This addon is a Blox Fruits-inspired anime combat experience for Minecraft PE built around Devil Fruits, Haki progression, custom mobs, boss fights, and pirate-themed exploration. It turns the world into a powered-up action map where players can collect fruit abilities, train combat styles, challenge NPC bosses, and explore fresh island structures such as Loguetown, Baratie, and Arlong Park. The project is designed for Java-style progression in a Bedrock environment and is especially attractive to players who enjoy melee combat, special powers, movement skills, and story-driven quests.
- The addon focuses on a pirate adventure loop: explore, fight enemies, unlock powers, level up, and evolve combat talent.
- Core systems include Devil Fruits, styles, Haki, weapons, custom raids, and boss progression from East Blue threats to advanced pirate leaders.
- The behavior pack is script-driven, with custom systems for health, energy, level-up logic, stat updates, and challenge tracking.
- The resource pack adds sounds, textures, icons, and world objects to support the anime combat theme.
- World content includes custom structures, spawning zones, and NPC-based quest progression.
| Package |
Purpose |
Notes |
| Behavior Pack |
Core game logic, combat scripts, player stats, custom abilities, quests, and entity logic |
Main pack required for gameplay |
| Resource Pack |
Textures, sounds, icons, animation support, and UI display |
Required for visuals and sound |
| Structure Pack |
Custom islands and pirate locations such as Loguetown, Baratie, Arlong Park, and Onigashima |
Can affect world generation and exploration flow |
| Quest / Mission Layer |
Boss progression and level-based fights |
Includes story quests and reward chain |
| Combat / Skill Script Layer |
Movement techniques, Haki checks, special attacks, knockback, and power scaling |
Highly important for action balance |
| Sound & FX Pack |
Fruits, attacks, explosions, travel effects, and aura cues |
Improves immersion and skill clarity |
| Mob |
Role |
Description |
| Alvida |
Early pirate foe |
Basic pirate boss used for early progression and story setup |
| Buggy |
Chaos pirate leader |
High-impact combatant focused on explosive offense and intimidation |
| Gin |
Elite pirate lieutenant |
Used in quest progression with mid-tier combat challenge |
| Sanji |
Combat NPC / ally or foe |
Represents a style-based fighter with advanced movement and melee pressure |
| Don Krieg |
Boss enemy |
Powerful pirate captain acting as a major step in the campaign |
| Chew |
Arlong pirate member |
Dangerous mid-game enemy with island raid characteristics |
| Kuroobi |
Elite fishman pirate |
Strong underwater-themed combatant with higher survivability |
| Arlong |
Final boss of the East Blue route |
High-level pirate warlord and the main difficulty cap in this quest chain |
| Fishman |
Enemy type |
Underwater-inspired mob used in coastal or island missions |
| Marine |
Army NPC |
Law enforcement and combat support mobs used in world encounters |
| Pirate |
Standard enemy |
Core mob for low-to-mid progression and loot farming |
| Pirate Captain |
Mini-boss |
Stronger controlled enemy with better loot and skill threat |
| Captain Smoker |
Special enemy |
Advanced marine unit with elemental or control-style pressure |
| Katakuri |
Advanced boss |
High-tier combatant tied to stronger boss design and advanced stat scaling |
| Npc |
Utility NPC |
Quest and world interaction unit used for story or trading flow |
- How to obtain items: Search for custom chests, pirate structures, enemy drops, and quest-related rewards. The addon uses treasure-chest logic and world-based loot routes, so exploring island maps and defeating bosses is the main path.
- How to hatch eggs: If the world uses custom eggs or spawn systems, place the item in a valid spawn location and activate the corresponding entity or summon function. In many MCPE custom add-ons, this is done through dedicated spawn items or structure-based activation.
- How to raise / level up: Fight enemies, complete quests, earn XP, and use points gained after leveling. The script logic includes XP thresholds, level-up events, and stat recalculation.
- How to tame / transform: The addon emphasizes combat progression rather than standard pet taming. Instead, players advance through weapon styles, fruit powers, and Haki mastery; transformations are gained through fruit awakening or class-based evolution.
- How to ride / fly: Movement skills such as Geppo, air-based boosts, and speed bursts are built into the combat system. Advanced moves are triggered by custom tags and knockback logic, creating a pseudo-flight or aerial movement effect.
- How to collect resources: Gather from battle drops, island structures, chests, and boss-fight loot. In this addon, resource collection is tied to quests, custom world structures, and enemy drops rather than a conventional survival economy.
| Item |
Recipe |
Use |
| Golden Key |
1 Iron Ingot + 1 Gold Ingot + 1 Redstone + 1 Diamond |
Unlocks special treasure chests and high-tier material rooms |
| Devil Fruit Chest |
1 Chest + 1 Emerald + 1 Custom Fruit Material + 1 Gold Nugget |
Stores fruit-related loot and rare power drops |
| Haki Training Core |
1 Amethyst Shard + 1 Diamond + 1 Obsidian |
Used for Haki progression and stat training |
| Logia Aura Core |
1 Blaze Rod + 1 Quartz + 1 Ender Pearl |
Enhances elemental or transformation-style power |
| Weapon Upgrade Kit |
1 Iron Sword + 1 Netherite Scrap + 1 Emerald |
Improves damage and build potential for combat styles |
| Energy Crystal |
1 Glowstone Dust + 1 Redstone + 1 Lapis Lazuli |
Used to sustain special move energy and skill chains |
| Quest Token |
1 Paper + 1 Emerald + 1 Gold Nugget |
Progresses story or boss challenge requirements |
| Advanced Spawn Item |
1 Egg + 1 Bone + 1 Leather + 1 Gold Ingot |
Summons stronger mobs or custom combat units |
- Logia transformation: Enables elemental state changes, damage avoidance, and special movement to mimic fire, ice, magma, lightning, sand, darkness, or smoke. The project includes multiple elements like Magu, Hie, Suna, Moku, Goro, and Yami categories.
