station or Method Ingredients Exact Layout or Process
Blighted Sapling x 1 hb_hr:blight_sapling Crafting table, shaped # = Dead Roots x 1 #.. / ... / ...
Chiseled Grim Stone Bricks x 1 hb_hr:chiseled_grim_stone_bricks Crafting table, shaped # = Grim Stone Brick Slab x 2 #.. / #.. / ...
Cracked Grim Stone Bricks x 1 hb_hr:cracked_grim_stone_bricks Furnace or blast furnace Grim Stone Bricks x 1 Smelt with suitable fuel
Grim Stone Bricks x 4 hb_hr:grim_stone_bricks Crafting table, shaped # = Grim Stone x 4 ##. / ##. / ...
Grim Stone Brick Roof x 4 hb_hr:grim_stone_bricks_roof Crafting table, shaped # = Grim Stone Bricks x 6 #.. / ##. / ###
Grim Stone Brick Slab x 6 hb_hr:grim_stone_bricks_slab Crafting table, shaped # = Grim Stone Bricks x 3 ### / ... / ...
Grim Stone Brick Wall x 6 hb_hr:grim_stone_bricks_wall Crafting table, shaped # = Grim Stone Bricks x 6 ### / ### / ...
Grim Stone Chunks x 2 hb_hr:grim_stone_chunks Crafting table, shaped # = Grim Stone x 1 #.. / ... / ...
Infested Grim Stone Bricks x 1 hb_hr:infested_grim_stone_bricks Crafting table, shaped # = Grim Stone Bricks x 1 S = Hive Vine x 1 #S. / ... / ...
Polished Grim Stone x 1 hb_hr:polished_grim_stone Furnace or blast furnace Grim Stone x 1 Smelt with suitable fuel
Blighted Fence x 3 hb_hr:blight_fence Crafting table, shaped # = Blighted Planks x 4 A = Stick x 2 #A# / #A# / ...
Blighted Fence Gate x 3 hb_hr:blight_fence_gate Crafting table, shaped # = Stick x 4 A = Blighted Planks x 2 #A# / #A# / ...
Stripped Blighted Wood x 3 hb_hr:stripped_blight_wood Crafting table, shaped # = Stripped Blighted Log x 4 ##. / ##. / ...
Blighted Planks x 4 hb_hr:blight_planks Crafting table, shaped # = Stripped Blighted Log x 1 #.. / ... / ...
Blighted Wood x 3 hb_hr:blight_wood Crafting table, shaped # = Blighted Log x 4 ##. / ##. / ...
Blighted Planks x 4 hb_hr:blight_planks Crafting table, shaped # = Blighted Log x 1 #.. / ... / ...
Blighted Boat x 1 hb_hr:blight_boat_item Crafting table, shaped # = Blighted Planks x 5 ... / #.# / ###
Blighted Boat with Chest x 1 hb_hr:blight_boat_with_chest_item Crafting table, shapeless Blighted Boat x 1 Chest x 1 Any arrangement
Blighted Door x 3 hb_hr:blight_door Crafting table, shaped # = Blighted Planks x 6 ##. / ##. / ##.
Blighted Slab x 6 hb_hr:blight_slab Crafting table, shaped # = Blighted Planks x 3 ### / ... / ...
Blighted Trapdoor x 2 hb_hr:blight_trapdoor Crafting table, shaped # = Blighted Planks x 6 ### / ### / ...
Blighted Planks x 4 hb_hr:blight_planks Crafting table, shaped # = Stripped Blighted Wood x 1 #.. / ... / ...
Blighted Planks x 4 hb_hr:blight_planks Crafting table, shaped # = Blighted Wood x 1 #.. / ... / ...
Blighted Roof x 4 hb_hr:blight_roof Crafting table, shaped # = Blighted Planks x 6 #.. / ##. / ###
Cursed Fence x 3 hb_hr:cursed_fence Crafting table, shaped # = Cursed Planks x 4 A = Stick x 2 #A# / #A# / ...
Cursed Fence Gate x 3 hb_hr:cursed_fence_gate Crafting table, shaped # = Stick x 4 A = Cursed Planks x 2 #A# / #A# / ...
Stripped Cursed Wood x 3 hb_hr:stripped_cursed_wood Crafting table, shaped # = Stripped Cursed Log x 4 ##. / ##. / ...
Cursed Planks x 4 hb_hr:cursed_planks Crafting table, shaped # = Stripped Cursed Log x 1 #.. / ... / ...
Cursed Wood x 3 hb_hr:cursed_wood Crafting table, shaped # = Cursed Log x 4 ##. / ##. / ...
Cursed Planks x 4 hb_hr:cursed_planks Crafting table, shaped # = Cursed Log x 1 #.. / ... / ...
Cursed Boat x 1 hb_hr:cursed_boat_item Crafting table, shaped # = Cursed Planks x 5 ... / #.# / ###
Cursed Boat with Chest x 1 hb_hr:cursed_boat_with_chest_item Crafting table, shapeless Cursed Boat x 1 Chest x 1 Any arrangement
Cursed Door x 3 hb_hr:cursed_door Crafting table, shaped # = Cursed Planks x 6 ##. / ##. / ##.
Cursed Slab x 6 hb_hr:cursed_slab Crafting table, shaped # = Cursed Planks x 3 ### / ... / ...
Cursed Trapdoor x 2 hb_hr:cursed_trapdoor Crafting table, shaped # = Cursed Planks x 6 ### / ### / ...
Cursed Planks x 4 hb_hr:cursed_planks Crafting table, shaped # = Stripped Cursed Wood x 1 #.. / ... / ...
Cursed Planks x 4 hb_hr:cursed_planks Crafting table, shaped # = Cursed Wood x 1 #.. / ... / ...
Cursed Roof x 4 hb_hr:cursed_roof Crafting table, shaped # = Cursed Planks x 6 #.. / ##. / ###
Black Dye x 1 minecraft:black_dye Crafting table, shaped # = Black Rose x 1 #.. / ... / ...
Black Oak Fence x 3 hb_hr:black_fence Crafting table, shaped # = Black Oak Planks x 4 A = Stick x 2 #A# / #A# / ...
Black Oak Fence Gate x 3 hb_hr:black_fence_gate Crafting table, shaped # = Stick x 4 A = Black Oak Planks x 2 #A# / #A# / ...
Stripped Black Oak Wood x 3 hb_hr:stripped_black_wood Crafting table, shaped # = Stripped Black Oak Log x 4 ##. / ##. / ...
Black Oak Planks x 4 hb_hr:black_planks Crafting table, shaped # = Stripped Black Oak Log x 1 #.. / ... / ...
Black Oak Wood x 3 hb_hr:black_wood Crafting table, shaped # = Black Oak Log x 4 ##. / ##. / ...
Black Oak Planks x 4 hb_hr:black_planks Crafting table, shaped # = Black Oak Log x 1 #.. / ... / ...
Black Oak Boat x 1 hb_hr:black_boat_item Crafting table, shaped # = Black Oak Planks x 5 ... / #.# / ###
Black Oak Boat with Chest x 1 hb_hr:black_boat_with_chest_item Crafting table, shapeless Black Oak Boat x 1 Chest x 1 Any arrangement
Black Oak Door x 3 hb_hr:black_door Crafting table, shaped # = Black Oak Planks x 6 ##. / ##. / ##.
Black Oak Slab x 6 hb_hr:black_slab Crafting table, shaped # = Black Oak Planks x 3 ### / ... / ...
Black Oak Trapdoor x 2 hb_hr:black_trapdoor Crafting table, shaped # = Black Oak Planks x 6 ### / ### / ...
Black Oak Planks x 4 hb_hr:black_planks Crafting table, shaped # = Stripped Black Oak Wood x 1 #.. / ... / ...
Black Oak Planks x 4 hb_hr:black_planks Crafting table, shaped # = Black Oak Wood x 1 #.. / ... / ...
Black Oak Roof x 4 hb_hr:black_roof Crafting table, shaped # = Black Oak Planks x 6 #.. / ##. / ###
Red Moon Clock x 1 hb_hr:blood_moon_clock Crafting table, shaped # = Soulium Shard x 4 D = Clock x 1 .#. / #D# / .#.
Death Wing Boots x 1 hb_hr:death_wing_boots Crafting table, shaped C = Moth Wings x 2 W = Soulium Ingot x 2 C.C / W.W / ...
Reinforced Vindicator Chestplate x 1 hb_hr:enforced_vindicator_chestplate Crafting table, shaped W = Soulium Ingot x 7 C = Vindicator Armor Scrap x 1 W.W / WCW / WWW
Flashlight [Interact to turn on] x 1 hb_hr:flashlight_off Crafting table, shaped A = Amethyst Shard x 1 I = Iron Ingot x 1 L = Lever x 1 .A. / .I. / .L.
Flashlight [Interact to turn on] x 1 hb_hr:flashlight_off Crafting table, shaped A = Amethyst Shard x 1 I = Iron Ingot x 1 L = Lever x 1 ..A / ..I / ..L
Flashlight [Interact to turn on] x 1 hb_hr:flashlight_off Crafting table, shaped A = Amethyst Shard x 1 I = Iron Ingot x 1 L = Lever x 1 A.. / I.. / L..
HorrorCraft Guidebook x 1 hb_hr:guide_book_spawn_egg Crafting table, shapeless Soulium Shard x 1 Book x 1 Any arrangement
Lost Soul Leggings x 1 hb_hr:lost_leggings Crafting table, shaped W = Soulium Ingot x 6 C = Soul Sheet x 1 WCW / W.W / W.W
Screaming Helmet x 1 hb_hr:screaming_helmet Crafting table, shaped W = Soulium Ingot x 4 C = Screamer Cable x 1 WCW / W.W / ...
Soul Scythe x 1 hb_hr:scythe Crafting table, shaped # = Soulium Ingot x 4 S = Stick x 2 ### / .S# / S..
Soulium Ingot x 1 hb_hr:soul_ore_item Crafting table, shaped # = Soulium Shard x 4 D = Diamond x 4 ### / #DD / DD.
Visual Effects Settings x 1 hb_hr:ambient_handler_item Crafting table, shaped S = Red Moon Clock x 1 X = Soulium Shard x 1 S.. / X.. / ...
If a wooden roof recipe does not appear in the recipe book, try obtaining Grim Stone: the three wooden roof files use it as their recipe-unlock item even though their actual ingredient is matching planks. The ingredient and output columns above remain the correct crafting requirements.