- Haki Armament: Enhances attacks, allows contact damage against resistant targets, and brings a black-armored aura effect.
- Haki Observation: Increases awareness, improves dodge ability, and boosts enemy tracking near the player.
- King Haki: Grants dominating aura, pressure effects, and advanced suppression of weaker enemies or mobs.
- Combat styles: Black Leg, Fishman Karate, Mink Thunder, Rokushiki, and weapon styles provide unique movement and attack patterns.
- Movement techniques: Includes aerial bursts, speed modifiers, knockback launches, and temporary boosts for skill chaining.
- /function stats
- /function player/fruit/reset
- /scoreboard players add @s level 1
- /scoreboard players set @s energyMax 100
- /tag @s add update_stats
- /tellraw @s {"rawtext":[{"text":"Level Up!"}]}
- /tag @s remove devil_fruit
- /kill @e[type=wesl3y:marine]
- Download the behavior pack and resource pack.
- Open the files in Minecraft PE and install both packs in the correct order.
- For best results, load the behavior pack before the resource pack. This avoids texture mismatch and script conflict.
- Enable required experimental or script features if your version requires them.
- Open a world and activate the packs in the world settings.
- After the first load, restart the world to allow custom entities, scripts, and structures to initialize correctly.
- If you use multiple custom packs at once, keep this load order: first behavior, then resource, then any extra structure or script add-ons. Avoid stacking heavy combat packs that modify the same mobs or attacks.
- Clear old save data if the addon behaves strangely after an update.
| Version |
Status |
Reason |
| 1.19.80 |
Partial |
Minimum engine support is declared here, but some script-driven systems may need tuning. |
| 1.20.x |
Good |
Best compatibility range for this addon structure and script logic. |
| 1.20.5 |
Good |
Stable for most custom pack functions and visual assets. |
| 1.21.x |
Good |
Usually works well, although a few particle or entity adjustments may still be needed. |
| 1.22.x |
Partial |
Resource and scripting compatibility is usually fine, but behavior changes can affect advanced effects. |
| 1.23.x |
Partial |
Some custom animations and scripts may behave differently depending on engine updates. |
| 1.24.x |
Limited |
Not all custom combat scripts and visual systems are guaranteed to match perfectly. |
| 1.25.x |
Limited |
May require pack rework if the engine changes entity or script APIs. |
| 1.26+ |
Partial |
Potentially compatible, but newer Bedrock updates can cause script or pack behavior drift. |
- Textures do not load: Make sure the resource pack is enabled and placed above conflicting packs in the world list.
- Behavior scripts do not work: Check if the world is running a compatible MCPE version and if required scripting features are enabled.
- Bosses or NPCs do not spawn: Remove conflicting mobs packs and reload the world after verifying load order.
- Quest progression fails: Reset the world or reload the addon after updating the pack version. Some script states can persist.
- Abilities feel weak or broken: Verify that the correct pack version is installed and the world has not loaded a mismatched combination of custom combat packs.
- Audio problems: Re-enable sounds in the setting panel and confirm the resource pack is active.
- World crashes or slow loading: Remove extra packs that edit the same entities, then load a clean world and test again.
- Is this addon only for PvE? It is focused mainly on PvE progression, boss fights, and exploration, but it also supports general combat encounters and custom enemy pressure.
- Do I need both packs? Yes. The behavior pack provides logic and the resource pack provides visuals, icons, and sound support.
- Can I play it on all MCPE versions? It is best on the 1.20 series, with partial support on newer versions depending on script compatibility.
- How do I level up quickly? Defeat stronger enemies, complete quests, and use the XP systems built into the addon rather than passive grinding alone.
- Which style should I focus on first? Start with universal melee and movement support, then branch into Haki and fruit-based powers once you reach key progression stages.
- Why do some attacks feel different from the anime version? The addon adapts anime-inspired abilities into Bedrock gameplay mechanics, so damage, motion, and timing are optimized for MCPE combat.
- How do I unlock stronger abilities? Progress through story fights, stat increases, and Haki or fruit advancement paths in the addon.
| Field |
Information |
| Addon Name |
One Piece WG 4.0 / Blox Fruits-inspired MCPE Addon |
| Creator |
Youtuber: Wesl3yG4mes |
| Credits |
MugiwaraWg |
| Pack Type |
Behavior + Resource + Structure + Script-based addon |
| Target Platform |
MCPE / Bedrock Edition |
| Minimum Engine Support |
1.19.80 |
| Recommended Version |
1.20.x to 1.21.x for best stability |
| Focus |
Devil Fruits, Haki, custom mobs, quests, and pirate combat |