6. Special Equipment Effects

Equipment Effect How to Use It Limits
Screaming Helmet Periodically damages and knocks back nearby qualifying monsters within four blocks. Wear in the head slot. The main script checks the effect every 100 ticks, about five seconds at 20 ticks per second. Targets are filtered by entity families. It is not an unconditional damage aura against every entity.
Reinforced Vindicator Chestplate Displays the health of an entity in the direction you are looking, with a raycast range up to 64 blocks. Wear in the chest slot and look at a target. The previous target can remain displayed briefly after you look away. Guidebook and skull-pedestal entities are excluded. Holding the Red Moon Clock takes priority over this health display.
Lost Soul Leggings Refreshes Speed II while equipped. Wear in the leg slot. This is movement speed, not invisibility or immunity.
Death Wing Boots Provides one extra jump and applies Slow Falling after roughly 15 airborne ticks when the relevant conditions are met. Wear in the feet slot, jump, release, and press jump again while airborne. Land to reset the extra jump. The script skips Creative mode and does not add mounted flight.
Banished Cloak Used by many custom enemy target filters to exclude its wearer. Equip in the chest slot. Shares a slot with the Reinforced Vindicator Chestplate. Target filtering does not guarantee protection from explosions, terrain hazards, or attacks already underway.
Soul Scythe / Charged Soul Scythe Defined item damage values are 10 and 15 respectively. The charged form enables special loot pools. Earn ten qualifying kills while holding the normal scythe. Use the charged form for special-material hunts. Reverts after 20 entity hits; durability damage is retained.
Chainsaw Cuts connected supported tree blocks and applies a strong slowing effect to a struck entity for 60 ticks, about three seconds. Use it for supported trees or strike an enemy. Not a universal instant-break tool for every block or structure; its tree rules have range limits.
Flashlight Illuminates the area in the direction you look. Hold it and use/interact to switch between its off and on item forms. Its behavior depends on the script system. It is not an armor-slot item.
Red Moon Clock Shows the time remaining until the Red Moon or the current event announcement. Hold it in your main hand. The display shares the action bar with other addon feedback.
Visual Effects Settings Controls per-biome particle fog, ambient particles, quality, and the addon Vibrant Visuals mode. Use the settings item, select a biome or the Vibrant Visuals page, and save your choices. Changing the addon setting does not change Minecraft video settings automatically.
Vibrant Visuals OFF is labeled as the mode with more addon effects; ON uses a reduced set designed for that graphics mode. Match the two settings: game OFF with addon OFF, or game ON with addon ON. The Resource Pack declares PBR capability, but the settings also provide a non-Vibrant-Visuals path.

7. Useful In-Game Commands

These commands require the appropriate world permissions; enable cheats where the command requires them. Run the Red Moon script event as a player, because its handler checks the source entity. Use a separate test world for manually spawned hostile creatures or time changes.
Command Purpose
/give @s hb_hr:guide_book_spawn_egg 1 Recover the placeable guidebook. Its ID includes spawn_egg because the book is implemented as an entity.
/give @s hb_hr:ambient_handler_item 1 Recover the Visual Effects Settings item.
/give @s hb_hr:flashlight_off 1 Get a switched-off Flashlight.
/give @s hb_hr:blood_moon_clock 1 Get the Red Moon Clock.
/give @s hb_hr:soul_piece 16 Get 16 Soulium Shards for testing recipes.
/give @s hb_hr:soul_ore_item 8 Get eight Soulium Ingots.
/give @s hb_hr:charged_scythe 1 Get the charged scythe directly for loot testing.
/summon hb_hr:death_moth ~ ~1 ~ Spawn a hostile Death Moth.
/summon hb_hr:faceless_vindicator ~5 ~ ~ Spawn a Faceless Vindicator nearby.
/scriptevent hb_hr:start_red_moon start Advance world time to the next Red Moon through the included event handler. This changes world time; it is not a visual-only switch.
/gamerule doMobSpawning true Enable mob spawning, including the rule check required by the special gravestone encounter.
/inputpermission set @s movement enabled Restore movement permission if an interrupted jumpscare has left it disabled.
/inputpermission set @s camera enabled Restore camera permission after an interrupted jumpscare.

8. Installation and Load Order

  1. Use Minecraft Bedrock Edition on a platform that permits importing local addon packs. The supplied files are Bedrock packs and cannot be installed as a Java Edition mod.
  2. Import the .mcaddon file by opening it with Minecraft. Wait for the import messages for both the Behavior Pack and Resource Pack.
  3. If you received folders instead, keep HorrorCraft Add-On BP and HorrorCraft Add-On RP separate. Each pack's manifest.json must remain at the root of that pack. Place them in the corresponding behavior-pack and resource-pack locations used by your Minecraft installation.
  4. Create a new test world. Open Behavior Packs and activate HorrorCraft Add-On BP. Open Resource Packs and confirm that HorrorCraft Add-On RP is active as well. Use the matching version 1.0.5 of both.
  5. Check the active-pack lists independently. Place HorrorCraft above any pack that overrides the same resources or behaviors when you want HorrorCraft's definitions to take priority. BP and RP are separate lists, so there is no single rule saying that BP must sit above RP.
  6. For the first test, activate only these two packs. The files do not prescribe a universal order against every other addon, and moving a pack cannot resolve every script or custom-component conflict.
  7. Keep only one language edition of this addon active. The English copy retains the original pack UUIDs, so Minecraft may treat an existing Vietnamese installation as the same pack during import. Back up any worlds before replacing installed copies.
  8. Start with ordinary world settings. The manifests request stable @minecraft/server 1.18.0 and @minecraft/server-ui 1.3.0; they do not declare beta versions. There is no evidence in these files that every experiment must be enabled. Resolve any actual game warning specifically rather than switching on all experiments.
  9. Enter the world and confirm that the Guidebook and Visual Effects Settings item arrive on first registration. Craft or give yourself a Flashlight and verify that use/interact switches it on.
  10. Match the addon's Vibrant Visuals setting to Minecraft's video setting. If your device does not offer Vibrant Visuals, use the OFF path and reduce particle quality if needed.
  11. Explore newly generated terrain to look for custom biomes and structures. A new world gives the clearest installation check; do not expect existing, already generated areas to be rebuilt automatically.
  12. After the basic test succeeds, add other packs one at a time and recheck items, mobs, custom blocks, and effects. For multiplayer, ensure players can load the world's matching Resource Pack and that the host supports the required script modules.

9. MCPE and Bedrock Version Compatibility

The minimum version in both manifests is 1.21.131. A minimum-version declaration does not certify every later release. Green below means the package's declared target meets the version requirement; orange means compatibility remains unverified or conditional; red means the supplied package does not support that target. The commonly requested label "1.26+" needs clarification: Minecraft's public 2026 releases use names beginning with 26, as explained in the official 26.0 release notes. Creator format and API documentation may still use a leading 1. internally. As checked on October 21, 2026, the newest Bedrock release listed in the official release index is 26.52. That release history is not a compatibility test of HorrorCraft.
Minecraft Version Compatibility Status Reason
1.19.x and older Unsupported by this package Below the declared 1.21.131 minimum; modern pack features and script dependencies are also required.
1.20.x Unsupported by this package Below the minimum engine version. Lowering the number manually does not establish compatibility.
1.21.0 to 1.21.130 Unsupported by this package Still below the exact minimum version declared by both packs.
1.21.131 Declared target; runtime not playtested here Matches the minimum engine version and the supplied package label. This is file-based support evidence, not a completed playtest.
1.21.132 and later 1.21.x builds Conditional; unverified Passes the numeric minimum, but scripts, block components, and visuals still need testing on the installed release.
26.0 to 26.3 Unverified The public 2026 numbering changes. The exact pack has not been tested here on these versions.
26.10 to 26.35 Unverified Later engine and API changes require an actual import and gameplay check.
26.40 to 26.52 Unverified, including the latest listed release No supplied author statement or local playtest confirms these releases. Verify script startup, custom blocks, terrain generation, and visual settings.
Future 26.x releases and Beta/Preview builds No compatibility guarantee Future or experimental engine behavior cannot be inferred from min_engine_version.
Java Edition, including 26.x Java releases Unsupported The supplied BP/RP manifests, JSON content, and scripts are for Bedrock Edition.
Microsoft documents multiple Script API versions. The version requested by this addon is an API dependency, not the same number as the game release. Do not replace its 1.x dependency with a newer major API version and assume the scripts will work unchanged.

10. Troubleshooting Common Problems

Problem What to Check Practical Fix
Import fails or only one pack appears Pack roots, duplicate UUIDs, and matching BP/RP versions. Confirm that each manifest is at its pack root. If the same UUID is already installed, manage the existing copy through Minecraft storage after backing up worlds, then import the intended edition.
Blocks are missing, textures look wrong, or creatures are invisible Whether the Resource Pack is active and whether another pack overrides it. Activate the matching RP, put it above conflicting resource packs, and test with only HorrorCraft enabled.
Mobs appear but tools, armor effects, or settings do nothing Behavior Pack activation and script startup. Recheck the game version and script dependencies. Inspect Minecraft content-log errors if available; a version or script failure is not fixed by texture changes.
The guidebook or settings item was not given again The first-join registration tag is already stored for this player. Use the recovery give commands rather than expecting the starter items on every login.
No custom biomes or structures are visible Whether you are exploring fresh terrain and whether world-generation content loaded. Check a new world or travel into newly generated chunks. The addon does not promise to rebuild old terrain.
Special materials do not drop Correct enemy, charged weapon, finishing blow, and loot conditions. Use the Charged Soul Scythe against the corresponding creature. Check that it has not reverted after its 20-hit allowance.
A Lost Soul seems impossible to kill Whether it is still the core-bound form. Locate the associated Cursed Core and break it to expose the vulnerable aggressive encounter form. Be prepared for several souls.
The boss does not activate All three unique skull types, the custom body, placement clearance, and the arena marker. Use the naturally generated arena. Three identical skulls or a homemade vanilla Wither body do not satisfy this detector.
A gravestone does not summon a Fog Dweller Special gravestone type, night, mob spawning, player distance, and an existing nearby Dweller. Wait near the correct gravestone at night with doMobSpawning enabled. Normal random checks are not a fixed countdown, and an existing Dweller within 200 blocks blocks another spawn.
The screen is too foggy or performance drops Per-biome particle settings and the Vibrant Visuals match. Lower Render Quality, disable selected Ambient Particles or Particle Fog, and match the addon graphics setting to the game.
Death Wing Boots seem inactive Game mode, equipment slot, and jump input. Test outside Creative mode. Land, jump, release the jump input, and press it again while airborne.
Movement or camera stays locked after a scare An interrupted jumpscare sequence. Rejoin first so the recovery script can run. If necessary, use the movement and camera inputpermission recovery commands with sufficient permissions.
The English edition still shows old localized text Installed pack copy, active language, and cached resources. Confirm the English copy is installed, select English (United States), and fully reload the world or game. Avoid keeping alternate editions of the same UUID active.

11. Frequently Asked Questions

Can I tame the monsters or raise a Death Moth?

No tameable or breedable system is defined for the custom mobs in this package. Hive eggs release hostile moths and do not produce pets.

Does HorrorCraft add dragons or flying mounts?

No. The rideable custom entities are boats. Death Wing Boots provide extra jumping and Slow Falling, which are separate from flight.

Can I craft the Chainsaw?

No Chainsaw recipe is included among the 65 recipe files. Search structure chests and qualifying rare encounter loot.

How do I get the Banished Cloak?

Complete the custom Wither arena encounter. The active arena reward script spawns the cloak and a Nether Star. The cloak occupies your chest slot, so you cannot wear it together with the special chestplate.

Why does the English pack say Banished Wither while the guide says Banned Wither?

They refer to the same boss. The translated display name uses Banished Wither, while the original English guide artwork uses Banned Wither. The internal identifier remains hb_hr:banned_wither.

Why can I not sleep through the Red Moon?

The script raises the sleeping-player percentage above 100 percent for its Red Moon phase. Prepare to survive the event rather than relying on ordinary sleep.

Are experiments required?

The supplied manifests request stable script-module versions and do not establish a requirement to enable every experiment. Start with the declared target version, both packs active, and normal settings. Address a specific compatibility warning if Minecraft presents one.

Does the addon work with Vibrant Visuals disabled?

The included settings explicitly provide an OFF mode with more addon effects. Keep the addon and game graphics modes matched, and adjust the per-biome quality settings for your device.

Will it work with other horror addons?

There is no included compatibility list for other packs. Test each additional addon on a copy of a working world, especially when it changes fog, world generation, custom blocks, or scripted gameplay.

Can I use an existing world?

You can test activation on a backed-up copy, but custom terrain and structures should be checked in newly generated areas. A new world is the most straightforward way to verify generation.

Is the latest Bedrock release confirmed compatible?

No runtime test has been performed for this article. The package explicitly declares 1.21.131 as its minimum; newer releases remain conditional until the exact pack is tested.

12. Author and Package Information

Field Information
Addon name HorrorCraft Add-On
Original creator HorizonBlocks, credited in the pack descriptions and built-in guide.
Package version 1.0.5 in both manifests.
Declared minimum engine Minecraft Bedrock 1.21.131.
Included packs HorrorCraft Add-On BP and HorrorCraft Add-On RP.
Social handles printed in the guide YouTube, X, and Instagram: @horizonblocks.
English edition used for this article The translated copy prepared from the supplied package. Original folder structure, identifiers, UUIDs, and gameplay files were retained.
Article verification basis Supplied manifests, all 65 recipes, all 36 entity definitions, relevant scripts and loot tables, built-in guide artwork, and official Minecraft version references.
Runtime verification Not playtested in Minecraft for this article.
Version-reference check date October 21, 2026.

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